do you know why my mac cant open the game? it just says that it cannot open the application
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i have problem
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
my game only works once, if i ever alt f4 or quit out if i try to start it up it suddenly has an issue. Ive had 2 different errors come up one says, initial capacity is too large: 64 (it also says specifically " let majalis know!") I thought it could have been the 64 that was too large so I downloaded the 32 file and that one just never stated at all, no message, no loading, nothing, as for my second error it says im missing msvcr100.dll im no IT student so I dont know what this is or where to get it without potentially getting some good ol' maleware, so if theres a link to get this i trust you to not screw me. id appreciate some assistance if you could.
So...this isn’t a game crash or anything, but with 0.2.20.0, I can’t get an ending. Anytime a bad end occurs, it simply goes back to the game as if it didn’t happen.
Occurred with natural bad ends (like losing to a naga or becoming the ghost’s bandit plaything), false bad ends (like submitting to the werewolf without Knot Eater 3), and even on Ironman mode.
Not sure if some file tweak or whatever might help, but just thought I’d mention it in case my file conversion was bugged or something.
I try play new build, but this error happen
com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:381)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:251)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:146)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Exited lava map in latest build (cheatmode on) caused a crash when entering first tile after outpost, error repeated several times:
java.lang.RuntimeException: Actor: Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:46)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:368)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1190)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: worldmap/Encounters/MediumClearing00.png
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:232)
at com.majalis.screens.WorldMapScreen.dispose(WorldMapScreen.java:1541)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:246)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:79)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 7 more
Computer crashed as a whole while the game was running, and as such, the game gets a fatal error on launch, with this as a error text:
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:354)
at com.majalis.save.SaveManager.<init>(SaveManager.java:63)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:62)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)