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Tailor Tales beta 1.3 feedback Sticky

A topic by Celianna created 46 days ago Views: 751 Replies: 44
Viewing posts 1 to 14
Developer (Edited 1 time)

Thank you for playing the game, feedback is always very much appreciated, so let me know what you think!


1. What is your gender and age?
2. Where did you find out about Tailor Tales?
3. Is the art style appealing to you, or did it take some convincing?
4. Which (available) character is your favourite?
5. What’s your favourite scene?
6. What’s your favourite CG?
7. Which character would you like to be available next?
8. How many fierce points and how many kind points did you get at the end of each route?
9. How much tailoring experience and gold did you end up having at the end?
10. Was it difficult getting gold to purchase the chapters, or was it easy?
11. Was it difficult re-creating garments that were important clients?
I.e. the masquerade dress, Angela’s dress, or the opera dress.
12. Favourite aspect of the game?
13. What do you think of Joselina, the MC?

(Edited 2 times)

Hi there! I'm here again ♥
It's an honor to be the first replying here tbhh! I'm getting excited over nothing haha
As I've already answered most of those questions about how I like the game and all, I'll just leave a review on the 1.3 version. 

1.

Firstly, if I have to be honest I was a bit panicking with the remove of the godmod. As I'm very busy those days, I was scared that I wouldn't be able to make enough IG money to read all the chapters as fast as possible haha. Surprisingly, reading Neil's chapters from the 21th didn't cost anything. Maybe a bug? I didn't mind to be honest. Then, reading Dimitri's, it did cost 750 for each. As we start with 5000 coins, I didn't need to worry though especially when I already read the first three chapters.

Still, I wanted to try the selling option after reading all the new chapters (which got me totally disappointed during Neil's last chapter by the way. COME ON! why did he stop? I was craving for this loooll. You're so mean Celianna! You tease us just as much as we tease your characters!) anywaaay, so I was saying! I tested this selling option out, and it was kinda fun to be honest. I don't know if it'll be more challenging later on though. It's fun because it somehow has a satisfying sense, but I didn't need to do it a lot. Maybe if I had 20 chapters to catch on, I'd be a bit bored to do so many (easy) clothes. We need to sell 5 pieces for a chapter. It's like 100 clothes if I want to catch up 20 chapters. I won't deny it can become pretty boring. The reason why it's satisfying at first is because it's new and still relaxing. After 100 pieces, it's not new anymore. I don't know if you planned to make the level harder or not (maybe there's more clothes to make once we buy more fabrics? I can't say because I didn't buy any). However I think the cost for a chapter is reasonable tho', doing a mere five pieces of clothes that isn't hard to do is totally fine. It's not too easy either. But maybe add other games related to fashion? Like picking a premade outfit for the clients? The player would have to guess according to the looks of the person and some small info about him. For example, if he likes pink or wears a lot of pink, maybe advice him a pink outfit? For 150 coins as well, but if you do a bad pick you'd gain less. Like 75 for a bad one and 30 for the worst one? Or something. Those are just ideas, but to sum up I don't see myself playing more than 20 chapters doing the same easy game for too many times. Or even if it's not an easy one, I still don't see myself doing it over and over again. 

2.

Hmm, that's it for the selling game. Now concerning something totally different I noticed or precisely didn't notice? I don't know if I just didn't see the right button or if there really is a small problem. First, while making a new game, we can't skip the intro? I wasn't able to do so at least. Also, we're asked if we want to continue off from the last beta. However, if we agree and then finish all the available chapters, we're asked if we want to do the other character's route as well. But if we agree again, it'll start the story from the 1st chapter? To be honest, after finishing Neil's, I got too lazy to start Dimitri since first chapter so I just closed the game and made a new game again, but this time picked Dimitri to continue after chapter 3. Thus, I haven't saved any game file to be honest. Then, I'm wondering if for the next release we'll have to download the game again? Or will we be able to simply update it and keep our files (for clothes specifically)? If it'll be saved, then I guess I'll have to try to save money to buy items. If it won't be saved, then I'll wait for the next release and never buy any clothes until the complete game lolol

Oh and talking about clothes... It's too bad that there's no preview in the shop? Or I didn't catch the preview button then. As the prices are pretty high to be honest, I don't see myself wasting all my money on an item I don't really like in the end. If you buy a clothe item you don't really like, at least you can try to customize it to make it better looking. However, if you buy a hair you don't like... It's like 5K wasted? I think the new long hair released (with the bangs) costs 5000 if I remember well? Which is very expensive especially if I don't like it. If I do my math correctly, it's like selling 34 clothes;;; 

3.

Then finally about the story itself! As said previously, you're being reaaally unfair with Neil! When MC invited him over and he agreed I was like "OMG IS IT GONNA HAPPEN THIS TIME??" and then, well, no. If it were me, I wouldn't have let him go at all lol! Aaah so frustrating! But I really liked it tho! His moaning also caught me off guard this time again. I mean, I never really expect to hear him moan for real haha. But it sets the mood real good! I also enjoyed looking at the new bakcgrounds haha. 

On the other hand, Dimitri's was very cute and much more innocent. I had a smile on my face! Tho' I'm wondering when will you be unleashing the beast? /shots
Another disappoitment on this chapter as well tho! I have to wait for the next release to know what his idea is! I'm expecting him to prostitute himself  act like some kind of hot guy making advertisement in front of the shop? LOL. But then again maybe I read too many shoujos with bishounen using their beauty to sell off stuff haha 

AND SOOO I WAS ABLE TO UNDERSTAND THAT ABS-THING!! To be real honest, I was thinking of some real weird situation. Like, Dimitri becoming crazy and showing his abs? MC becoming some kind of pervert as well. lololol 
You made me think of crazy stuff, I still liked it! Tho, if it were me, I would have looked away haha. Just like a 2nd Dimitri bruh 


Anyway this feedback came out longer than expected lol! But in my defense, my Wordpress still is a shoujo-review blog. So it can't be helped riiight! Sigh. Another months to wait for the next release! So sad! I almost want to hack into your computer to view your script files and read the WIP stories /shots

Developer

Hey before everything else; you can jump to any chapter you'd like by going to settings and clicking Chapters, this way you could have jumped to Dimitri's latest chapter, or vice versa :) only works for chapters you've unlocked though! Which, if you said 'yes', would have unlocked them for you.

I wanted to force the player to see the intro - which is a one-time thing only anyway. I didn't count on people starting a new game haha.

The minigame of is set up in a way that you can easily breeze through chapters if that's the only thing you're interested in. It becomes harder the more items you buy. Considering you didn't buy anything, it is pretty darn boring, yes :) It should also scale, the more you make, the more gold you earn. I believe you stopped pretty early so you didn't see the increase in gold. Someone else managed to score a nice 70,000 gold, sheesh. I actually lowered the amount of gold you'd earn based on exp, since it was a liiiittle too easy.

