Just spent an hour playing this game! Thanks!
If you want a suggestion... please let me save my progress!

Give your decree in simple yes or no answers, and help the kingdom grow! · By
I love this game, but the spirits are soooo annoying. I can go days and days with no offers to appease them, and even once they get out of control, it can still take 5+ days to get an offer to give them that pricey 1k :/ I kind of wish there was just a "donate to spirits" button or something so i could just toss 50-200 coins at them every 2 days and keep them off my back.
Hello Graeme! I'd like to make a couple suggestions for this game.... I'd like if you implemented a feature in the game where the robot game dev comes back and gives you a bunch of money or joins the council (or whatever it's called) to passively grant the player money; but only if the player kept the cog and didn't give it away to the scientist or the luxury goods guy. I also think it would make the game more fun if you implemented a feature of time management where each yes or no question takes time to carry out. It would also be cool if you could go to different places to make decisions for your people as an add - on to the time management feature. Although those are just my thoughts, I think they would make 2 - 3 hour sessions like the ones I do more fun. Thank you for your time if you're even reading this. Goodbye.
Hello!
I... I got really attached to the game, and my baby cousin got to my laptop, and he exited the game.
I frantically opened it again, but... ; - ; All of my progress was lost. This was horrible to me, since I had already gotten fairly far into the game, and even if the situations were repeating, I was still enjoying it.
Do you think you would ever put a 'Save' option in the game?
Create a full-functioning game out of this. You've got gold, just add a rough-patch 'ending'(However, leave it in an 'endless' mode) with a save-feature and your'e good to go. Even if you don't want to use this one, reskin it to make a new one. This game is legit one of the best "Kingdom Controller" games out there, as it's neither too complicated or too simple (as even though the controls are simple, the outcomes are intricate.)
Also, the witch appearing to ask for donations on the ghost failed several times--as she was 4/5 times too late. Some tweaking in the chances need changed there. Add more with the shady girl, she has a nice design but no story from what I could manage. Please make it possible for townies who left to return later, even if just to check in and ask for/give stuff. I only got to see Miriam once before she left. Mercury needs more details, as she only ever asks for money after I decided to stop construction. This game is also incredibly opposed to Science, as the only good thing to come from it is the machine--whereas all other's seemed to almost always end in negative effects. Jester is also incredibly annoying, coming in and always asking for 700 (although he asked for new juggling equipment once)--and needs more variety.
Some dialogue from Grandma talking about random things would be nice, like her just stopping in and saying "Oh, I remember back when my husband was still around how small this place was. He'd be proud of how the kingdom's grown, don't you think?" (With Y/N just giving similar response to her asking about the newspaper's heading.) She could unveil a underlying story with her long-term existence in the town, even if she's just talking to the king about by-gone days (I.E. during the dragon fiasco, she could mention how "that old brute" wreaked havoc back when the king's father was in charge.) Old people are cute, y'know?
A seasonal change every so many days would also be nice, where new events for the season could arise and the art could shift to a more seasonal thing (I.E. during Winter, the gardener woman no longer appears unless she needs something to protect seeds. During spring, she comes more often. Summer, she gives alot of fruit/vegetables away--and Fall she requests alot. Ghost-dude/Skelly/Lil Fang/Happy (or angry) spirit events and visits may be more common (or restricted to only appearing) in Fall. Mercury/Kracken visits more in Summer.)
All in all this is a wonderful game and I am very much emotionally invested in it.
