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Last Wood

The last couple, with one lemon tree. · By JUST US

Suggestions/ideas Sticky

A topic by JUST US created Aug 09, 2017 Views: 6,774 Replies: 116
Viewing posts 20 to 39 of 56 · Next page · Previous page · First page · Last page
(+3)

Another suggestion: I believe it would be really nice if you could toggle the walls, I find that they are often in the way, blocking the view.

Developer(+2)

Cool, we'll add it.

Can we get some new dishes to go with all the new seed look veggie soup or any kind would be nice and can we make some jerky with the meat we get from the seagulls and is there any way for you to put in hard wood to make you raft strong

Developer(+1)

Jerky and veggie soup sounds nice. We thought about upgrading raft with different options like make it strong, add some spike or make it light. But we haven't figure out a easy way to operate.

(+1)

well ive played this game alot but it sort of ends a certon point so my idea is maybe add disasters like tornado's and whirrl pool's and stuff like that so the game will be more exiting

Developer(+1)

Cool ideas!

Though sailing and floating will be added first. And you will be able to handle these disasters . :D

Quick Suggestion for you.

Make a Trello Page so that fans can see where your planning to take the game, and it will allow you to see what your fans want over other things (as they can vote on different improvements)

Developer

Cool. We've add it. Thanks for your suggestion.

Developer

https://trello.com/b/azImEJ8K/last-wood

I have one big suggestion. First of all I really like this game, I really do. but that is when it works. I dont mean that my game crashes every so 30 seconds but more that its just such a clusterf#ck to play. as soon as you expand further than a 5x5 raft it gets pretty useless to try and keep everything clean and organised. moss will start spreading everywhere preventing you from building what you want. sharks tend to spawn in hordes of around 20 destroying half of my raft nearly every day cycle. and when sharks arent invading its the damm seagulls resulting in your raft being litterd with dead bird corpses everywhere. another problem is that (for as far as I know) its impossible to get more than 2 guys. I saw gameplay and from the dev himself that it should be possible to get more than 2 from getting kebab. buuut I got over 50 kebab and still nothing (my little guys also had acces to food, water, shelter, sleep etc etc). so considering I only got 2 its impossible to clean up everything faster than it spreads. another problem--> a lot of things are uncraftable, and since u cant cancel crafting and cant break crafting benches as long as something is still supposed to be made ur gonne get things stuck in really unhandy places.  so in short


moss--> mayby have it spawn less, or have it rain less.

item overflow--> whenever ur guys pick something up let them put it immidiatly into the cabinet

sharks --> make weapons craftable.

seagulls--> mayby a lower entity limit (same for sharks)

lack of people--> mayby less kebab needed (considering I got 50 and still no magic)


I think thats the biggest problems.

Developer

Sorry for that.

  • Growth of moss has been decreased so much in ver.0.4.2. And so do the sharks, besides the difficulty of raising a baby.
  • Canceling crafting things is under developing in our master branch, and will be shown in the next update.

Thanks for so many precious feedbacks!

cheers mate

(dont take it as hate do cuz I love the game)

i think you need to tone down on the sharks like they fuck you up also 

work of moss spawn

and we need more people faster

also let use see though walls when you change a level of a biulding you should also see though the floors to

Developer(-1)

Good suggestions!

We're remaking the shark spawning (also others) to let you all feel more realisitc while playing.

I think you should  add a kind of menu where you can go through your people and see there health and needs It would be much easier  than clicking on the,

Developer

Good idea.

We are working on this actually.

Hey! I downloaded the mac version, and was hooked immediately. I've noticed a few people asking about a mobile version....have you considered it?  Noodlecake is always looking for cool new  apps to publish. You should fire me a message if you'd be interested in making the move to mobile. We'd love to chat!

Ty - Noodlecake Studios

Developer

We have  considered mobile version. But we plan to focus on pc/mac version first since we have limited time for performance optimization, adaptation, etc. But we're glad you like our game. And we're glad to chat after the pc/mac version are finished.