Do you remember doing anything special before trying out Neil's chapters 21+ due to it not costing any gold to proceed? I can't seem to replicate the bug.

I will see about a preview in the shop, but don't count on it, I'll have to pay my programmer money to change it, and he's out of commission at the moment.

Any beta version means the next one won't work with your old save file. Not until I can finally call it a 'demo', at which point I will stop changing around core mechanics of the game and your old save file will work. Beta versions will be drastically different each time, so old save files will not work.


Unfortunately, nothing is going to happen between the MC and any of the guys. Rating and all! However, I may release some 18+ stories in the future :) As for Dimitri ... for some reason, his next 3 CGs are all of him basically shirtless/naked haha. I think I enjoy torturing him a bit too much. His route won't be as steamy as Neil's will, but I've definitely included at least one!

I'm happy you liked the moan sfx XD picking out which soundbite they should use for each line is pretty fun.

Next update shouldn't take as long as the previous one, considering I took a long break last time. And now most of the technical stuff is finished. I'm going to re-haul the main menu for the next update, and see if I can include Dimitri's chapters up till chapter 10. Neil's passionate ending is finished, but his innocent ending still needs to be written and I'm having a bit of trouble with it. No worries though, I'll manage :)

Before I get started, a possible bug:  The CGs all ignored my appearance choices and showed MC as brown haired instead.

Questionnaire for those that have played beta 1.3:
1. What is your gender and age?  34/f

2. Where did you find out about Tailor Tales?  probably lemmasoft

3. Is the art style appealing to you, or did it take some convincing?  I like the art.  I'm not sure what that's worth though, as I tend to prefer art that's interesting or unique to the standard anime look most seem to like.

4. Which (available) character is your favourite?  ugh, don't make me choose!  I suppose Neil, but honestly that might only be because more of his route is finished (and full of making out) so I got more attached.  I love both him and Dimitri.

5. What's your favourite scene?  Neil- Countertop scene, Dimitri- making him blush while he's making dinner

6. What's your favourite CG?  Countertop!  ...or the awkward selfie, that was hilarious

7. Which character would you like to be available next?  I'm excited for whoever's next!  I didn't expect to like either Neil or Dimitri, so I don't think I can predict whose routes I'll enjoy.  Appearance wise I would choose James.

8. How many fierce points and how many kind points did you get at the end of each route?  Previously I'd played as mostly kind, but I forget the exact numbers.  This time I decided to go full on fierce (and I had so much fun!) so I got allll the fierce points in both routes.

9. How much tailoring experience and gold did you end up having at the end?  4040 tailoring experience, 4900 gold left over, but I unlocked a LOT.

10. Was it difficult getting gold to purchase the chapters, or was it easy?  Purchasing chapters was easy, but unlocking the items got a little frustrating.  The costs were mostly okay, but buying all the little items individually got tedious.  I wonder if you would consider putting colors, details, and patterns into various packs that would allow us to purchase 3-5 at a time?  Maybe a small sale section with little bundles each week?  I realize that's probably a lot of work, but that was my only complaint so I thought I'd mention it!

11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela's dress, or the opera dress.  I think it was the correct amount of difficulty.  I got the colors a little wrong sometimes and had to work to figure out the correct lace pattern, but it was a fun challenge.  I wish there were more of those!  And it was really fun seeing the finished special dresses, they were beautiful!

12. Favourite aspect of the game?  I really love games that balance minigames with story and I think you've done a good job with that.  I like that it costs money now to unlock the next portion of story because it gives the clothing creation more purpose.  I also like all the blushing.  Being able to fluster the guys is super fun.  I guess my very favorite aspect would have to be the dramatic tension you've built up.  Dimitri's is only just starting, but Neil's story had me on the edge of my seat sometimes.  I might explode if they don't get closure soon.  No pressure.  Just saying.

I had a lot of fun and I look forward to seeing more!

Developer

Oh no, the CGs didn't correctly display your chosen colours that you picked at the start? It doesn't reflect your current avatar; only the choices you made at the start are the colours that it will show in the CG. I will check my code to see what got messed up. In the next update you should be able to change your real appearance that affects the CGs, right now you can only do so in the beginning.

I was thinking about adding bundles, I'll just have to figure out how to set them up. Perhaps they could be rewards for completing important clients. I'm happy to hear you liked the important clients and the challenge they represented. Maybe you're right; I should add more of them (currently there's only 3 in Neil's route, 0 in Dimitri's). I was a bit worried people would get frustrated trying to re-create them when it would use items they didn't own.

Oh here's a quick tip; most colours are grouped. So if the client wants a dark red dress, any type of red will pass :) This speeds things up (also, I made this so people who can't tell colours apart all that easily would still be able to finish them).

So you had fun picking all of the fierce options this time huh ;) I recommend everyone to try it at least once, you get to tease the boys and make them blush, who doesn't want that? Hehe. I had a bit too much fun torturing Dimitri though, poor thing has way too many scenes coming up where he gets straight out embarrassed.

I can understand being more attached to Neil. After all, Neil's route is currently at 66k words, and Dimitri at about 21k. Eventually Dimitri will catch up! Interesting to see that you weren't that interested in both Neil and Dimitri but wound up liking them. Anything in particular that changed your mind?

Nope, the CGs definitely didn't use my original color choices, sorry!  I'm excited that soon they'll reflect my changed appearances, I love giving my MC fun colored hair.

Ooh, bundles as rewards would be a lot of fun.  I like that idea.  I think designing something specific was more interesting than just fullfilling the random designs.  It's more fun to me to make something pretty.  And with the bundles as a prize, the challenge might feel worth it for people who struggle.  You could also consider making the non-major-plot items skippable like anything else.

I had no idea the colors were grouped!  I was painstakingly matching exact colors.  Ha, I might still do so, I think I liked it.  But at least I know that I don't have to in case I get frustrated.

Now that I've gone fierce, I don't know if I can go back!  I probably wont pick ALL fierce next time, but they were soooo funn!  Actually. poor Dimitri may never see a single kind option, he's a delight to tease.  At least he seems to like it!

Specific spoilers, ahoy!~

I think I was initially put off by my expectations based on their descriptions.  I guess I was expecting a sweet childhood friend route from Neil and a more sibling-esque route from Dimitri.  I figured that Neil would start off all cold and ice prince, and wasn't expecting that he'd be hilariously awkward and sadly overstressed.  The flailing humanized him quite a bit and the moments of sweetness were just enough to show depth.  I didn't expect him to be funny!  Then I was expecting Dimitri's route to be pure innocence (not my thing), and instead I've been gleefully tormenting him into blushing (my very favorite thing).  I think it's more that I've come to expect certain things from certain descriptions for attainable characters in otome games.  So I was expecting fluffy tropes, and instead I got fully fleshed out adult characters.  I'm very pleased to have been wrong!

