I have an error with the elusive targets package, I don't know why it does this. Can you help me to make it work ?

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I don't understand French so it is possible that you already got an answer, but the issue is that you have an invalid or outdated rpkg file somewhere. Most likely a different mod.
Either remove/repack the mod that causes this, or add content-pack-offline-elusives-no-undelete as true in flags.json. The latter will disable the brothers elusive.
Hi
I just translated the last fr.json file into the "2 Offline content" folder of the 1.3 framework version.
https://drive.google.com/drive/folders/1QJiREchhW0Wt8Rwma9hB6OLMNnQb0NVS?usp=sha...
Thanks for reporting, I can reproduce that. This target has backslashes in its repo entry image path, while the framework always uses slashes. I have a fix ready and will publish that the next time I do an update.
If somebody want the fix this before I get around to uploading, just add a repo folder to a content pack, containing the target's repo entry as a json file and replace the backslashes within.
Install instructions
1) Delete framework folder at Hitman 3\Runtime\Framework
2) Delete all modes
3) Delete file chunk0patch100.rpkg from Hitman 3\Runtime
4) Download Mod Framework 1.3
5) Download Unofficial content pack based on Offline Elusives Ver...
6) Download Mirror: content pack for ALL OFFLINE ESCALATIONS A...
7) Download HITMAN 3 Offline Scoring Mod
8) Download HITMAN 3 Poisonous Item Pack
9) Place the framework folder at Hitman 3\Runtime\Framework
10) Optional: Copy mods that support the framework into the framework folder. Mods can consist of one or multiple folders that start with a number. You can also delete the offline content registration mod "2 Offline Content" if you don't want it.
11) Double-click on "Install or Update" / "Install or Update.bat". You should see a black window with some progress information and, if everything went well, a confirmation message.
You seem to either have a broken rpkg file or a mod using an older version of rpkg.
Verify the game files using Epic games. If that does not help, test if removing other mods helps. If you tell me the name of the conflicting mod I might be able to fix this in future versions. As a workaround, a patch level above 100 might work if you patched your packagedefinition.txt.framework-original.
Hi
I made a complete new fr translation for all mods (Elusive, Escalation, Tuto and Offline Scoring)
https://drive.google.com/drive/folders/1I5HW7qEVC6r-_7qRwiCCxjZ0cre4gVEA?usp=sha...
aaaand, here we go for all the 400 escalations from all hitman games !
I have to take a beer now... https://drive.google.com/file/d/1qD7JjRvXiZrrizVpcxmlpeDupXw2IV7T/view?usp=shari...
@kercyx
Ok :I've installed your mod on HITMAN 3 3.40 with Elusive Taget and I've tested all pics into all mods : Miranda Jamison's pic still missing into briefing of 'The Lost Ark' and into 'The Appraiser' elusive target.
So, I tested your mod with the only chunk0patch100.rpkg file
-> So,coz Elusive targets are not installed, I found :
Into 'The Lost Ark' : Jimmy Chen'pic, Miranda Jamison's pic and Miranda Jamison's notebook's pic are missing.
Into 'Club Elusive' : Richard Edwensi's pic, Inez Ekwensi's pic and Wen Ts'Ai's pic are missing.
Last Point : Your mod is not compatible with the Offline Elusive Targets Nexus mod (chunk0patch59.rpkg file)
I'm correcting the missing pics if you don't have the elusive pack. I'll send you a link to the update. I can make the elusive targets mod from nexus compatible. Would there be any way to make the same presentation for elusives than the nexus one in the campaign menu (shorter pics and with locations above) and maybe something clearer for escalations in the campaign menu too (not sure if possible to do anything there) ?
Here is the corrected version (posted on nexus as well) : https://drive.google.com/file/d/1Xe00cV7Fr1g3jO6lmeEHQb2bqdEOnseQ/view?usp=shari...
It should be compatible with offline elusives from Nexus.
Great work!
It seems that again there are missing entitlements. Also, why did you add cya and ruddy image files? Are they used somewhere?
Edit: updated the content pack above without cya/ruddy and with fixes for entitlements and the missing elusive target image. Feel free to copy.
Did you consider to create a separate itch.io page for Offline Escalations? I can mirror it as-is, but the mod definitively deserves its own page under your name.
I'm really sorry, I swear I thought I checked all the escalations for these entitlements, maybe the training ones were missing ?
And yeah, so tired I forgot to remove the pics of Kevin Rudd's missions that I added for my own pleasure, thank you for removing it, I'll update nexus too.
I think your page is the right place because I wouldn't have done it without your tool, it would have taken me years... I'm proud of our partnership on this so here is very cool to me.
New version on nexus that corrects an exit issue in Scarlett level 1 :
https://drive.google.com/file/d/1d6qcNOW1KEJ-Qiv9NbvtkPf3TjkKTgTZ/view?usp=shari...
Yes, both is possible with ModStoryTileSize in contract json. Modders can now customize how their campaigns should look.
I already added tall tiles to elusives but forgot to upload. Will fix soon.
For escalations I think different tile sizes are nice to get blocks that only contain one escalation each, but it is your mod so feel free to change it however you like.
Keep getting this error.
