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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created Sep 03, 2017 Views: 112,173 Replies: 586
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http://prntscr.com/n5kqc9 and whenever i goto it i always get this error http://prntscr.com/n5kqqe and im stuck aswell since the other way also has this and the way back is the goddess naga thingy.

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Hi I just installed the new public version on my Galaxy s4 and got the following error message 


Sorry, fatal error- Please let Majalis know! An error.txt has been created in the game folder with the full details of the error.


Error: Rejecting Class

com.majalis.encounter.EncounterCode

Because it failed compile-time verification

(Declaration of 'com.majalis.encounter.EncounterCode' appears in /data/app/com.majalis.talesofandrogyny-1/base.apk)


I'm sorry to say that I can't find an error.txt anywhere. I also can not find the game folder. Pls help!

if you right click the game and hit manage and then hit manage again it should have an option to open the folder

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i just recently started getting an opengl error. the error.txt says:

java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:219)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glCreateShader(LwjglGL20.java:201)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.loadShader(ShaderProgram.java:209)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.compileShaders(ShaderProgram.java:188)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.<init>(ShaderProgram.java:171)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:162)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:143)
at com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch.<init>(PolygonSpriteBatch.java:105)
at com.majalis.talesofandrogyny.TalesOfAndrogyny$1.<init>(TalesOfAndrogyny.java:76)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:76)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)


can someone please help me with this?

Kitty doesn't take your anal virginity when choosing the "Door number two" option in Beastmistress-defeat encounter. Similar to post by Unentokku, issue 3.

had this kind of issue appearing with most of the characters after a while.

I seem to be running into a problem in the v2.10 public build where the new armors such as the Chastity Belt and Indestructible Shield will not show up in the Monsters Town shop if I have already bought all the old armors such as the Shoes of Running and Gauntlets of Strength. The new armors will show up if I have not bought the old armors yet (tested by using two different saves: an old save that had not bought anything yet and creating a new save). 

Been trying to play the game for multiple versions (2.6 and 2.10, at the top of my head), but they refuse to even start.

The download goes fine, extraction fine, but when I try to play it simply doesn't start.

The current version for Mac doesn't work. I can download it and can unpack the rar. But the unpacked game refuses to even open.

Not sure what the Seed option is for or what to put there, just as i'm unsure if this has been brought up, but I was tossing a random number in it and put a period in the seed box and I got this error file in my folder.

java.lang.NumberFormatException: For input string: "1."
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at com.majalis.scenes.BonusScene$2.keyUp(BonusScene.java:156)
    at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:48)
    at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:182)
    at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:153)
    at com.badlogic.gdx.scenes.scene2d.Stage.keyUp(Stage.java:427)
    at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:315)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:217)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Developer

Ah, thanks, we'll strip out special characters as well. Thanks!

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Running into softlock wrestle/grapple situation. This has occurred against the male goblin and the slime, when the wrestle bar is on the far left but the enemy has low hp/stamina they will endlessly rest/rest/rest/grapple and fail the grapple - PC is always winner of the grapple but since the grapple bar is on the far left PC is unable to do anything but rest endlessly.

version 0.2.10.0

Developer

Hi, thanks, this is fixed in the weekly patron version currently, so it'll make its way into 0.2.12.0.

(2 edits)

In the latest public build (v2.10) I'm encountering a few issues, mostly minor:

Chastity Cage Replacement

Purchasing the Cage of Power while already wearing a regular Chastity Cage seems to just result in the loss of the money, as the new cage doesn't replace the old one. I think it would make sense the old one to be removed in favour of the better Cage of Power, either destroying the old one, or putting it in inventory to sell.

Missing Harpy Image Unlocks?

There seem to be missing image unlocks in the gallery for Harpies; I'm pretty sure I've done every seen available, but the only images I've unlocked are the various Fellatio variants. Specially the image with Hiro face down and a Harpy gripping his big butt as she ploughs him (my favourite ;) isn't appearing in the gallery.

Update: Aha! The images are unlocked when surrendering/losing to the harpies (which I've apparently never done), the issue is only with images displayed as a result of sex during combat, which don't seem to trigger the unlock.