I hope this helps.  If you'd like more feedback, you have but to ask- I'm very happy to oblige!

Developer

Ok, I found the error in my code and fixed it. The new build should now working colours for the CGs. Sadly that means you'd have to re-download the game and start from the beginning once more to get them to work. Sorry that you couldn't play it with your chosen colours :(

Yep I didn't mention colours were grouped because it was sort of hidden feature, so people would try their best to match a specific colour :p

Ahh you're going to love Dimitri's next chapter (7, comes with a cute CG), you can tease him twice! Probably one of my favourite scenes ahaha. I'm pretty sure there's an opportunity to make him blush in every single chapter. Making the guy flustered is such a missing element in otome games, and I'm always pretty bummed out that only the MC ever really gets flustered in those games.

I'll admit; the short descriptions of their characters and routes don't do them justice and are a little misleading. I wanted to let the player know what kind of 'type' they were picking at a superficial level.  I may let the player read the first chapter to try them out in the next update, so they get a better feel of them. After all, Neil is not your devoted childhood friend you see in otome games. Neither is Dimitri some sweet and hopelessly naive kid who cries all the time because he's the 'younger' type.

But I'm very happy to hear you say they're fleshed out! The characters all start out as a stereotype (so the player has an easier time picking which one they want to read), but I try to make them more realistic. And awkward. I love awkward. You're going to love Aiden's route if you like to bully them. I should really write Aiden's first chapter so I can start adding him, hah.

Thank you for your praise, I'm all gleeful that people enjoy my characters.

Yay, I'll re-download!  ...After I take a few pictures of my favorite designs.  It's not a big deal, I'm used to beta testing. ^^

It was kind of fun to go in expecting one thing and get something a bit different, I enjoyed the surprise aspect.

AHHHH, I can't wait for chapter 7 then!  I never thought about it in those terms before (probably because most games don't let me act on those urges), but I am absolutely an otome bully.  Awkward guys are the best. <3  I would like to officially change my vote for next guy to Aiden please!

And you're very welcome, it's praise well deserved!

Developer (Edited 1 time)

Yeah beta tests in my game means the next update won't be compatible with your previous save file. However, I'm working hard towards a feasible 'demo' build, which will mean you can carry over your old save files.

Of course, a demo build would be when all mechanics are finalized, and I'll only be updating the game with more story/clothing.

To tease you about Aiden, here's a little excerpt of his story:


“Let's go to a karaoke box to talk,"  I say.

“... Isn't that defeating its purpose? Aren't you supposed to sing at such a venture?” 

I groan out loud in frustration. “I don't care! I just want to talk to you in private, unless you want me to start airing your dirty laundry right here on the street.” 

Aiden fans out his fingers and holds out his hands in front of me. “No!” he yells. “Definitely not!” 

“Then let's go.” 

“B-b-b-but … you, with me, in tiny box. Cramped. No space,” Aiden quickly lists off. “Panic. Help.” 

“Let's not blow this out of proportion ...” 

“The proportion of the box isn't big enough!!” 

“Aiden, shut up and come with me!” I snap at him. 

Aiden's eyes grow wide. “Yes Ma'am,” he says obediently.

Oh no.  I think I love him a little already!  Thank you for the sneak peak, I'm grinning from ear to ear now.  I don't suppose that my enthusiasm has convinced you to work on his route next? *eyebrow waggle*  Also I just realized that I missed that it says Aiden is flustered in the trailer, as a main personality feature.  I should pay more attention.  

I can't wait to boss him around~

Developer

Bossing him around is pretty much the entire route, it should be fun ~

Aiden is most likely the next possible candidate to be added, due to him having a finished outline. All I need to do is write the drafts :) but I also realize he's the least popular guy, hah. Poor thing. It's my favourite route to write.

Yay!  Well, at least he's got one excited fan already.  And who knows?  Pretty much every other otome game out there puts players in the more submissive role, even the ones with interesting MCs.  Some of the best put us in a position of equality, which is nice, but it's almost unheard of to get to play the dominant role.  I'm sure he'll gain fans once they get to know him (and their inner bully wakes up~).

Developer

I don't recall any otome game in which you can be the dominant one and pick on guys/argue back with them.

Closest one I can think of is Toma's route in Irresistible Mistakes in which the MC will bicker with him and even call him names. They're equals though, she clearly never has the upper hand. I heard good things about Sweet Fuse but never played it.

I hate being forced into a submissive role with no agency of my own, so of course I'll try to write my own MC in such a way that she can take control of the situation and not let things unfold in front of her eyes. And of course, she's not the one who gets flustered, but the guys instead (why would I want to read about how the MC gets flustered?). That's not to say my MC doesn't get flustered at all, she does, but she can flirt and tease the guys, which is like, never an option in otome games.

(Edited 2 times)

1. What is your gender and age?
Female and 16.
2. Where did you find out about Tailor Tales?
....I'm not sure? Maybe through Lemmasoft forums, or through scrolling through itch.io? :I

3. Is the art style appealing to you, or did it take some convincing?

I like it!
4. Which (available) character is your favourite?
Dimitri so far.

5. What’s your favourite scene?
Dimitri comforting the MC, but Neil's masquerade ball's mirrors scene is a close second.

6. What’s your favourite CG?
It's a three-way between the derpy photo, Neil being smug in the mall and Dimitri with the cat.

7. Which character would you like to be available next?
Aiden or Sam!

8. How many fierce points and how many kind points did you get at the end of each route?
I don't really remember, but I think it was slightly more kind points than fierce points.
9. How much tailoring experience and gold did you end up having at the end?
5500 gold and 2000 experience (though I did buy quite a bit....)
10. Was it difficult getting gold to purchase the chapters, or was it easy?
Not really! Besides, I had a lot of fun 
11. Was it difficult re-creating garments that were important clients? 
I.e. the masquerade dress, Angela’s dress, or the opera dress.
I tried going back and making them(since I skipped all that at the beginning) but I technically already had them done so I didn't get the chance to remake them :(
12. Favourite aspect of the game?
I really love the whole designing clothes for clients!

A couple other things-
The game ignored my choices for the CGs as well, despite choosing black hair at the beginning it still showed brown.
Neil's chapters 21+ didn't cost anything for me either, but Dimitri's new chapters cost me like usual.
When designing clothes for clients, sometimes they want the rainbow pattern but coloured, but it doesn't look much different from the base so it can be frustrating to try and get it right.
Also, Dimitri called me Joselina again in one of the chapters, though I can't remember which...

