Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Depth of Extinction

Explore a flooded world in this tactical RPG · By HOF Studios

Some gameplay questions

A topic by Tchey created Sep 03, 2017 Views: 300 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hi,

I'm not sure, what the colors are for while checking for covers ? I get that shield empty < half < full provides better cover, but i must admit i have trouble to really understand the colors (green, red...). I think it's because the spot gives cover by itself, but the current enemies can still reach me, but i'm not certain. Like being in the wrong side of a wall...

Also, not sure about line of sight in diagonals. Could you make a quick draw to explain covers and LoS ?

And, would it be possible to have, maybe as a new skill, the option to shot in a corridor while staying under cover ? Or if not able to shot, at least be able to have a look, Something like this from a quick search on internet pictures... Would be very handy to peek inside storage rooms, often guarded.

Developer(+1)

The cover colors have an entry on the help screen but the meaning is pretty basic:

  • Green - you get full cover
  • Orange - you get half cover 
  • Red - you are flanked so no cover

There are definitely a few cases where it is confusing and we have those on the list to resolve before launch. Most notably:

  • when two pieces of cover form a corner
  • when you and the enemy are using the same cover some weird things are happening

For the cover angles here's a quick drawing illustrating how it should work. The angle is based on the player position to the cover and then the enemy position relative to the player.