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HITMAN 3 Mod Framework

A tool to dynamically assemble mods to handle inter-mod dependencies and reduce conflict potential. · By onionsquid

HITMAN 3 Mod Framework incl. Offline Content comments Locked

A topic by onionsquid created May 17, 2021 Views: 3,371 Replies: 230
This topic was locked by onionsquid Nov 05, 2021

old comment section, please use separate threads for new posts

Viewing posts 12 to 31 of 51 · Next page · Previous page · First page · Last page
(1 edit)

I have an error with the elusive targets package, I don't know why it does this. Can you help me to make it work ?

(3 edits)

Hi Kercyx ;)

Did you try to remove all mods before install it  ?

I could install all frameworks without pb

Developer

I don't understand French so it is possible that you already got an answer, but the issue is that you have an invalid or outdated rpkg file somewhere. Most likely a different mod.

Either remove/repack the mod that causes this, or add content-pack-offline-elusives-no-undelete as true in flags.json. The latter will disable the brothers elusive.

Thanks to you both, it works now ! I was just to stupid to remove the mods before patch 100 (since it worked in the previous release)...

You're welcome bro ;) Just check my bug's report into your nexus mod (or into the offline content section here)...Apparently, Miranda Johnson's pic  bug is back again !

Yup, I saw that, I'll look into it in a few hours. Why can't things just stay the same haha

Coz things wanna makes us crazy ! 

(1 edit)

Hi

I just translated the last fr.json file into the "2 Offline content" folder of the 1.3 framework version.

https://drive.google.com/drive/folders/1QJiREchhW0Wt8Rwma9hB6OLMNnQb0NVS?usp=sha...

Developer

Please speak English here, I don't really understand French.

You seem to have updated the french translation for the tutorial with loadout content pack, I will include it in the next update. Thanks!

(1 edit)

Hi

Yes,sorry. Was late yesterday when I wrote it and I completely forgot that I should write in English ...

I changed all my posts in English ;)

(2 edits)

HI again

Pb with Miranda Johnson's pic on Elusive Target mission briefing and 'The Lost Ark' mission briefing


Developer

Thanks for reporting, I can reproduce that. This target has backslashes in its repo entry image path, while the framework always uses slashes. I have a fix ready and will publish that the next time I do an update.

If somebody want the fix this before I get around to uploading, just add a repo folder to a content pack, containing the target's repo entry as a json file and replace the backslashes within.

I don't understand...

I checked all elusive target json files and all content are the same (all scripts are the same in regards to the backlashes).Where are the errors which refer to backlashes/slashes  ?

in the repo file in chunk0patch2, now miranda has a different path with backslashes for her pic

Thanks a lot Kercyx ! I got it ;)

the offline escalations are not working for me,i always get this error

Please delete the mode files and install it again.

It works perfectly.

i did this and still doesnt work,and i have no other mods

Delete this mode and Framework folder and start installing from scratch. Use Install instructions on this page.

I had the same problem as you and now it is solved.

There is no tutorial here on how I can install from scratch.Do you know where I can find a tutorial for it?

Install instructions

1) Delete framework folder at Hitman 3\Runtime\Framework

2) Delete all modes

3) Delete file chunk0patch100.rpkg from Hitman 3\Runtime

4) Download Mod Framework 1.3

5) Download Unofficial content pack based on Offline Elusives Ver...

6) Download Mirror: content pack for ALL OFFLINE ESCALATIONS A...

7) Download HITMAN 3 Offline Scoring Mod

8) Download HITMAN 3 Poisonous Item Pack

9) Place the framework folder at Hitman 3\Runtime\Framework

10) Optional: Copy mods that support the framework into the framework folder. Mods can consist of one or multiple folders that start with a number. You can also delete the offline content registration mod "2 Offline Content" if you don't want it.