Developer

Good point about the rainbow pattern! I shall exclude it from the clients completely.

I checked why Neil's chapters weren't costing anything, and I realized that if you said you played the previous beta, I kind of gifted all of his chapters to you for free, hah. Got it fixed, thanks! I think the part where Joselina's name pops up was said by Sarah, which I've already fixed as well :)

Thank you so much for playing, and I'm happy to see Dimitri gaining a steady fanbase <3

If you want to design for the important clients, you could replay the game from the start, and not say you've played the previous beta. Then you'll get to design for them :) I will try and add more in the next update, since someone else said they liked doing these more than the randomized ones.

(Edited 1 time)

Well, I think I'm not quite in your target demographic, but I'm still really enjoying your game so far, fyi.

I have noticed some annoying bits with the tailoring system, where it seems like I've replicated the outfit perfectly, but it still wont accept it.  


1. What is your gender and age? I am a 30 year old man.
2. Where did you find out about Tailor Tales?  I found Tailor Tales a while ago while browsing itch.io.  It's come a long way since then!
3. Is the art style appealing to you, or did it take some convincing?  I really enjoy the art in this game, it's very well done.  (As is the character design.)
4. Which (available) character is your favourite? By "available" I'm assuming you mean the romantic objects.  I'm still a Neil fan, but Dimitri is starting to warm up to me.  (I'm also a big fan of Sarah and Angela as side characters, but that's not what you asked. ;))
5. What's your favourite scene? All of the ones that give me options to slap people. :D  Joking aside, I enjoyed a lot of the scenes.  My favorite is probably a toss up between Neil and Joselina as kids, and her discovering his identity at the ball.  (A close second being a tie between the discussing wedding details with Neil's mother, and Dimitri cooking for Sarah and Joselina.)

6. What's your favourite CG? Neil hiding in the coffee shop, and the embarrassing selfie.
7. Which character would you like to be available next? James, probably.  
8. How many fierce points and how many kind points did you get at the end of each route? Neil's route, I had a just a couple more kind points than fierce.  Dimitri's route, just a couple more fierce than kind. (Not that Dimitri's is that long yet.)  I don't remember the specific numbers, because I played through last night, and wasn't paying attention at the time.
9. How much tailoring experience and gold did you end up having at the end? 1100 Gold and 4470 Tailoring EXP.
10. Was it difficult getting gold to purchase the chapters, or was it easy?  Purchasing the chapters was pretty easy until I finished Neil's story and cycled into Dimitri's, then it got annoying.  I had the thought that it would be nice if the amount of gold you got was in any way related to how complex the outfit you were making was.  Like, if the more complicated outfits were worth more, since they take more time to put together correctly.  That might be overly complicated to program though.
11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela's dress, or the opera dress. 
The masquerade dress was a bit challenging just because it was hard to tell from the swatches which colors and patterns were used, specifically.  Not that bad though.
12. Favourite aspect of the game?  I like how the designer aspect is integrated with the story aspect, and I like how the choices shape the flavor of the relationship between the protagonist and the romantic options.  (And I like how options feel significant, even though there's not really any "wrong" answer.)
13. What do you think of Joselina, the MC?  I like her, she's very well written, and I never feel forced into an action or path that I'm not comfortable with. (which is sometimes a thing in these type of games.)  I think the fierce vs kind reaction dynamic works very nicely for storytelling and characterization purposes.

Developer

Thanks for playing! Your review is really helpful to me because you played from the beginning (unlike most people who returned), so you're able to tell me whether or not earning gold was too easy/hard. I've adjusted the numbers a bit based on your review, so that as soon as you switch characters, the chapters' costs won't skyrocket.

The client system scales with difficulty based on how many items of clothing you've purchased. So the more you have available to create clothing with, the more complex designs that can show up. It should balance itself out with the experience you earn though. The more experience you have, the higher amount of gold you'll receive from each client. I may have lowered it too much for you to feel like it wasn't enough. I'll tweak it again :)

I'm glad you enjoyed your playthrough and that you've been following my progress! I'm very happy with how far I've come along as well.

Well, I'm glad you appreciated my feedback.

I think I like the idea of scaling income with design because it encourages people to take on the more challenging designs, and also encourages people in investing more money into more features.  (Rather than just having more pieces to play with.  I know I avoided some purchases I would have liked  just to simplify the process of farming money for advancing the plot.)  On the other hand, it is nicely simple as it currently is too.  If you tweaked the gold amount needed, that probably already helps plenty. :)

Looking forward to the following chapters.

Developer

Actually, I did it exactly because of that; for those that want to advance the plot and don't care for the clothing aspect, they simply do not buy more parts and thus can speed through the clients faster. For those that are into the clothes, it becomes more challenging for them because they're buying more parts.

I didn't want people who are only there for the story to have to grind very hard to progress :)

But yeah, I'm definitely tweaking the gold again!

1. What is your gender and age?

I'm female and 45 years old.

2. Where did you find out about Tailor Tales?

Through browsing itch.io for visual novels and otome games.  I actually played some of the earlier betas but this is the first time I've given feedback.  I also follow games through the lemma soft forums.

3. Is the art style appealing to you, or did it take some convincing?

I really liked the art style, straight away.  I'm glad it's not too anime and I really like being able to change the appearance of the MC, although I wish there were more short hair options.


4. Which (available) character is your favourite?

I've really enjoyed Neil's route as it has developed through the various beta's but I think Dimitri's route has just nudged ahead as a favourite.


5. What’s your favourite scene?

The heavy make out session with Neil on the counter in the shop.  Wow, that guy can kiss! You write smut well and I hope you seriously consider writing in some optional sex scenes.


6. What’s your favourite CG?

It's a tie for Dimitri with the cat and Neil and the MC's derpy selfie.  On that note the MC's skin, hair and eye colour are now showing up correctly in the CGs featuring her.


7. Which character would you like to be available next?

I used to think that I wanted James next but your little snippets of information about some of the characters has put me firmly into the Aiden camp for the next, available route.


8. How many fierce points and how many kind points did you get at the end of each route?

Neil - 31 fierce points and 2 kind points.(I couldn't help myself but be argumentative and aggressive with Neil and it was fun having these options available.  Also I was amused that while the MC was thinking that she regretted being unkind to Neil during the ball, all I could think was 'hell no!' and 'I regret nothing'.)    Dimitri - 9 fierce points and 0 kind points (He's just too fun to tease!)


9. How much tailoring experience and gold did you end up having at the end?

56270 gold and 6280 experience.  I did a lot of designing early while the design requests were simple to build up the gold and exp.