"Something went wrong:
Traceback (most recent call last):
File "B:\Hitman 3\Runtime\Framework\tools\main.py", line 42, in <module>
importlib.import_module(mod_name).apply_to_mod_builder(
File "B:\Hitman 3\Runtime\Framework\tools\..\2 Offline Content\__init__.py", line 45, in apply_to_mod_builder
pack_module.prepare_pack(
File "B:\Hitman 3\Runtime\Framework\tools\..\2 Offline Content\contentpacks\Offline Elusives\__init__.py", line 7, in prepare_pack
ioi_hashes = m.rpkg.get_deleted_hashes(chunk, patchlevel)
File "B:\Hitman 3\Runtime\Framework\tools\..\tools\rpkg.py", line 97, in get_deleted_hashes
assert f.read(4) == b'2KPR'
AssertionError"
Try these following steps :
1 - Delete packadefiintion.txt
2 - Delete Framework folder,packagedefinition.txt ,packagedefinition.txt.framework-original file and all chunckXpatchX files that you'll find after all chunckXpatch2 files.
3 - check that u must have only chunckXpatch0, chunckXpatch1 & chunchXpatch2 files into your runtime folder.
4 - Download this package
https://drive.google.com/drive/folders/1ni0UcAt19Un2hAFOsNRjX8zUEjyfi5n5?usp=sha...
5 - Unzip it then copy all in runtime folder into your runtime game folder. Run unstall.bat into framework folder ;)
@onionsquid
I made a new fr package for your updated version of framework 1.4
But,when I install it with all other mod (Offline Elusive, Offlinbe Escaltion, Offline Scoring) the translation stay in english (menus,texts,destination,...all stay in english)
Here the complete translated 1.4 package I used :
https://drive.google.com/drive/folders/1XqJct4fYNnZbWCDa0REz6wme2J4HRz-K?usp=sha...
Thanks! You should delete the tutorial with loadout content pack, that moved into Unrestricted Loadouts. If you want to translate that or my poisonous item pack as well, just send me updated files.
There is indeed a bug that prevents translation files from being correctly generated, will be fixed very soon fixed in 1.4.1.
Complete new FR translation pack (with 'bad' translations corrected), inluding :
Mod framework 1.4.1
Offline Elusives
All Offline Escalations
Poisonous Item Pack
Unrestricted Loadouts
Offline Scoring
https://drive.google.com/drive/folders/1fx9_it4oIyVkJ7Ua-wd1cP7d9V9yhjxS?usp=sha...
Sorry but I modified 1 text in Unrestricted Loadouts (more adapted to the title).I already updated the link but don't forget to change the fr.json file into your next update if you didn't yet (with apologizes)
https://drive.google.com/drive/folders/1fx9_it4oIyVkJ7Ua-wd1cP7d9V9yhjxS?usp=sha...
Question. Since several H1 escalations were able to be ported over, do you guys think there is any way to mod in the Sarajevo Six missions from the PS4 version of H1?
I don't know anything about the structure of how Hitman content is packaged, but I'd be interested to know if you guys thought it might be possible.
This is likely not a simple matter of missing files.
I suspect a bug in the vanilla game, so this will likely require substantial modding experience to fix. If you want to work on that, I'd suggest to start by converting the bricks of the elusive targets to the entity.json format used by the framework. Then you have a chance to understand how the mission is supposed to work. Look at how the guards are spawning and check if that looks correct. In the best case, the guards spawn with the wrong outfits and you can just change the values. In the worst case, the guards are really incomplete and you need to re-implement the missing parts.
To pack the fix up, you can add the updated entity.json file into a raw folder for the correct chunk and pin its hash to the hash of the original resource with a framework.json file. That will cause the framework to overwrite everything as needed when the content pack is installed.
Thought you were done with the framework, but thanks again for continuing to enhance and add awesome features to it! I'm liking the option for custom tile sizes, makes sorting through other missions much more manageable when there are tons of missions for category.
Not sure if its on your to-do list but the only other category that could use a small tweak are the livetiles for escalations since there are so many. I tested making the escalations small but they weren't grouped like on the destinations menu.
Also, is there an option to exclude specific missions from the destinations tab without manually deleting the mission entries in the destinations Json?
Offline Elusives are updated to new version on:
https://www.nexusmods.com/hitman3/mods/39
It will be great to update Unofficial content pack based on Offline Elusives.
Thank you.
Here's the mod from Nexus : https://drive.google.com/file/d/1usCFKAUZsFL5ff1mfSoBoTJg9nRW6dzc/view?usp=shari...
and here's a new custom mission I'll add to my package. It's complex and hard, so a good challenge and a remake of an original mission from the first game :
https://drive.google.com/file/d/1-7bg4KHtN863hrJWQs88XfYzqu0YQq9c/view?usp=shari...
have fun !
Thanks, update is out. You might want to switch to the flashback type and use localized fields in your custom contracts, though. That would permit translations and fix some display issues.
You can then set the type the contract is displayed at with the subtype field, look at offline elusives or unrestricted loadouts for an example.
Also, not sure if you saw my comment below but you are of course also invited to PM me on hitmanforum.com if you want to help me test something I can't publicly announce yet. If you have a new account you can also tell me your username there and I will PM you.