So i have been obsessed with this game, getting up to 105 days with around 4500 citiens and getting plus 50 everyday, with 566 happiness and 3700 gold and i do love this game, i really do but it gets really repetetive, if you do plan on making an endless game without a goal other than dont go bankrupt then you need a lot of variety, events and etc, and that bloddy witch who you have to pay 200 gold, if not 1000 later is not a good way of making the game hard, its annoying. There is the few scientist projects and such but they too are rare. Also after you make all the good decisions and have enough of everything choices dont matter as much, maxbe a thing where it measures how good your doing will increase the severity of your choices, i know its easy to ask but hard to fulfill but it is just my extremely vague suggestion. Like i said things like the wizard and a chance of gaining or losing stuff become an extremely minor gamble because i simply make those 15 pop and happyiness up in no time. Also since im getting a fabolous haircut from my fabolous hairdresser i make so much money of it would be pretty cool if you actually get a new haircut. One last thing, it would be really cool if your choices matter on the long run, for example if you have been a really evil king you might get overthrown (and you could then play as the new king), but only if you have been allowing your town to get harrased by tree stumps, mermaids and octopus monsters with a million spiral teeth, every single day. And also a king customisationg and maybe you could chhose an advisor with a selection of many other advisor with different views who can have an opinion and gain or lose happiness depending on the choices you make like a proud military advisor would lose happiness if you agree not to anger the mermaids but a considerate advisor would gain happiness from agreeing to stop extending your borders.
If you read this far i appriciate your patience with my horrible spelling and not gettign annoyed with my big chunk of text, i had no plan on how how i set it out. And thanks for reading and if youre the game dev thanks for checking out my opinion and suggestions, loved your game, spent a lot of time on it.
I hear you loud and clear - https://twitter.com/graebor/status/759533776980422...
Consider it "coming soon" :)
When you keep having ghosts haunt the town, maybe there could be an exorcist? But when you pay the exorcist the town becomes a little sad? It would be a hard choice because it would cost you a lot of gold, but they wouldn't keep scaring the town's people. Also it would effect the witch's happiness because she didn't want the ghosts to leave. It would also make Monsieur Esprit sad because those were his friends?
Being able to see the city grow some more would be awesome (maybe even be able to see the garden/blacksmith etc out your window?)
The only other thought I had was that it'd be interesting if the Purple Witch could advance through ranks of how well known of a hero she is, as well as the monsters she faces.
Anyways i love the game, and I've played it much longer than I probably should :D
an idea popped into my head while I was playing after the butler gave me some of "the good stuff", if you deny him the rest of the day off for a party (or whatever it was) enough times, it should be poisoned, but it shouldn't kill you immediately, after enough times of drinking it you (the king) should be visibly sick, and should get help from a doctor character or the Royal Adviser and there should be either a small chance that the antidote is sabotaged by the butler or there's a Y/N answer that, given your choice, will result in your getting better or early demise
if someone hasn't already suggested it, and it isn't already part of the game, the potions the scientists make should have more things happen than turning people into gold (has only happened once for me) and turning people purple (the only other thing that's happened with them so far in my experience), like for instance, people should gain powers or turn into other creatures, like deer, wolves, frogs, cats, hell, make people dragons of all shapes and sizes! that'd be pretty cool .3.
Alright, i've discovered this game because of Markiplier video on it and not gonna lie, i had to play it. I LOVE this kind of game where you decide and in which decision are making your world walking in a direction or another. I've been playing a bit(and got 6000 people, 1000 love and roughly 3000 gold at some point. And if the game had kept giving me something for my trouble, i'd be still playing it.
Some people said that we should use the "No" button more and i have to agree. I even booted up a soft that press Y every 500ms to see if it would fuck up my game. But even then, the event are so regular and the "good event" is so commun that it does kill the interest. But you are totally on the good path with your game already. The gameplay is simple yet really fun and effective. What it really need is more work on character and choice. If you would add new character, if you would add more game changing decision, if you kept adding fun and weird and nice news scenario to the game i could end up playing that game WAY more.
Let's be faire, the gameplay is simple and so it's not really what kept people in the game. The graphism is great but yet simplistic and that good too, cause people don't really play the game for 4k graphics anyway right? Well... hopefully... No, they play because they want to know more, they want to know what the fuck is going on in this kingdom, why does this guy showing, why does he ask for money, why does that woman does with her worker for the garden, who the hell are the plant people, where does that robot come from? We want to know who's gonna show next, a troll? An astronauts?