10. Was it difficult getting gold to purchase the chapters, or was it easy?

It was relatively easy, although kind of grindy and boring after a while.  Also I didn't buy any new colours and patterns until I absolutely had to, in order to keep the difficulty down which meant the clothes I designed for my MC were rather uninteresting and samey.  I'd love more pants options or even a chance to make suits (with trousers).


11. Was it difficult re-creating garments that were important clients?

The masquerade dress was the hardest for me as trying to find the right patterns just by looking at the swatches in store was really difficult.  I found that I had to buy some of the patterns and then try them on some clothing to see them correctly.  A bit of frustrating trial and error.  I did enjoy making the special commissioned pieces though and it was wonderful to see the masquerade dress after all this time.  There was an error in the dialogue with Angela about her dress though.  Angela's dress is a goldy/yellow colour but it's referred to as being red.

12. Favourite aspect of the game?

The romance!  Also, I really enjoyed all the story parts about running a small business and interacting with Sarah.  She's a great character.


13. What do you think of Joselina, the MC?

I liked her a lot.  It was a breath of fresh air to play an adult character who was also a  creative, career woman.  I liked that she could be bold and decisive and wasn't shy and  blushing all the time as so many female MC's are. 

 My only disappointment was when she seemed embarrassed about being a tomboy, I wish there had been an option to be happy about not conforming to gender stereotypes.

Developer

Thanks you so much for playing and leaving behind feedback! It always helps me out <3

From the gist of it, you seem to have figured out grinding early is key to get easy money, haha. Since everyone else seemed to enjoy making the important clients, I shall add more of them, so that the grind doesn't become too boring. I was only adding them whenever it was convenient to the plot, but I can't always rely on the plot!

More hair options, as well as more pant and jacket options will be added in the future. Right now I'm more focused on getting the story out and have everything else working before I add more details. It's the bare necessities at the moment hehe.

You write smut well and I hope you seriously consider writing in some optional sex scenes.
Thanks! It's so hard not to cross the 16+ rating with these scenes. Hence why it always stops not because the characters want to, but because of some other external interruption. In the future, I will (probably) add in the option to donate some money to unlock an 18+ version of the game, where these scenes don't stop pre-maturely, and write full on smut.

Dimitri - 9 fierce points and 0 kind points (He's just too fun to tease!)
He is, isn't he? You're going to love the next update then, so many good moments to tease poor Dimitri, including a cliche moment located in the bathroom (who doesn't love cliched tropes!?). Seems I've turned another person into a Dimitri fan! Most people are pleasantly surprised to see they end up liking Dimitri :D

Omg, i would gladly pay a bit for smut scenes. I've been desperately waiting for something to happen between Neil and the MC - i feel like it's a good thing to hold it off until later in his route, but not having anything happen at all later in his route just seems wrong.

(Edited 2 times)

1. What is your gender and age?

I'm female and 16.

2. Where did you find out about Tailor Tales?

MeliZbeauty on Youtube.

3. Is the art style appealing to you, or did it take some convincing?

Yes, I like the art! (I'm a fan of anime/manga art styles in general)

4. Which (available) character is your favourite?

Dimitri is my favorite so far. Based on character descriptions, I actually thought I would like Neil more so I played him first (I like tsunderes ahaha). Instead, besides the flashback, I ended up not liking him until the events of the masquerade ball. He was straight up rude from the very first encounter in the cafe, and his unpleasant attitude only became more apparent as I read more chapters... Until the ball, which I'll talk about later. Since then interactions with him became a lot more fun, partly because of his awkwardness, and I started to enjoy the bickering, especially when I could make him blush (; Neil's character has made some great progress throughout the chapters and he's grown on me (even though he still hasn't told MC that he loves her and they aren't even an official couple after 25 chapters as;ldkfjafds). Actually, if you play Dimitri's route first, Neil might not even be that bad in the beginning because he's a saint compared to Alex. Anyways, unlike Neil, Dimitri immediately grew on me; he's really sweet and mature (more so than Neil in the beginning even though he's five years older than Dimitri) and he COOKS, which makes him total waifu husband material. I'm sure Dimitri's childish side will come out eventually, since his young age is made to be a part of the story, but even then I think I'll probably still like him more than Neil.

5. What’s your favourite scene?

I know I said that Dimitri is my favorite but the masquerade ball with Neil wins hands down for best scene. The concept of the ball is already alluring on its own, but the real appeal of this scene is that Neil is actually being a gentleman to the MC instead of a jerk, and its great. He becomes much more humane and likable in contrast to the rude, abrasive Neil from the beginning. He also got a better hairdo //shot To make things even better, the Neil's dialogue throughout the ball and the romantic make out scene are both extremely well written, perhaps even some of the best written parts of the game so far. There's also some dramatic irony in which the player (or at least me) figures out that Neil is the mysterious gentleman long before MC does, which was rather entertaining. As I mentioned above, the masquerade ball is what made me start to fall for Neil even though I initially disliked him, because that's how great the scene was.

6. What’s your favourite CG?

Either the counter-top kiss, which is the most beautiful cg so far, or the selfie with Neil's derp face, because that one's just hilarious. 

7. Which character would you like to be available next?

James or Aiden!

8. How many fierce points and how many kind points did you get at the end of each route?

For Dimitri I got, 7 fierce and 2 kind points, just because he's so fun to tease. I forgot what I had for Neil, but it was more fierce points for sure because I definitely told him off every time he was being a jerk and I maaay have taken every chance to make out with him ^^; I'm not going for the passionate endings or anything, I just answered honestly and most of those answers happened to be the fierce ones.

9. How much tailoring experience and gold did you end up having at the end?

46150 gold and 5030 exp.

10. Was it difficult getting gold to purchase the chapters, or was it easy?

Pretty easy! I know that buying more clothing makes it harder, and I definitely bought a lot, but I actually think that it makes the process more fun and less tedious. Anyone would get tired of making the same basic shirt all day, but since I had so many clothing styles/colors/patterns, clients would give interesting, albeit hideous, requests that gave me a good laugh and prevented gold grinding from getting boring. That being said, I did kind of have a problem with the sparkle pattern. You need this pattern for the masquerade dress, so I had to buy it. It's really small and hard to see, especially when there's like one minuscule sparkle on a sleeve, and when you buy a bunch of similar colors like me, the sparkles get difficult to match to a clients request.

11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela’s dress, or the opera dress.

It was okay overall, but I did have a hard time finding the right lace for the masquerade ball dress. I bought three different ones before I got the right one ._. And that dress made me go broke..


