Hi,
I'm antarka. I was born three years ago on CraftStudio. I grew up with it and now I live my teenage on Superpowers. During my life I have developed several games like :
- Spherunner1 & 2
- Glanduff
- Connection-war
- Monochrome
- Blubbymorph
Hi,
I'm antarka. I was born three years ago on CraftStudio. I grew up with it and now I live my teenage on Superpowers. During my life I have developed several games like :
Hello, my name is Jonathon. I live in the USA, and have been a programmer in the games industry for nearly 9 years now. In my spare time I like to dabble with side projects, and recently came across superpowers. The thing I love the most about superpowers is the real time collaboration aspect: I was able to work through a tutorial in tandem with a friend who has a desire to learn game development, but no previous experience. I'm excited to see Superpowers continue to develop!
Hello, my name is Alfredo, I am from Venezuela. Personally i have little experience with the game industry but have been in the programming world for 5 years by now, so i'm really excited to begin the adventure of gaming with a growing engine.
My major flaw is the low experience i have with art, design and stuff like that, but i start working on improve my skills and build better games.
Hi. I'm a professional software engineer for native app, web app and mobile app. Also i have a few experiences for 3D technology (OpenGL, mascotcupsle, SIO2, etc), but never experienced as a gaming developer. Somehow i want to join a team to build a demo app or something through superpowers(or else platform). If you are looking for a curious man, maybe i can help in someway. Aside from coding, i can do composing music and designing flyer.
Cheer you guys, and have a happy coding.
Hi everyone,
My name is Kacper and I'm a pixel artist / IT student. I knew about Superpowers from Twitter but didn't try It out until couple of weeks ago. The fact that is a HTML5 game engine with such a nice editor, open source code and amazing potential convinced me to give It a shot and I'm very happy with that.
Hi everyone!
Im Dhruv, a Computer Engineer from New Zealand. The sheer beauty of this engine in terms of usability and polish alongside its immense potential as users start developing plugins (maybe even me!) has really drawn me to Superpowers. Moving from the menial libgdx to developing with this has been nothing short of a pleasure. Well done devs! you're amazing.
I hope to soon have examples up to showcase to everyone.
Within my time between now and February next year I expect to be extremely active so I really look forward into getting into this community!
Hi all!
Name: Victor
Age: Old
From: Indonesia
Never have any experience in writing codes
Never have any experience in game development
Eager to learn how to make a very simple game that at least my children will like it.
I do have limited experience in 3D modelling, maybe that will help me a bit. LOL.
Best Regards.
Victor
PS: By the way.. How I encounter superpowers? Well, I want to make a very simple game, and I search about open source game maker, and superpowers were shown in the top 3 in the list.
Hi, My name is igor, and here is my story on game making...
I started making games 16 years ago and didnt finish anything yet due to a lot of reason, but the main was that i was
Changing the engine all the time (more than 10x) due to the engine limitations ( couldn't fit my needs)
Then i decided to use open source engine instead, so if i reach the limits of the engine, i can add new features instead of restart the game from scratch on another engine or giving up a feature that i want for my game.
I started (making games) with easy to use tools, so its quite hard to left the confort zone for something harder, but deal with the engine limitations can be even worse, sometimes the engine makes it easier to do simple stuffs but harder to do complex stuff (for example, ¹make it easy to add 2D sprites to the screen and move then on x/y and simple physics but ²dont have support for 3D, lights, shaders and you have to do it yourself from scratch if you want this kind of features) the tools that i used in the past solved problems that i can solve my self with a little knowledg in coding, instead of the really hard ones, if i gonna make more for the engine than the engine for me, i rather contribute to something open source instead.
there is no sense in doing add'ons to help proprietary software that make me dependent on one software provider for fix bugs/add new features in the core pieces of the engine, why should i help then to make me dependent on then as my only provider for certain pieces if they arent dependent on me?
even if i chose to , the ones who were adding features to the proprietary engine that i used in the past were backfired when they change their SDK and made the extensions not work anymore on the newer version of their engine.