Sweet. Can't wait to dig a bit deeper into the game, and see where it goes from here!

  •  Right clicking on item piles and being able to move them manually or having the people move them(i have lemons&wood everywhere with lots of free storage)
  • Maybe some kind of spray or waterer to prevent moss growth for X amount of days.
  • Camera control where you can get angles as if you were higher up or lower down(hope that makes sense)
  • Easier/less difficult birth methods(?)

Other than these I believe this game is fun and well made; good luck and keep up the good work. (One more quick thing, could you please add an update for the mac 😊? Thank you.)

Developer

Thanks for your suggestions! :D

We are doing some improving about these things, actually.

Hey just a little suggestion but i think you could put this on the app store for devices so people who don't have computers can play it it doesn't seem to mechanical so it would probably be able to run on a phone if you can do that in the future it would be great!!

Developer (1 edit)

It's opposite to common sense, that making an iOS version cost much more than a Steam one.

Since we are a just two-member team, we have to choose the easy way first.

We will, make LastWood available on AppStore, when the cost can be covered.

I love playing this game but i have a few suggestions that I think would make it better.

1.  Make something to store wood.

2. Big storage box should store other things like feathers, cloth, bones and so on.

It gets a but annoying seeing all your items on the ground instead of inside containers. So a way to store every Item would be nice.

3. Make the ladder and pillar be able to hold 9 rafts on the second floor. That way making a second floor makes more sense.

4. Be able to build on the same raft as a pillar. Right now if you make a pillar you cant use the same raft again.

5. I dont know if its a bug or not but when i make weapons or clothes they disappear after a while.

Developer(+1)

So many valuable suggestions! Thanks for your feedbacks.

1 & 2. New gameplays about store your item is under development, which will differ much from current one. And hopefully, it could make things better.

3 & 4. In delveloping version, ladder and pillar hold 9 rafts already. And while we play and test, it is more reasonable for a pillar to make the raft below hold no other things.

5. Weapons and clothes disappear after a while because of their durability, which is a temporary design, also under redesigned.

Thank you for your reply. Glad to know you are looking at everything :)

If you need help testing the game I am willing to help.

Developer

Great!  We'll need a lot of testing later and we're looking forward to your feedback.

(1 edit)

Was playing on hardcore and I noticed several things.

1. I think there should be a way to stop moss from growing. I made one walk ways but moss always grows on it and it gets annoying.

2. Moss spawning should be lowered. In the image below I just finished harvesting the entire left area of crop and before i was even finished moss grew.

3. Should be able to repair walls 

4. I think that right now the regular walls are too strong. Maybe decrease their health by like 33% or something.

5. After a certain number of villages, they start taking longer to do tasks and want food and water more often.

6. Maybe a top view. if possible

7. Be able to zoom out more


Sorry for all the suggestions. I know you already have a lot to do but I love this game.

Developer

We're glad you like our game and thanks for the feed backs!

1 &2 :Moss were annoying in the current version. We plan to tone down the spawning rate and design more type of attachments.

3 & 4: Indeed, we'll add it to the dev plan.

5: It might be a bug, we'll look into it.

6 & 7: We'll try out a 3D camera version and see if it works.

(2 edits) (+1)

The thing I enjoy most about this game is building my little floating island.  So i'd like to see these features added.

  • Ability to remove/move crafting stations that have recipes in queued in them.
  • Ability to cancel queued recipes.
  • Ability to remove/move storage that has items in it. I have too much food so I can't move my storage cause the contents will never get used up.
  • Ability to toggle floors on and off (lower levels floors are practically impossible to see).
  • Ability to move the camera off the rafts a bit more so I don't have to rotate the camera to look at everything.
  • More furniture, structures and other things to build.
Developer

Cool ideas!

In dev version, we have added more operations on crafting recipes, such as cancelling, pausing, resuming, and so no, as you mentioned.

You can press F10 to switch floor view mode.

And there are lots of work on camera controls, we are still working on improving it.