11) Double-click on "Install or Update" / "Install or Update.bat". You should see a black window with some progress information and, if everything went well, a confirmation message.

now it gives me another error,i did exactly like you said :(

Developer

You seem to either have a broken rpkg file or a mod using an older version of rpkg.

Verify the game files using Epic games. If that does not help, test if removing other mods helps. If you tell me the name of the conflicting mod I might be able to fix this in future versions. As a workaround, a patch level above 100 might work if you patched your packagedefinition.txt.framework-original.

Hi

I made a complete new fr translation for all mods (Elusive, Escalation, Tuto and Offline Scoring)

https://drive.google.com/drive/folders/1I5HW7qEVC6r-_7qRwiCCxjZ0cre4gVEA?usp=sha...

Nice ! Be ready for all escalations in Bangkok, Colorado and Hokkaido in a few hours ! ;p

(2 edits)

Waiting for that ;) (but be careful with the new pic's bug I found)

I also tried to find a fix for the guards bug into the elusive target 'The Ex-dictator' but apparently, the files doesn't exist anymore (even if you doing the recovering)

Any ideas ?

I think the pic's bug is the same as the other one, it's in the repo, I think onionsuid will fix that in the next update.

Don't know how to "repair" the guards in the Ex-Dictator but I'll ask.

Thanks, So excited...

I'm working faster than I thought so the next update will be ALL hitman 1 escalations, releasing it this week I think

Developer

I will include it in the next releases, thanks!

There is another pic bug on the Escalations mission called 'The Szilassi Darkness 5' (121 The Szilassi Darkness 5 in Offline Escalations contracts folder).The pic error is with the character 'Sebastiano Noce'

It will be solved in my next update !

Cool ! Let me know if you want a check before to publish it ;)

Since it will be my last update (well, I'll update it with new free escalations), I'll take a look everywhere to be sure it's perfect ! But 4 eyes are always better than 2 ! Thank you

Ok : Fixed in the lastest version of your mod ;)

@onionsquid

I'd like to translate the last tile named 'Other Contracts' into the campaigns menu but I couldn't find a translation folder.So, I tried to modify some json and make a translation folder but I failed...Could you help ?

Developer

Should go into 2 Offline Content\translations\fr.json, but I forgot to add that to releases.

You can enable automatic translation file generation by adding

"translations": true,

to flags.json, then it should get generated. Or wait for the next version of the framework.

I made it as you said : generated translations folder and modified the new fr.json.Not working.I gonna wait update I think

aaaand, here we go for all the 400 escalations from all hitman games !

I have to take a beer now... https://drive.google.com/file/d/1qD7JjRvXiZrrizVpcxmlpeDupXw2IV7T/view?usp=shari...

Good Job !

I gonna test It

(and cheer !!!)

Prost !!!

(2 edits)

@kercyx

Ok :I've installed your mod on HITMAN 3 3.40 with Elusive Taget and I've tested all pics into all mods : Miranda Jamison's pic still missing into briefing of 'The Lost Ark' and into 'The Appraiser' elusive target.

So, I tested your mod with the only chunk0patch100.rpkg file 

-> So,coz Elusive targets are not installed, I found :

Into 'The Lost Ark' : Jimmy Chen'pic, Miranda Jamison's pic and Miranda Jamison's notebook's pic are missing.

Into 'Club Elusive' : Richard Edwensi's pic, Inez Ekwensi's pic and Wen Ts'Ai's pic are missing.

Last Point : Your mod is not compatible with the Offline Elusive Targets Nexus mod (chunk0patch59.rpkg file)

Developer

The framework version should be compatible with offline elusives from nexus.

The rpkg version is only compatible if kercyx had the offline elusive mod from nexus installed while generating the rpkg.

(1 edit)

I'm correcting the missing pics if you don't have the elusive pack. I'll send you a link to the update. I can make the elusive targets mod from nexus compatible. Would there be any way to make the same presentation for elusives than the nexus one in the campaign menu (shorter pics and with locations above) and maybe something clearer for escalations in the campaign menu too (not sure if possible to do anything there) ?

