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Gearend

Explore an abandoned robotics facility as a customizable robot. · By SolarLune

[SOLVED] Game Crashes

A topic by Aryoksini created Aug 15, 2017 Views: 634 Replies: 8
Viewing posts 1 to 9
(1 edit)

The game crashes after entering a door, it never loads the next room and crashes! here's the error log:

warning CollisionDispatcher.needsCollision: static-static collision!
warning CollisionDispatcher.needsCollision: static-static collision!
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.bulletphysics.collision.dispatch.CollisionDispatcher.freeCollisionAlgorithm(CollisionDispatcher.java:126)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.cleanOverlappingPair(HashedOverlappingPairCache.java:225)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache$CleanPairCallback.processOverlap(HashedOverlappingPairCache.java:453)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.processAllOverlappingPairs(HashedOverlappingPairCache.java:196)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.cleanProxyFromPairs(HashedOverlappingPairCache.java:213)
at com.bulletphysics.collision.dispatch.CollisionWorld.removeCollisionObject(CollisionWorld.java:175)
at com.bulletphysics.dynamics.DiscreteDynamicsWorld.removeRigidBody(DiscreteDynamicsWorld.java:442)
at com.nilunder.bdx.Scene.removeObjects(Scene.java:885)
at com.nilunder.bdx.Scene.dispose(Scene.java:415)
at com.nilunder.bdx.Scene.update(Scene.java:949)
at com.nilunder.bdx.Bdx.main(Bdx.java:338)
at com.solarlune.gearend.BdxApp.render(BdxApp.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

https://drive.google.com/file/d/0B6peUoeJH_CaaXo1Z0lxU0xCMVU/view?usp=sharing

Here's the file save just in case you need it. I'm on windows 10 btw.

(1 edit)

Hey, thanks for the report! Which door in particular is the one that shows the issue?

It's the one to the left of the save door, thanks.

Left of the save door in which zone? The starting zone?

(1 edit)

Oh, if you load the file save I provided you, when you exit the save room it's the door on the left.


And here is the map view.


(+1)

Ah, sorry - my mistake! OK, I see the issue, and it should be resolved in the 1.02 update, which just went up. Thanks for your patience!

It works, thank you!

Great! No problem. Thank you for your patience!