1. Every new game you start, the lucky eye could either be blue or green. Game just picks one. Adds more randomness. Also brown too.
Give your decree in simple yes or no answers, and help the kingdom grow! · By
I loved playing Sort The Court, and I recorded a 5 video series of it! The only problem was, I finished it by day 72, and each video was about 10-20 minutes long. My only request is that you add more problems and goals to accomplish after being conducted into the Council of Crowns.
Playlist- https://www.youtube.com/playlist?list=PL2IYMePIT7oWveCK5e2CW-kVHd6AlGJ6t
Suggestion:- The ability to do more scientific projects throughout the ages, like the time machine, I guess you could expand on that with more story to it maybe? Also the ability to see population graph, happiness graphs, so you can see your progress throughout the ages, You should also have a map mode, expand your empire on land and beyond... infinite maps to conquer , so basically a monarchy civlization simulator, so even after the story has finished, you can still mess about . Perhaps more yes or no questions, to do with science , technology upgrades and perhaps issuing decrees ,say yes or no to a proposal for a decree, which can have a positive or negative effects on your stats?
just a thought
I have some suggestions! Please consider some of these, I think it would make the game more fun!
I personally think the game should have more aftergame activities, such as minigames and quests you can go on and you can either lose happiness, or gain lots of gold depending on the choices you make. You should also have more fun things you can do while playing the game, like the dragon slaying one. Also, you should be able to customize your character (no offense but the characters you already have look... kinda diseased...) There should also be a king/ queen opposite of your gender so it's like real life!
Please consider some of these ideas!
Love this game!!!
In terms of gameplay, I don't think I can add anything that hasn't already been said. But visually I would suggest giving more feedback to the player, for example when the dragon comes maybe add some screen shake, or add little animations or just change sprites for when the king's reaction to things. Maybe even stars at night or a sunset at dusk.
Essentially just subconsciously let the player know they made a difference to reinforce the player's experience.
I was thinking that if you keep feeding the cat (Boots)that maybe after everytime you feed him the next time he comes he gets boots then the next time he gets a hat and then he gets a little sword then after he gets his full outfit he gets renamed puss in boots and then next time he can talk but not really well and he has to say meow in each sentence after that make him come over and do missions for you!!!
oh and that if you kept the cog the robot gamedev would come back with loads of money and people saying "thank you for fixing me and believing in me, and thank you for also keeping my cog!" then after that he gives you 1000 gold (cuz remember that King that came by saying if you sold him that cog that he would give you 1000 gold?) and he gives you 15 people
make the general have a bigger purpose and make it so you can pay mortimer money later and maybe more people and so you can choose ho you want to kick because i always wanted to kick lil fang and maybe more city tiers and more mile stones i have 5k people and a badge for geting your money out of the game
Great game, but I think that more science related things should be added and the gold generating machine should have some kind of exponential money gaining amount.
So, lets say that there's a 50/50 chance of the machine to give money one day, in some way, like if the scientist, in some random days, ask you for more money, you could upgrade that and goes to 75% chance or 100%, after that, there could be upgrades to the amount of gold gained, lets suppose it is 60% ($20), 35% ($60) and 5% ($150), by investing you could increase like, 50% ($20), 42,5% ($60) and 7,5% ($150), or even more after that.
You could make Jester's $700 show cost less, last more and have a greater return on money.
I think the Sultan should have more "agreement' options too, or maybe you could ask your assistant (Royal Advisor) to make YOUR agreements with him, like sending or buying spices, merchants, etc.
I love your make and I with you could read this and agree with my ideas.
Thank you for your time.
It's so easy to get sucked into the game and realize you're over a hundred days in. What if you added a family system? You need to marry and have children in order to keep your country moving along. Also your character ages as the game progresses. So when the character you are playing dies one of your children takes over. Also maybe add characteristics? For example, you could start with kindness and therefore you are more loved by your people or you could start with greedy and get more money at the end of the day. Who you marry will help determine what the next generation is like.
Love this game! Next time I get paid I'll donate to you. Please keep up the good work. I have anxiety and this game really helps me deal with my bad days. So thank you for helping me with that. I'll help you out as well when I get paid :)