More furnitures are under development.

Is it possible to add Hotkeys to the game like in Age Of Empires?

Also a way to increase or decrease game speed?

Developer

Yes. It is necessary to equiped with these features for a completely released game.

Ok, just giving suggestions :)

Deleted 127 days ago

[1] The developers have said that they plan to change the breeding system as the current one is temporary. But i agree that some general information would be an interesting idea.

[2] I like the idea of choosing whether my survivors breed or not. 

[3] Right now the camera controls are WASD to more around and the mouse scroll wheel to zoom in and out. 

You can press "tab' to focus on different floors

Press F10 to switch floor view mode. 

There are four modes: 

  • Show all floors
  • Show current floor only
  • Show higher floors(including current floor)
  •  Show lower floors(including current floor).

The developers and also working on camera angles, They mentioned that they will try out a 3D camera version and see if it works.


[4] PVP or Coop sounds interesting and the idea has reached the developers already. Im not sure how easy or practical it would be to implement that tho. But for now I think they are working on core features first.


Alfred

Developer

It is necessary to defense unknown survivors' attack driven by AI before a multiplayer PVP mode.

Developer

Adding guide system to game is an significant job. 

One or two months have been reserved for us to fully develop an easy-to-use guiding system before released.

(1 edit)


Hello again, I think you should update the controls for the game on the home page to include F10  since it doesn't right now and that's pretty important.

It might also be beneficial to just have an option in-game to show controls since a lot of people get confused with the controls at first.

Developer

Alright. Got it.

My computer can't press F1~F12 alone, I hope you can provide the function of setting buttons.Also, I hope to have more languages (such as Chinese) which will make it easier for me to play.

The above text is translated by Google, there may be an expression error = (

Developer

Function keys are just for dev version, which will be removed in release one. Keep easy :)

More localizations will be added into LastWood, of course. 

Mainstream languages in Steam are all under consideration currently. 

Prepare yourself lol

(Thank your for the quick reply to my last question <3)

1: Priorities, there should be priorities (That could be edited in an external config file maybe) for certain functions.  Like I would rather my people put away the food then to sort the seeds.  I would like to be able to say like, Planting a tree comes before repairing the raft.

2: Weapons shouldn't all be exhausted right away, I end up just using my fists because taking the time to craft up a bunch of weapons that will be used up pretty much the next night seems like a waste of time.  There should be a more expensive sword that may take a lot of stuff in a lot of craft able parts that either doesn't break or doesn't break for a while at least.

3: Internal Leveling, I know this is a big one and it probably wont be added but, Your survivors should have like an internal leveling system for certain actions.  So that they can harvest trees faster, punch harder, move faster, ect.

4: Compassion, I have had survivors die because there were two bunks and 4 people, and one of them died because there were no open spots.  So maybe like if a survivor is more in need by a great interval of sleeping they could switch places (I know I can just build a third hammock but when you are just starting out and most of your people are sleeping, and one is dying that option isnt as viable), and split the food if another survivor is hungry.  I've gotten to a point where they kept breeding even though there was hardly any food provisions.  And a survivor would hold a stack of stuff and eat that while another starved.

5: Eat food before they put it away, I have had survivors harvest food, put it away, and then pull it out to eat it.  It would go by much faster if they were set to eat the food right away.

6: Breeding, This is a big one.  I know the developers have said this is temporary and is going to be fixed, but like I had 7 survivors all starving on my raft because they would breed two at a time (Assuming because of two hammocks), and then just end up making a mess of the raft.  I got to the point where I let all but one starve to death.  So like maybe toggling breeding by clicking on a hammock and being like, No more kids please kind hammock gods.  

7: Automation, I get why this wouldnt be added but water collection is automated so like maybe some expensive way to automate food production, even if its slowish (I know theres fish nets but that food needs to be cooked first).  