(3 edits)

@kercyx

I took the Elusive Targets framework pack here (like everybody do) for a best way.

I didnt get the last update of Elusive you're talking about (I made all my tests with the one of Nexus mod and the framework ver here).

Here is the corrected version (posted on nexus as well) : https://drive.google.com/file/d/1Xe00cV7Fr1g3jO6lmeEHQb2bqdEOnseQ/view?usp=shari...

It should be compatible with offline elusives from Nexus.

(2 edits)

Ok

All works prefectly

chunck0patch59.Rpkg and chunck0patch100.rpkg files only work together again.

I also installed both elusive and Offline escalations framework mods : I didn't found any pics error yet.

Congratulations and great job (seriously)  !!

You can take a deserved rest...

So cool and so glad everything worked fine so far !! Now, I'll do some more creative stuff for hitman than just porting... ;p

Oh my God, Very nice to hear that.

Thanks and Cheers!!!

Developer

Check out the new 1.4 features of the framework, I think it now covers all bases for creative stuff :)

Deleted 2 years ago
Deleted 2 years ago
Developer (3 edits)

Great work!

It seems that again there are missing entitlements. Also, why did you add cya and ruddy image files? Are they used somewhere?

Edit: updated the content pack above without cya/ruddy and with fixes for entitlements and the missing elusive target image. Feel free to copy.

Did you consider to create a separate itch.io page for Offline Escalations? I can mirror it as-is, but the mod definitively deserves its own page under your name.

I'm really sorry, I swear I thought I checked all the escalations for these entitlements, maybe the training ones were missing ? 

And yeah, so tired I forgot to remove the pics of Kevin Rudd's missions that I added for my own pleasure, thank you for removing it, I'll update nexus too.

I think your page is the right place because I wouldn't have done it without your tool, it would have taken me years... I'm proud of our partnership on this so here is very cool to me.

New version on nexus that corrects an exit issue in Scarlett level 1 :

https://drive.google.com/file/d/1d6qcNOW1KEJ-Qiv9NbvtkPf3TjkKTgTZ/view?usp=shari...

Developer

I updated the mirror and added custom campaign tile sizes for version 1.4 of the framework. I hope you're fine with the design change? Live tiles might cause trouble in that menu, as it is designed to showcase the order of missions in a campaign.

Thank you ! It gets better every time ! Would it be possible to put 2 rows of small pictures for escalations too in campaign (like the "other contracts" campaign) ? And maybe the same size of pictures for elusive contracts campaign than the ones in locations ? It looks so great anyway !

Developer

Yes, both is possible with ModStoryTileSize in contract json. Modders can now customize how their campaigns should look.

I already added tall tiles to elusives but forgot to upload. Will fix soon.

For escalations I think different tile sizes are nice to get blocks that only contain one escalation each, but it is your mod so feel free to change it however you like.

Developer

Content pack for offline elusives is updated with correct story tile size.

Keep getting this error.

"Something went wrong:

Traceback (most recent call last):

  File "B:\Hitman 3\Runtime\Framework\tools\main.py", line 42, in <module>

    importlib.import_module(mod_name).apply_to_mod_builder(

  File "B:\Hitman 3\Runtime\Framework\tools\..\2 Offline Content\__init__.py", line 45, in apply_to_mod_builder

    pack_module.prepare_pack(

  File "B:\Hitman 3\Runtime\Framework\tools\..\2 Offline Content\contentpacks\Offline Elusives\__init__.py", line 7, in prepare_pack

    ioi_hashes = m.rpkg.get_deleted_hashes(chunk, patchlevel)

  File "B:\Hitman 3\Runtime\Framework\tools\..\tools\rpkg.py", line 97, in get_deleted_hashes

    assert f.read(4) == b'2KPR'

AssertionError"

Try these following steps :

1 - Delete packadefiintion.txt 

2 - Delete Framework folder,packagedefinition.txt ,packagedefinition.txt.framework-original file and all chunckXpatchX files that you'll find after all chunckXpatch2 files.