12. Favourite aspect of the game?

The romance scenes are great. I also really like the concept of designing clothes for gold, which is then used to unlock stories. The process ties in perfectly with the MC, who owns a boutique, and its much less aggravating than a time-based system or something similar.

13. What do you think of Joselina, the MC?

I had a lot of fun playing as Joselina! I never had a moment where I found her actions insufferable, and I love that she has a backbone and isn't completely dense. She's a strong, independent woman who don't need no man, but she'll get a man anyways (;


Extra notes: 

I hope that we will get to do more story-based clothing designs in the future. It's a fun minigame even though the ball dress made me go broke ahaha.

The small previews of the CGs don't show character customization. It doesn't really bother me since the actual CGs do show the customizations when you click on them, but it's just something I noticed.

Clothing previews in the shop would be nice.

This is the first otome game that I've ever played, and I thoroughly enjoyed it! I love that you can answer with anything you want and still get a good ending; the reason I've never played an otome game is because I'd hate having to act out of my character to get a guy, but that's not a problem here. You've done an amazing job on this game and I'm looking forward to version 1.4!

Developer

I'm sorry you lost your progress from before!

Congrats on playing your first otome game though - welcome to the world of cute guys and being able to romance them :)

I remember telling people in the beginning, that if you hate Neil, try and get past chapter 12, and if you still haven't changed your mind about him, then you won't like him, ever. In your case, you did change your mind :D It was the first chapter I wrote of Neil's story! He's a pretty rude jerk in the beginning, but he gets better, especially after chapter 24. Also, he's a lot more tolerable if you select the first option - but anyone is free to pick whatever they'd like!

Welcome to the Dimitri fanclub though <3 he's husband material. The sweetest, really. Hopefully you'll find a favourite scene for him as well, just like Neil. Every character should have an event like Neil's does, in which the MC and the guy go somewhere together and have a magical romantic eventful day. For Neil, this was the masquerade, for Dimitri, my lips are sealed!

Thank you so much for playing and leaving feedback. I'll definitely remove the sparkles from the random clients (I swear I already did this, but apparently forgot). The small CGs not reflecting the different skin/hair colours of the MC is correct - this is mostly to save on processing power. Imagine having 10 large images, condensed to a small thumbnail, which then also each have like 5+ layers - the FPS would drop by quite a lot. So I compromised, and just showed the original image as a small thumbnail.

A preview in the store is something I'll consider, though that would mean I need to spend more money on my programmer again to change things around.

Glad to see you enjoy the option of being fierce or kind so you aren't stuck with an MC that has to pigeon hole herself into the ideal person for the guy to like her. You can be whatever you want to be.

1. What is your gender and age

I am a 23 year old female.

2. Where did you find out about Tailor Tales?

I found out about this wonderful game through MeliZbeauty on YouTube.

3. Is the art style appealing to you, or did it take some convincing?

I love the art style.  I found it very eye-catching and beautiful.

4. Which (available) character is your favourite?

I LOVE Neil so far.   I've always liked his character type and I think he goes through some terrific character development.  He's really come a long way from the snobbish asshole he was in the beginning of his route.  I really like his chemistry with the MC as well.

5. What’s your favourite scene?

The counter top make-out scene for sure!  It was really steamy and I loved it.  It really put me in the moment. 

6. What’s your favourite CG?

I really loved the selfie CGs with Neil.  I found the pair of them to be cute and funny.  Neil's facial expressions were golden!  That scene overall was adorable and I liked the interactions between the MC and Neil.  I really want them to admit they love each other already!  They're just so cute together!

7. Which character would you like to be available next?

Looking at the other character profiles, I'm really looking forward to Sam.  He sounds sweet and interesting.  I'm really looking forward to learning the backstory to that route.

8. How many fierce points and how many kind points did you get at the end of each route?

For Neil, I ended up with 10 fierce points and 23 kind points.  For Dimitri, I ended up with 2 fierce points and 7 kind points.  I really tried to answer with how I personally handle each situation.

9. How much tailoring experience and gold did you end up having at the end?

After finishing what's available in the game, I ended up with 560 gold and 3800 tailor points.

10. Was it difficult getting gold to purchase the chapters, or was it easy?

For the most part, it was easy.  Although, there were times where I felt like the outfit I was working on matched what the client wanted exactly, but the game would still say I was missing something.  If possible, maybe a hint option could be available or a zooming feature.  I don't have the greatest eye-sight, so maybe I was missing very small details.

11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela’s dress, or the opera dress.

I wouldn't say that re-creating these dresses were difficult, but they were time-consuming.  I found the masquerade dress the most frustrating, because it took me a while to find the right lace pattern.  I wish there was a way to preview items before actually buying them, because I found myself wasting time and IG currency.  Although, on the bright side, buying the wrong patterns for the masquerade dress did make it easier for me to re-create Angela's dress, because by the time I got to her dress I basically owned everything I needed to re-create it.  Out of the three dresses, the opera dress was definitely the easiest.

12. Favourite aspect of the game?

I found this game to be quite addicting.  Every time I would finish a chapter, I would immediately want to read the next one.  Even when I wasn't playing, I would still think about the story.  It was very engaging.  I was hooked really fast and am really looking forward to more awesome content in the future.

13. What do you think of Joselina, the MC?

I really liked Joselina, for the most part.  She's got a strong personality, which is a breath of fresh air, since most heroines in otome games are either really bland or complete doormats.  She's neither and I love her for that.  Although, there were times where she and I didn't really see eye to eye.  For example, when she figures out it's Neil she's been making out with at the masquerade ball the two options are Yell at him or Slap him.  I'd personally do neither and just run away embarrassed.  I'll just chalk that up to differing personalities, because Joselina is more straight-forward and brutally honest than I could ever be.  Overall, I think she's a great character.

Additional Info

I found a bug when looking through Neil's CG gallery when finishing the game.  Uncaught TypeError: Cannot read property 'width' of null.  It happened when looking at his 6th CG (the one at the mall).  It made the game freeze, so I had to exit and reload it.

Developer

Thank you so much for taking the time to write this long post <3

The error you mentioned is something I already know of - the pictures on the screen are erasing too fast, which seems to be a core bug in the engine itself, but it'll hopefully be fixed in the next update. The fact you couldn't complete certain clients is an actual bug - it's not just your eyesight. This will be fixed in the next update! :)

Happy to hear people really like Neil's derpy expression in the selfie CGs. When it comes to Neil, I never really make him appear 'cool' in his CGs, I always want to catch him off guard. He's either surprised, embarrassed - possibly both - or he shows a side of him that's quite rare (him smiling). I find showing the awkward side of Neil is a lot more fun, and realistic as well, than just making him appear like the coolest tsundere on earth.