8: Bird Repellent, So by end game most people will notice 8 birds minimum constantly flying around.  They would constantly drop seeds (Which became annoying because the survivors would move the seeds instead of putting away the food, so the birds would eat the food).  Also they just kinda die and cramp up my raft ya know.

9: Sharks, so like I have had 6 at a time eating my raft which isnt fun, so maybe if there was a cap for each level.  So normal has a max of like 8 sharks (Ive seen 12 before), and hardcore can have twelve that can swim around.  And have a cap for the amount that can attack the raft at once.

10: Possible Bug, I have a fort completely lined with the reinforced walls.  However the sharks occasionally ignore the walls and damage my raft, and then I cant fight them because the wall is in the way.

11: Shark poison, Mannn I just want a way to kill all the sharks, so if there was a type of fruit that would have a low chance of growing from seed, that could poison sharks or at least stop additional sharks from spawning for a few nights I would be so grateful.

12: Higher Tier Plants, Maybe have trees that grow bigger (More wood), and flax that grows more flax, ect.  But it has to be grown on a expensive raft plot that uses a lot of bones or something to make.

13: Specific Jobs, It would be cool if I had survivors that would only plant/harvest trees if I toggled it.  So that when I say hey go build more rafts, I still have some harvesting the trees for wood.

14: Shark poison but for people lol, I want to be able to kill my survivors.  If I feel like I have too many people, I'd like an easy way to kill one without having to stop feeding them and wait 10 minutes for one to die.

15, Hide support beams, Ok this is something that genuinely bugs me.  I like the idea of a second, or third floor.  But I hate seeing support beams every other raft.  So if you could toggle them on and off like you can with the layers that would be really cool.

16, rare chance of stronger enemies, If there were different types of sharks that could spawn randomly that could more easily tear stuff up and ruin somebodies day that would be great.  After you get the reinforced walls, sharks arent really that much of pests except for the ram their existence is taking up.

17, AutoCrafting, You can already do this by placing a crafting table and spam clicking something.  I do this with fish on drying racks, but it would be cool if you could make it so villagers would automatically know what to do with the fish.

18, Smart rearranging, The survivors currently will travel long distances repeatably (Moving fish to drying rack). So maybe they realize the fish is going to be dried and they move the stack in front of it.  Or you could specify raft spots for them to place each item.

19, Chests, Currently they put food in the big 40 chest btw so its way more useful then the food box.  But I would prefer if they stuck the feathers, rope, ect into the item chests (It seems like they only stick food in there).  Also maybe a crate that could store more than the original stack limit of wood so I can keep all my wood in one chunk of the raft.

20, There is no 20, but thank you for reading all of this if you did.  I understand there is a lot here, and I know coding isn't easy and all of these additions/changes wont just happen.  But I think they could all greatly improve the game (especially the AI changes).  So thank you for creating such a great game, and I hope you will consider a few of these changes.  (Also I am aware that I use the same words a lot, like so maybe its a real problem lol).  (I know three of these are already in the voting part, but I wanted to give my opinion on how I thought they should work/be dealt with) Thank you again :). 

Developer

Soooo many valuable ideas, excellent!

We'ill reply to these one by one after a disscussion.

Though some of above is under development in dev version, which has not been synchronized to vote page.

Developer

I'm back.

1. An in-game priorities controller will be brought in. We have tried several plans. Still undecided.

2. Durabilities of weapons and equips are necessary, though the numerical needs to be tuned a lot.

3. Survivors will have skills in release version. It is under development.

4. First, survivors should behave more reasonably, that is, when they feel tired and found no bunks to have a rest, they can just rest on a raft. And next, switching places and sharing stuff are both good.

5. We have fixed this.

6. Toggling breeding sounds like a temporary way to solve this. Maybe there is a better solution.

7. Sounds great. But automation of food production seems kinda high-tech. lol

8 & 9 & 16. Birds and sharks are just for demonstration. More events of danger will be added. We will make events triggering reasonable enough.