Performance Issues

This is nothing new, but may be worse in the latest version, but on a system with a slower (spinning) hard drive the game can feel quite slow, and I think this is to do with how it constantly writes out new save games when advancing dialogue, taking turns in combat etc. in order to resume as close as possible, but this results in the game frequently freezing. Even though it's only a fraction of a second it's noticeable.

I'd like to suggest that instead of saving constantly, the game should use an "events stream"; basically instead of writing out a full save, the game would open a file (and keep it open) and write new values onto the end of it as list of changes since the last proper save. When the player saves, exits the game or if the events stream gets too large the game should save normally (ideally in a background thread) and discard the events stream. In the event the game exits without saving (crash, loss of power, forcibly closed etc.) it can load the last save, then apply all the changes listed in the events stream to resume where it left off.

I've actually developed in Java (though it's been a little while, all my recent jobs have been in PHP) but if you can let me know any details of how the game handles saves I could possibly knock together some sample code if that's of use. For example, if the game stores its data inside a Java Map then it's dead to create a wrapper/sub-class to handle this.

Developer

The chastity cage change is a bug; it (correctly) fails to de-equip the chastity cage you're wearing, but then doesn't put the new chastity cage in your inventory (because it assumes it will be auto-equipped). I'll fix this now.

It's a known issue that CGs viewed during combat don't unlock knowledge of those CGs (because of how they're served up in combat). Hopefully we'll be able to resolve it soon.

The constant saving is due to the game's roots as a rogue-like, preserved in the current iteration of the game in the form of ironman mode. It has nothing to do with resuming the save as close to failure as possible. I could add an option for disabling auto-save on non-ironman saves, though. There already is functionality implemented that queues up save file mutations until they're flushed to a file, so that shouldn't be too hard to implement.

Hi I just installed the new public version on my Galaxy s4 and got the following error message 

Sorry, fatal error- Please let Majalis know! An error.txt has been created in the game folder with the full details of the error.

Error: Rejecting Class

com.majalis.encounter.EncounterCode

Because it failed compile-time verification

(Declaration of 'com.majalis.encounter.EncounterCode' appears in /data/app/com.majalis.talesofandrogyny-1/base.apk)

I'm sorry to say that I can't find an error.txt anywhere. I also can not find the game folder. Pls help! I have tried this every now and again for two month now and have seen other people here have the same problem but no solution.

(1 edit)

I don't know why but when the game is on the map it starts to slow down and it kicks me out of the game at random. I'm on andriod.

When you get fucked by the ogre during a fight the game layers 2 scenes at once.

(1 edit)

hello I just tried installing the new apk public version and it keeps saying app not installed I don't know if it's the files or if I'm doing something wrong I tried installing through file manager but it still won't work 

(2 edits)

In the new weekly Patreon build, every character I’ve created has the Stuffed status effect (Agility penalty) permanently set to 2. This is likely a result of Rectum contents set to Cum-stuffed and Colon contents set to Filled-with-cum. It doesn’t go away, even after using rest for 20 days straight or adding more baby batter or babies and waiting further.  Requesting a plumber to use a big, long snake to come clean out Hiro’s pipes.

Tales Of Androgyny Win64.zip v0.2.12.1

Edit: They fixed this issue.

(1 edit)

In the newest weekly build(win64), every time I go to start combat I get a fatal error - empty array.  Here is the error text


java.lang.IllegalStateException: Array is empty.
at com.badlogic.gdx.utils.Array.first(Array.java:338)
at com.majalis.character.Technique.resolve(Technique.java:105)
at com.majalis.screens.BattleScreen.displayTechniqueOptions(BattleScreen.java:582)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:387)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:243)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:287)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:137)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:233)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:92)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Hey dude i can install the game and everything but whenever i try to load it up i keep getting this from the error txt "

com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.1.0
Type: OpenGL
Version: 1:1:0
Vendor: Microsoft Corporation
Renderer: GDI Generic
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:380)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:250)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)"

is this a bug or what should i do?

Same here ;-;

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i encountered this with Lura I'm on Android and it happens every time i try to enter her castle

What should I do with this?

++++ same problem 

Developer

You'll need to update your android version.

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