His ending CGs are basically me having fun with torturing him and making him completely embarrassed. But you'll get to see those in the next update ;)

About chapter 12 - when I tested it out with a bunch of friends, they all wanted to punch him. Originally the "yell at him" option was the Fierce option, but I moved it to the Kind option when I added in the slap. I realize this was perhaps the wrong move, so I've changed it to something more mellow for in the next update.

As for Sam, while he's sweet, Dimitri would be the sweetest of them all - in case that's your thing, hah. Sam is a little bit more complicated, and he can be quite vicious as well, but he should always have your best interests at heart. Unfortunately, he'd be the 5th bachelor I'd add (right after Aiden).

Again, thanks for your feedback!

For those that have played the beta, here are some questions:

1. What is your gender and age? Female, 20

2. Where did you find out about Tailor Tales? Here on itch,io

 3. Is the art style appealing to you, or did it take some convincing? It is admittedly different, but as I played the game I had no issue with it.

 4. Which (available) character is your favourite? Neil, most likely because he has the most story available.

 5. What's your favourite scene? Hmm, not quite sure honestly. 

6. What's your favourite CG? 

7. Which character would you like to be available next? James or Caine.

 8. How many fierce points and how many kind points did you get at the end of each route? I had an innocent ending, leaning towards more kind points than fierce.

9. How much tailoring experience and gold did you end up having at the end?

 10. Was it difficult getting gold to purchase the chapters, or was it easy? 

11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela's dress, or the opera dress.

 12. Favourite aspect of the game? The story. The design/dress up part is fun of course, but sometimes I wouldn't design anything between chapters.

 13. What do you think of Joselina, the MC? I like her. She's a bit naive but I do like the fact you can somewhat form your own personality instead of being one or the other/a pre-determined person.

Developer

Thank you for playing and giving your feedback! :D

1. What is your gender and age? 22, F

2. Where did you find out about Tailor Tales? - I actually first knew of this project back on lemma forums. When I found it here on itch, I could not believe they were the same project :D. The game has come a long way, hasn't it !

3. Is the art style appealing to you, or did it take some convincing?  - I really like the art style and the whole slice-of -life atmosphere it conjures. The backgrounds are simple yet look perfect with the character designs.

4. Which (available) character is your favourite?  -  Dimitri, he's just such a sweetheart.

5. What’s your favourite scene?  -  Oh man, I would go with the opera and dinner moment  with Angela putting her' parents will meet  the fiancee' plan in action. It was hilarious.
6. What’s your favourite CG?  - The one with Dimitri and the tabby cat <3.

7. Which character would you like to be available next?  - Caine  or Aiden ! Judging from the descriptions their interactions with the MC must be hella fun to read, lol.

8. How many fierce points and how many kind points did you get at the end of each route?  -  Can't remember the number, but with Dimitri  the majority were fierce points, while  with Neil mostly kind points with some fierce points. I took the fierce responses when there was teasing involved.

9. How much tailoring experience and gold did you end up having at the end? - Sorry! can't really remember the numbers.
10. Was it difficult getting gold to purchase the chapters, or was it easy? - It was easy. 
11. Was it difficult re-creating garments that were important clients?  - None at all.
I.e. the masquerade dress, Angela’s dress, or the opera dress.
12. Favourite aspect of the game?  - The fierce/kind response system is impressive, reminds me a bit of the renegade/paragon dialogue choices from Mass Effect. - I love the the writing. The characters have lovely personalities and the writing just clicks with them; MC included. 
13. What do you think of Joselina, the MC? - I  dig playing as her. She comes off as being both likable and relatable. 

Thank you for this lovely experience!

Developer

Thank you for your feedback!

Aha, so you know Tailor Tales from way back then, it has definitely changed a lot :) but it's for the best, I've got an actual working game people can play right now, and Neil's route will be finished in the next update. I could have never achieved something like this in the previous version.

It's funny you've got more fierce points on Dimitri - he's loads of fun to tease, isn't he? :D

Thank you for the compliment on the writing! Getting to write two different responses when it comes to the fierce/kind options is always pretty fun to do. Some choices can present a fierce/kind scene of up to 1k words! Of course, in-game you wouldn't be able to tell.

I hope you'll play the next update as well! Maybe you'll get a new favourite CG then, considering Dimitri is due for another CG.

The game is being very neatly developed , in spite of the major changes it went through. Oh, I will  definitely follow its  progress and try out the updates ! I did got the feeling that you've put a lot of thought and  love in the writing, so I'm really glad to see that you're also enjoy making it complex. The MC merciless teasing Dimitri and him actually liking is truly adorable; I admit it, I am weak, haha (:'> . Keep up the superb work !

(Edited 2 times)

1. What is your gender and age?

I'm 21 years old, female.

2. Where did you find out about Tailor Tales?

I randomly stumbled upon it on itch.io.

3. Is the art style appealing to you, or did it take some convincing?

Absolutely. Some of the characters are quite stunning (James and Aiden). The only character i have a problem with looks-wise is Sam. His piercing looks like a huge mole on his brow, and it's really bothering me. Another thing that's really been bothering me is Dimitris pose - it looks so unnatural and weird - who would ever stand like that, like, always? Looks a bit hurtful, to be honest D: Although the rest of him is perfectly fine!

4. Which (available) character is your favourite?

Obviously it's hard to choose a character, since the only character we've had a chance to get to know is Neil. But i certainly like Neil's route - It even made me stay up til late at night because i just couldn't put the game away. Your writing is quite brilliant and i'm looking very much forward to the full game!

5. What’s your favourite scene?

I quite like most scenes in Neils route, except for the "You tricked me" part, because quite frankly it was way to obvious he was trying to ask her out on a date and surprise her. 

6. What’s your favourite CG?

I'm gonna have to skip this one, because i have no idea xD

7. Which character would you like to be available next?

James or Aiden!

8. How many fierce points and how many kind points did you get at the end of each route?

I got mostly fierce points since the options were closer to how i'd react myself, although i wish there was a way to save in the middle of scenes, so i wouldn't have to start the scene all over again, if i wasn't satisfied with the outcome. 

On that note - why in the world is the intro scene non-skipable? I had to watch the intro 5 times before even getting to play the game, because the start up was a bit buggy!

9. How much tailoring experience and gold did you end up having at the end?

I honestly can't remember, although since the minigame is quite repetitive, i'd rather getting coins was even faster.

10. Was it difficult getting gold to purchase the chapters, or was it easy?

It wasn't that bad. I mean, it wasn't difficult, atleast not in the beginning. Then i bought different clothing parts to create cool outfits, but boy do i wish i hadn't done that. It became practically impossible to tell which colors and parts was chosen, and it took ages before i could continue with the story (which really was the only part i was interested in towards the end)

11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela’s dress, or the opera dress.

