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Goblins of Elderstone

Build a goblin village! Manage a chaotic tribe! Survive Winter! Expand, Trade and Conquer! Be the Goblin King! · By lostgoblin

Lag after the third year. might be too many skeletons?

A topic by TamTroll created Sep 01, 2017 Views: 111 Replies: 1
Viewing posts 1 to 2
(3 edits)

i'll post a video clip once i'm finished editing it, but i noticed around Fall three or so that my game started to slow down and lag a lot. i also saw a nearby hill with three graveyards on top of it, each with two or three winters worth of skeleton goblins roaming around. by winter / spring, the game crashed and was unplayable. i'm not positive, but i think it might be because the game was trying to support too many undead? might be a good idea to have them either stop spawning if there are too many in a small area, or de-spawn if a new winter comes with no interaction from the goblins.


edit: short video clip of all the skeleton goblins at one of at least three graveyards in a small area

(+1)

hey Tam - thanks for reporting this, I dont think its due to the skellies but it will certainly be a contributing factor. We will keep working on optimisation over the course of development!