3 - check that u must have only chunckXpatch0, chunckXpatch1 & chunchXpatch2 files into your runtime folder.

4 - Download this package

https://drive.google.com/drive/folders/1ni0UcAt19Un2hAFOsNRjX8zUEjyfi5n5?usp=sha...

5 - Unzip it then copy all in runtime folder into your runtime game folder. Run unstall.bat into framework folder ;)

(1 edit)

Still the same error

Nah hold i think it does. Thanks anyway.

Maybe files are corrupted.

Reinstall til 3.40 and try again

Developer

This error is most likely caused by the framework choking on a mod using an unexpected rpkg file format. Version 1.4 should skip files on errors, so this error should no longer occur?


It still can't hurt to verify your game files just in case.

@onionsquid

I made a new fr package for your updated version of framework 1.4

But,when I install it with all other mod (Offline Elusive, Offlinbe Escaltion, Offline Scoring) the translation stay in english (menus,texts,destination,...all  stay in english)

Here the complete translated 1.4 package I used :

https://drive.google.com/drive/folders/1XqJct4fYNnZbWCDa0REz6wme2J4HRz-K?usp=sha...

Developer (1 edit)

Thanks! You should delete the tutorial with loadout content pack, that moved into Unrestricted Loadouts.  If you want to translate that or my poisonous item pack as well, just send me updated files.

There is indeed a bug that prevents translation files from being correctly generated, will be fixed very soon fixed in 1.4.1.

(3 edits)

Complete new FR translation pack (with 'bad' translations corrected), inluding :

Mod framework 1.4.1

Offline Elusives

All Offline Escalations

Poisonous Item Pack

Unrestricted Loadouts

Offline Scoring

https://drive.google.com/drive/folders/1fx9_it4oIyVkJ7Ua-wd1cP7d9V9yhjxS?usp=sha...

Developer

Thanks, will include them in the next updates!

(2 edits)

Sorry but I modified 1 text in Unrestricted Loadouts (more adapted to the title).I already updated the link but don't forget to change the fr.json file into your next update if you didn't yet (with apologizes)

https://drive.google.com/drive/folders/1fx9_it4oIyVkJ7Ua-wd1cP7d9V9yhjxS?usp=sha...

Developer

no problem, got it.

Question.  Since several H1 escalations were able to be ported over, do you guys think there is any way to mod in the Sarajevo Six missions from the PS4 version of H1?

I don't know anything about the structure of how Hitman content is packaged, but I'd be interested to know if you guys thought it might be possible.

Developer

kercyx might know more as he is the author of that mod, but I believe the gameplay elements are not in the game files of the PC version.

If somebody has access to the actual gameplay elements it might be possible to also port those parts, but I expect that to be a lot of work.

Unfortunately, it's way more complicated because it's PS4 to PC and not PC to PC. I think some people are trying to do it but it's a lot of work yeah, and I have no clue how to import elements from PS4. It's a whole other subject than escalations...

I ask again but I try to find the files to fix the graphic bug into the elusive targets 'The Ex-Dictator' and 'The Warlord' in Bangkok from H1 (all guards are black without any textures).

If someone could help...

Developer

This is likely not a simple matter of missing files.

I suspect a bug in the vanilla game, so this will likely require substantial modding experience to fix. If you want to work on that, I'd suggest to start by converting the bricks of the elusive targets to the entity.json format used by the framework. Then you have a chance to understand how the mission is supposed to work. Look at how the guards are spawning and check if that looks correct. In the best case, the guards spawn with the wrong outfits and you can just change the values. In the worst case, the guards are really incomplete and you need to re-implement the missing parts.

