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Sort the Court!

Give your decree in simple yes or no answers, and help the kingdom grow! · By Graeme Borland

Suggestions!

A topic by Graeme Borland created Jan 15, 2016 Views: 58,220 Replies: 243
Viewing posts 61 to 80 of 169 · Next page · Previous page · First page · Last page

More late stage events would be good :)

Yes

This is just a fun little idea i had:

OK,i think you should be able to Watch or Become The knight when hes doing a quest

Or going to fight the dragon, Like choosing wich path to take When going to dragon

I would really like to see more opportunities for gold that aren't from chance or granny/fisherman situations. At the beginning of the game I really struggled with that and had to sacrifice happiness to be able to expand and since just haven't been able to keep that happiness and coin balance which is disappointing and frustrating.

Also I would really like to be able to have other games (save and load so I could play a bad king and a good king etc.

(1 edit)

I think you should be able to play Robot game devs game (40 days after he leaves)

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I would like to see the ability to summon an advisor to the court, for example, summon the witch to have her appease the spirits (Because, as it is now, it's random, which isn't good for my coffers because she might show up before they get angry, she might not, she might not even show up until several days after the haunting has started to devastate the happiness of my kingdom, as well as it's coffers. The royal knight also seems to refuse to ask for the sword (Every time he comes by, it's to go on a dangerous adventure, and in this particular playthrough, he seems to be incredibly unlucky), and the thief hasn't come back. I'm starting to think that the thief isn't all that evil, and is the only way to kill the damn dragon.

Also, maybe add a little window that pops up from behind the dialogue box if someone is asking for money telling us exactly how much they're asking for. Only the little boy and the things over 100 gold seem to actually be told up front.

It's really annoying when the spirits get super upset and then the witch person doesnt come to offer me to appease them for like, 20 days. It should be scripted so that either just before the spirits get mad, or shortly after they do that she comes in to offer the ceremony. That way you don't end up going 25 days with angry spirits making you lose sadness constantly.

Developer

I agree - the haunting storyline is being tweaked a bunch in the next update, which will be out as soon as I can finish it.

And maybe allow you to summon the witch so you can appease the spirits whenever you want.

It'd also be cool to see some benefits for appeasing the spirits, beyond "they won't fuck your shit up" :)

The vampire could find more fun spooky names ! The ghost could be used to haunt people you don't like (bandits, treepeople and such). But as everyone says, just generally more late game and being able to save because that game is just awesome :D can't stop playing !

Oh and it's always sunny, maybe add meteo ? It could do bad or good things for the garden and market !

You could put before the game a option if you want a queen or a king you know I understand if you don't want to put his idea in your game

I played this for a few hours and have to say I love so much about this game, the art is cute, the game has potential, and it's nice to see your kingdom progress.

one thing I would like to see implemented the most is more character development, have characters grow over time depending on your choices. maybe the "sneaky girl" could change her ways with the right choices, maybe little Timmy could become a spoiled brat if you always give him gold, or maybe the wizard will get better at magic if you keep letting him try. either way excited to see what this game has in store for the future.

I think some things that could definitely make the game a bit better would be:

-save option (though I'm sure that's being worked on already)

-more story arcs and a way to show time is passing (characters like yet yet and Timmy getting older, yet yet becoming a more skilled adventurer, your beard growing etc.)

-hair and beard changing when you get a hair cut from the barber

-more achievements and rewards for doing certain things

-more dialogue from other characters (such as from those that offer gold in exchange for peoples or souls)

-different more tempting deals with the characters that offer gold in exchange for people or souls (witch, chest and devil guy)

-more dealing with the other kingdoms and creatures (mermaid people, tree stump people etc.)

That's all I can think of for now!

(2 edits)

I thought about a new feature that could potentially affect the way you make decisions in this game. For now, the placeholder name I have made for this feature is called "Tyranny". Tyranny, is the amount of fairness you treat your people with. Sometimes you give certain people more approvals than others. Anyways, when making a decision that is not in the best interest of your people, your tyranny level may rise. When you let your tyranny level get too high, your royal advisor will come more frequently to warn you that people are threatening to leave. To decrease your tyranny level, you have to approve to choices that are fair to your people (Which may come to your expense). Letting your tyranny level get to the maximum level will make people become fearful of you, which may cause people to leave after the day ends.