Also, another good way to change the game a bit but keeping the same gameplay and the same vibe? Having decision impacting on what ever going on next. Let's say guard ask for a new "look out tower" then if you say yes, they will be on the look out for ennemy and might spot bandit or such and prevent "bad event". Having the garden could help cure some plague during special event.
So, i guess what i'm trying to say is that your game is pretty much perfect as it is. It just need more meat around the bone and it would keep me playing again, and again and again and again. I'd like to discover more about this town, this castle, this country, this world, those people, those alien, this dragon, those ghost... i think you get the idea. Anyway. Keep the good work :)
You're going to get an influx of new comments thanks to Markiplier! He's the reason I'm here, too. This game is so delightful, I've lost count of the hours I've spent playing it today.
Others have made suggestions much more substantial and constructive than mine. I have just one request: Can you please give us the option to make that adorable Royal Advisor into our Royal Queen? 😍 She has such a cute design, and the kingdom would simply crumble without her assistance. That alone is enough to make any ruler fall in love, I think!
In all seriousness, though, it might be nice to implement some personal development for the king: obtaining a queen, siring a royal family of future heirs, etc. -- Something to consider. This game is wonderful enough as it is in its simplicity.
Hi I've been playing this for hours now and I absolutely love it. I'm sorry if this has already been suggested but I have an idea and I was thinking that you could have a weather and season system! Maybe?!
To keep the style of the game I don't mean having like a month / time / calendar in the top corner or anything (unless you want to), but rather a slow transaction into the seasons (like every 5- 10 days). Each season has their main difference in the way it looks through the window - like in winter the roofs are covered in snow; in autumn a breeze shows a couple of colorful leave fly past the window randomly once in a while, but nothing hugely major.
With each season there would be possible consequences. Like in summer/autumn the clouds could randomly turn to grey one day and it start raining and this has the possibility of turning it into a storm, which the consequence would be a possible fire (lightning hitting a roof) and or a small flood and you just repair the damages by recruiting workers or whats appropriate to the situation etc. This wouldn't happen every time it did storm - randomly generated obviously, but then that's the point, one year you have no problems then BAM you have to fix everything the year after :D
I hope this was inspirational or at least something that catches your eye to think about. Anyways congrats, this game is really adorable and has amazing charm, I love how you can get so invested in the characters and even feel so many emotions and get conflicted so easily. Keep up the great content !
Hi! I came over to play your game after I saw Markiplier do a short play through on youtube. And I've read through a couple of the other suggestions and saw that you said this game was intended or only a short play through. But because their's no real way to win or lose or know your winning or losing I think it just makes people not stop? I played for a good long while before I decided I needed to stop.
I think it would be a good idea if you could sometimes ask the witch if she could do the ghost sacrifice for gold? like summon her? I was having trouble with the ghosts haunting and I just couldn't get rid of them until she came again after a long time and asked for the 1000 gold coins for the gold sacrifice for the ghosts.
And maybe have some of the plant people that grew in the garden come and ask for some stuff, like money for fertilizer or whatever a plant person could ask for.
Or have the mer-person (fish person?) get mad at you and possibly curse your kingdom if you say no to giving them the gold for the sacrifice for the ocean?
This is a really cool game btw, easy to just play for an hour or two. Keep up the good work!
I would like to see the city in the background change based on my choices or have the options to live out stereotype kings like the gold loving king, the mad king or the king who sold his soul the the devil. I rather enjoyed the interactions with the demon so with the addition of an angel could add some more fun contrast or options.
Being able to actually move and have more options besides Yes or No could also affect the game dramatically. Maybe have a war system so we (I) can deal with the stumpy ents once and for all.
I Personally love this game and only have a few issues with it. I think that there should be more changes to your throne, your character/king and the city in the background when you make certain decisions. I also wish that there were more huge, excited or devastating events that occur like the dragon event and crafting the sword and then finding a hero to wield it was an amazing event and I wish there were more just as exciting. This game is awesome and a great idea and there is lots to expand off of so good luck on development and ill be ready for future updates :)