10. It is a known bug. We have fixed it in dev version.

11. Sounds great. We'ill add it.

12. Plants mechanism has been remade already. Look forward it. lol

13. I'ill put this together with Suggestion.1. These should be in a universal UI.

14. The number of survivors won't be too high in release version. Every single survivor has his/her own irreplaceability in the future.

15. Pillars support 9 rafts above now. Things may be better.

17. It is a necessity. We will add it.

18. Things like this are not dealt with in other simulation games. We will try.

19. Yes, more kinds of chests and more kinds of storage ways will be added.

Glad you like this game. 

This game grows so much since we created it in the gamejam last year. And this will not happen without feedbacks and suggestions here in the community.

Thanks for you and players like you and all of the community,  for making this game more and more complete. 

(+1)

Thank you for reading and respond to all of my suggestions, means a lot that the developers take the time out of their lives to read about what fans have to think.

I have an idea, mmm why not put a trading system, that when fishing find chests, coins, treasures, things etc, that can be used to implement the raft or to exchange it with another shipwrecked merchant.

and I also want to say, that I speak Spanish, so it would be good if the game could also be in Spanish (the second most spoken language in the world), with pleasure I can help you translate, well it's just my opinion.

I hope my idea is helpful, greetings :)

Developer

Thanks for your feed back!

The trading system is under development. (You can check it out in our trailer). And fishing chest is a good idea, we'll add it to our to do list.

As for translation, we're glad you want to help and we'll contact you when localization feature is stable. Currently, some localization work has been done but we're trying to make the process more friendly.

Again, thanks for your support! :D

Developer

Hi! Dear jesusito8991,

we've finish Pre-alpha version of Last Wood. And if you would like to help us with Spanish translation, send us an email at justusgamelab@gmail.com 

So we can send you a pre-alpha key and our Discord channel.

:D Wait for your reply.

我突然有了一些想法。

1鲨鱼的数量应该随着天数而增加,而不是根据木筏的数量或数量。
2你可以指定一个人做某事。当幸存者被选中进行操作时,任务将由指定人员完成。您还可以在“人物”面板中添加“重复执行”按钮,并设置此人需要执行的操作。这将完成自动化设施:)
3我不知道为什么钓鱼后,幸存者将鱼放入盒子而不是继续捕鱼,直到玩家按下按钮结束钓鱼。
4幸存者有时选择堆积食物而不是将其放入空盒子中,并且当有肉架时也将肉放入盒子中。我需要指导幸存者移动物品的能力。
5钓鱼应该能够捕捉各种鱼类来合成食物。有时钓鱼会吸引敌人(箭鱼等)或伙伴(海豚等)。
6钓鱼时,您可能会发现一些奇怪的东西,例如玻璃瓶和锡罐。它们将对未来的发展产生一些影响,例如制作更多的菜肴。
7如果游戏中有更多的菜肴,它会带来更多的效果:
       1毒素:它可以杀死它并杀死它或造成巨大伤害。(带鱼?)
       2海藻汤:它提供更快的工作效率。(海藻加水)
       3肉骨汤:它可以提供生命恢复。
这些是我带来的一些提示:D
翻译可能不准确,请原谅;)

Developer

Thanks for your feedbacks :)

Suggestions in any language is OK thanks to Google Translator.

1 and 3 has been solved in our dev version.

--- Sharks appear more reasonably, not denpending on number of rafts roughly.

--- Survivors are more intelligent now.

2/4/5/6/7 are really cool ! 

We do introduce some approches to manage survivors, just look forward it.

More kinds of events/recipes/items are in game now. And again thanks to you for the ideas you mentioned here. :)

Fighting several sharks at the same time and cleaning a about a hundred objects is tedious.

Can there be 4 additional dedicated keyboard button for: 1. Fixing  everything on the current floor, 2. for harvesting all plants on the current floor, and 3. for scavaging everything on a current floor and lastly 4. a button to have all hands on deck defend.

Haresting food, fiber, moss, and lemons.

Scavaging sharks, humans, and birds.

thats a pretty good suggestions

yeet

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