Next, I have came up with a few ideas for choices you may have to make during the game:

- Decide wether or not you will allow people with a criminal history to enter your kingdom

- Decide wether or not to build a pet shelter at the expense of a hundred gold

- Decide wether or not to lift the ban on the consumption of bananas (If tyranny is implemented this could affect your tyranny level)

- Decide wether or not to put a ban on sneezing (May affect tyranny)

- Decide wether or not to pay for a girl's education

- Decide wether or not to pay for a dog for a child

- Decide wether or not to fine alien hunters (May affect tyranny)

- Decide wether or not to fund a renovation to Grandma's soup shop

- Decide wether or not to fund the construction of a petting zoo

- Decide wether or not to ban the art of wizardry and witchcraft

Here's a few suggestions!


Game Mechanics Changes:

-New (possibly unlockable over time) skins!

-Save codes (get a code generated to encode your current stats in one session, paste it into another session, resume from where you were)

-Customizable town! (when some things are "built", you get to decide where they go. Different locations affect how well they do)

-Character development (some characters "remember" your decisions, and begin to like/dislike you over time)

-Resource changes (people die over time, possibly add "materials", "relations with other towns", "sketchiness" resources)

-Other Towns (other towns develop on their own: you can buy stocks in the town in separate windows. Stock values change every round)


New Encounter:

Aspiring Mayor: I wish to start my own town! Can I have some money and people to get started?

Y:

Aspiring Mayor: Thank you so much! I promise I'll be back!

-30 people, -500 gold, +10 happiness

After about 5-10 rounds:

Aspiring Mayor: My town is so successful! Here are some funds back!

Y:

Aspiring Mayor: Here you go!

-10 people, +800 gold

N:

O-Oh... Okay then.

-10 happiness

N:

B-but... Everyone was so excited...

-20 happiness


This is all I could think of for now... I hope it's good enough!

The king's hair should look different when the barber gives him a haircut.

Overall I think the game is fun, but a little too simple. If there were multiple endings I think this game would be much better. Managing resources is easy as the questions are usually predictable to answer, and there isn't anything you are really building towards. If there were multiple endings, I think it would be more challenging and could be played for longer than just one sitting.

So I love the game, right? But I do have somethings I'd like to suggest!

First of all I think there should be way more quest lines, like the one with the dragon, instead of the majority of the things in the game being random encounters that lead nowhere. It's very nice when you actually have some progress with diologues and go down different paths in questlines. Perhaps there could even be a tab to keep track of quests or something like that. And speaking of menus, I'd really like it fi the game had a main menu, a title screen with options and multiple save files. Just three or so squares that have some basic information about the file, like how many resources you have (money, population, happiness) which day you're on and how much tim you've spent playing the game. Perhaps there could even be an option to play as a Queen instead of a King. I'm not one for gender politics but that would be a nice option ^^ I found myself enjoying playing as a female much more in the game "Kingdom" for some reason, so maybe that would be a nice little feature :)

I'm not sure if it's just me but I've noticed that there's a transparent pixel in the yellow part of the courtain that's hanging over the window in the game, perhaps that could be corrected. And the King also looks like he's a little depressed. I'm not sure if that was intentional or not but he looks really sad, instead of interested and invested in the situation.

I don't have anything else I can think of atm so...thanks for your time!

Perhaps add more variable besides Money, Happiness, and Population.

Others could be: Hunger, Reputation (to other Kingdoms), Reputation (to the Kingdom), (Or just one Reputation in all), Fear, or others.

And also have alliances with certain Kingdoms, but one would have to be careful because some Kingdoms may have conflicts and dislikes for other kingdoms.

Similar comment to a couple above. A reputation meter. Because when the purple monster comes in mad about the fisherman, if you give him a sacrifice, he's cool but if you don't, he eats 5 people. I feel like if you gave him a sacrifice, your reputation with the people should go down. Ditto with letting Chester give you gold for eating people. Putting a price on your peoples' lives is pretty skeezy but there's no game mechanic that punishes that behavior at the moment.

Oh! And I got to cure Chester's curse, but then he came in later saying he'd eaten people and I'm like, Dude, come on. We talked about this.

All in all, great game, obviously a lot of people are really enjoying it. :D Good luck to you!

It would be nice if when the barber gave you a hair cut your hair got shorter, then slowly grows out as the game goes on. Also when the barber keeps asking to raise prices, there should be a negative consequence eventually. Last time I played I raised the prices 6 times, I'm sure other people wouldn't like that eventually. Also with the hauntings I will always pay money to make the spirits happy, but they always still get angered a few days later. Then the witch will say I should have payed them, when I did.

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