Also there were an ethical issue, the company that made the game engine was putting their own engine "cracked" on torrent sites to kill their open source competitor ¬¬, i didn't used the competitor because it was windows only, both the engine and the content created with the same and, latter on, the company give up on the open source version of their engine because it was not economically sustainable.
so i was learning html5 because you can make multiplatform games with it and get the best of both worlds (run it on linux, wich is awesome and also run on windows that have an larger marketshare so its more likely to have enough users to make profit) but write my own engine was not easy and i couldnt find an good open source engine, until i find this one (super powers) and even better, they even find an way to sustain it, so it will not die due to monetary reasons .
this engine still don't have the features i need, and i lost the motivation during those years due to never accomplishing anything, i dont have the willpower that i used to when i was studing 12 hours/day so i didnt did any contribution to the engine yet, but my knowled is better than ever so hopefully i will someday, but for now i want to focus on my project and rather finish it than never finish anything, i will finish the prototype even if i have to give up on features, then polish it, by this time the engine already should be more powerfull and i can add the features that are remaining to make it as i wish, instead of add a lot of stuff before i even start my game.
also if i ever decide to move to another engine anyday, it will be easier to transfer the project (insted of reinvent the whell) since the engine is open there will be no data lock in.
Looking forward to see what you can come up with! Remember, this is html5 so there are tons of online js libraries you can port to superpowers to fit your needs. Also, I recommend learning threejs in and out of you want to access more advanced 3D functions. Here is the plugin: https://github.com/florentpoujol/superpowers-game-... and documentation can be found at https://threejs.org/docs/
Have fun! :D hopefully you find this to be the engine you stay with :). (I'm 16 too, so high-five!).
Hi I'm Andrew and I've been trying to build HTML5 games for many years. I first started creating my own JavaScript based RPG engine and had some success with that, but eventually the real world of jobs, family, and time just prevented me from creating anything really interesting. I've had a game idea for a long time but I've never found just the right engine to build it, but from what I see in other Superpowers based games, this could be it! I'm not a big fan of TypeScript but perhaps I can just ignore that and build something fun. I started looking at building a game in Electron, and that led me to rediscover Superpowers. Are you continuing to add features and extensibility to the framework? I hope that this engine gains more adoption as it looks very promising. I think that my game idea will be something that takes advantage of all the features of Superpowers, and I hope to start posting updates here in the WIP forums.
Hi! I'm Ruben, I'm from Spain, and I've just discovered SuperPowers. I'm an "old school" gamer / developer , and I have used other engines like GameMaker, Monkey-X , Stencyl and Godot. I also make illustrations, comics (you can see it here) and music. I have some Flash-web games published, and even a Greenlighted game in Steam! Now I'm heading to make web games again, and this is why I've chosen to try Superpowers. I hope this is a wise choice! :D
Hi
I'm a french coder, i'm trying superpowers and i like the way i can code everything as i like and whereas the typescript is a new language for me, it is really a good one.
thanks for your framework i love it, i was searching that for a long time.
I'm trying to make a tactical RPG but as a hobiist i don't have much time. I hope one day i will post here a demo or a RC of that game.
Hey!
I'm Gresh1234 aka Greshy. I'm a 2D/3D artist from Chile, slowly learning how to code (SLOWLY).
Superpowers is so much different from other engines I'm (not) used to, but it's super fun! I hope I look forward to learning TypeScript and developing with more people! I love collaborating, so be sure to invite me over to your server!
Right now I'm trying to make an FPS in Superpowers, and any help would be greatly appreciated!
Hi, My name's John, I'm an old English guy who's really interested in developing visual novels (especially visual novels that don't feature Japanese schoolgirls in high school). I stumbled across this software today and I'm interested to see what it can do. I've worked as a programmer in the past but I'm primarily an artist. So yeah, that's me.