To pack the fix up, you can add the updated entity.json file into a raw folder for the correct chunk and pin its hash to the hash of the original resource with a framework.json file. That will cause the framework to overwrite everything as needed when the content pack is installed.

mmm...I tried to find outfits guards relative links into chunck24patch0 (and his patch1) where the elusive targets are compiled.Unfortunatly,I just found main characters ways.

Maybe  import files from H1 and recompiled them in H3 could be an idea but it's over my competence.

Developer

Should be fixed now. I did not find a problem in Warlord, maybe IOI fixed it to prepare for a  reactivation?

Thought you were done with the framework, but thanks again for continuing to enhance and add awesome features to it! I'm liking the option for custom tile sizes, makes sorting through other missions much more manageable when there are tons of missions for category.

Not sure if its on your to-do list but the only other category that could use a small tweak are the livetiles for escalations since there are so many. I tested making the escalations small but they weren't grouped like on the destinations menu.

Also, is there an option to exclude specific missions from the destinations tab without manually deleting the mission entries in the destinations Json?

Developer

The logic of the campaign page is to display each mission in a clear order. Grouping would destroy that, so it is not possible there.

Having a campaign-only mission is something I haven't considered yet, but that would be possible. Not sure if there are many uses for that, though.

After new update Brothers ET does crash while loading. Is there any plans to fix it? Is there any updates to planed for framework? Thanks

Brothers ET works well for me.

Have you deleted all mod before installing ET ? Have you replaced by error with another rpkg files ? All mods works well so,if you can't reach Brothers ET,try delete all replaced mod and if it still not working,re-install the whole game

(1 edit)

Even after fresh install same. It starts loading and then does crash. Before update it was working fine. Not sure where the issue is

only Brothers ET does not work. Other ET works without any problems. Escalations do work as well. 

Do you let the framework finish his job ? It takes a lot more time since the update but you must let it finish.

(1 edit)

Yes I do wait until it tells that it is done. I have no other mods, I did verify game files through EGS and started framework again. I did delete all leftovers from mods from before. Still does crash. What else could cause this. Is there a possibility that there are other leftovers somewhere?

15 days ago,I made a post with a link for the last framework 100% working I used.

So,try to make a new install of the 3.40 version then use my link to download the framwork and install it.

So which version of game you are using? 3.40? Because new game version is 3.50

I confirm that 3.5 broke The Brothers. Onnionsquid will surely update the framework tool to make it work again.

That why I said to install 3.40 version...The 1.4.1 version of ET can"t work with 3.50 version of the game (there is new ET and new things that brokes prfevious mods).So,play with 3.40 or wait for @oninosquid update ;)

Developer

Good and bad news: the crash is fixed with the new versions, but deleted subtitles no longer get restored as workaround. Old subtitle files crash in 3.50 because of new translations. As file format is unknown, updating the old files is not yet possible.

Offline Elusives are updated to new version on:

https://www.nexusmods.com/hitman3/mods/39

It will be great to update Unofficial content pack based on Offline Elusives.

Thank you.

Developer

Nexus is not letting me log in at the moment, so it might take a while until I can download the update to convert it. In the meantime you can remove the content pack and install the official rpkg file with a patch number below 100.

Here's the mod from Nexus : https://drive.google.com/file/d/1usCFKAUZsFL5ff1mfSoBoTJg9nRW6dzc/view?usp=shari...

and here's a new custom mission I'll add to my package. It's complex and hard, so a good challenge and a remake of an original mission from the first game :

https://drive.google.com/file/d/1-7bg4KHtN863hrJWQs88XfYzqu0YQq9c/view?usp=shari...


have fun !

Developer

Thanks, update is out. You might want to switch to the flashback type and use localized fields in your custom contracts, though. That would permit translations and fix some display issues.

You can then set the type the contract is displayed at with the subtype field, look at offline elusives or unrestricted loadouts for an example.

Also, not sure if you saw my comment below but you are of course also invited to PM me on hitmanforum.com if you want to help me test something I can't publicly announce yet. If you have a new account you can also tell me your username there and I will PM you.

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