No, not a all, but i had to go back and forth between the client picture and the shop to get the right parts - that was quite annoying. I wish you could save the picture in-game like a sticky or just click on the parts you need on the picture, and it'd take you to the shop. That'd make things a lot easier.

12. Favourite aspect of the game?

Obviously the visual novel part. The story is very interesting and the minigame was fun in the beginning, but then the minigame became something you had to deal with (annoyingly) before you could continue with the story. 

I wish you could choose designs yourself. I understand it'd be a drag to fit it with CGs, but i thought the dress for the masquerade was something you had to make yourself, so i went out of my way to earn extra money, get cool parts and make something i was quite happy with. And then it was all for nothing and i was stuck with a ton of things that made the game a 100 times harder.

It just feels like the minigame is there for no apparent reason, but i assume that's simply because the game is still in it's early stages?

13. What do you think of Joselina, the MC?

I really like her - especially the fierce side. She reminds me of myself sometime meaning that she's relateable, and that's always a positive trait. 

All-in-all, i don't have many complaints. I've got a collection for all (or most) upcoming otome games, but this game made a special collection i've got, for the games i look forward to the most. As i've already said, i wouldn't mind even paying a bit for the full game. It's certainly worth it.


I feel like i've seen the name (Tailor Tales) before, although this was when i was into playing around with RPG maker way back in the days. Is there a connection, or do i just have a poor memory? :P

Developer

Thank you for your feedback!

You said the intro was buggy, please help me out by letting me know what happened! The intro is non-skippable because I want to force players to go through the tutorial and because you're only supposed to see the intro once anyways. Not 5 times. So please let me know what happened, if you crashed, at what point it crashed, if it told you an error etc.

The client matching game is permanent and not going away anytime soon, it's pretty much finalized, but thank you for your opinion anyway :) you get more money the more experience you have though, so eventually you should be getting lots of money for chapters simply by completing a couple of clients.

If any of the clothing items were impossible to create because you couldn't see what colour they were (like the sparkles pattern), please tell me, because I can exclude them from being generated.

> Obviously it's hard to choose a character, since the only character we've had a chance to get to know is Neil.
But Dimitri is available too :o you can switch characters by clicking the Character icon in the menu, then selecting Dimitri and read his story.

Tailor Tales started way back in 2009, and this is the third reboot in RPG Maker MV, so no, your mind isn't playing tricks on you ;)

You'll probably be happy to know I intend to release a (paid) version of Tailor Tales, which removes all restrictions so you don't need to earn gold to read the chapters, you can read them all in one go. Also all the clothing parts are available to you. This version is mostly for the people that want to support me into making this game.

"You said the intro was buggy, please help me out by letting me know what happened!"

Well, everytime i got to the point where i could change the appearance of the MC, the game simply crashed if i changed anything on her. The game only seemed to work as intended when i force-played the game through the terminal on my mac.

"The client matching game is permanent and ..."

Well, the sparkles certainly was horrible to match. But any pattern except for the stripes is hard when you own practically all colors, because many of them seem so alike. Ex. if a dress is skin-colored and its pattern is another (very similar) skin-colored tone, it's pretty hard to figure out which ones to choose. But i'm not telling you to remove the minigame. I don't mind the money system, if the minigame doesn't get too hard to get through. :/

"But Dimitri is available too"

Yes, but Dimitri only has 6 chapters... D; Not nearly as much as Neil. You've met Dimitri, but you barely know him, while as a reader you've already been through a lot with Neil. There's simply not enough content on Dimitri for me to even consider him being my favorite. :x

Developer

Ah you're playing Mac, yeah, you're going to run into buggy things because the game needs permission to over-write files (which is what happens when you create your character), and Mac seems to be very averse to that. I'm glad you found a solution to it though. Do you think you can write out the steps you've done to get the game to work so I can let other Mac users know?

I'll give you a tip with matching; colours are grouped. You don't need to match the exact colour, as long as it's in the same group. So all yellows, reds, oranges, blues, greens etc. are all grouped and will work. So it doesn't matter if it's a light yellow colour or a dark yellow colour that you pick, both should work :) This should make things easier.

Instead of just starting the game, you can right-click on the file and choose "Open Package". Then you locate a directory called "MacOS" with a unix exec file inside, with the same name as the game. Open that with the terminal and the game should work fine : o

1--Female, 18

2--Youtube, MeliZbeauty (saw you there, too)

3--The art style is fairly appealing, though I wish the lines on the throat were less pronounced and did not actually attach to the collarbone but alluded to doing so instead.

4--Dimitri is probably my favorite, by a slim margin. Neil had some pretty hilarious moments.

5--Second scene with Dimitri, in the store first chapter when he finally cleans his glasses. I can understand all of the embarrassment, and it had me rolling in laughter.

6--The CG where the MC takes a picture with herself and Neil and his face is utterly un-photogenic. Again, laughter. I like laughs.

7--James, I think. Or maybe Sam. Toss-up, there.

8--
--Dimitri: 2 fierce, 7 kind
--Neil: 3 fierce, 30 kind

9--Around 28000 gold and 10600 experience.

10--It was pretty easy to acquire gold, though it did get a bit tedious at times. By that I'm referring more to when I switched routes and the gold required did not re-calibrate to fit the route as expected. But it was okay mostly because of the experience-gold bonus.

11--Not really. I think I had a small problem with Angela's gold dress, finding the right color of the splash pattern or something. But I deemed that more a "me" problem than a program issue.

12--Story-time. I'm in big favor of plot-driven games, but the dress-up thing is okay. Would like to see ties added. And blazers. Blazers are probably my favorite article of clothing ever.

13--I found Joselina pretty relatable. She was fairly sure of herself, wasn't jumping to conclusions all of the time, was rational about most things, and was overall not an airhead of an MC nor was she a jerk of a character. So, I liked her pretty well.

Other--
My biggest complaint is probably the grammar and continuity errors (which, since it's in beta, can be forgiven, and also because that is a lot of text boxes). There's one moment, for an easy example, in Neil's last available chapter at dinner where MC puts her elbows on the table and leans on them...and then puts them on the table and then rests her chin on them. I did not read nor imagine a time when she would have put her elbows down between there, so she had some alien four-arms happening there for a moment. There are a few moments where a sentence seemed to have been thought of, cut off, and then ended with a similar but clearly separate train of thought (primarily Neil's route). Then various other small things, like a train of thought in the MC that didn't seem to correlate correctly to what was happening (Neil, last available chapter; MC said something about his flirting, and his response was essentially "well there better not be any complaints when I do it again" and she thought "kissing again?" though a few thought-boxes later and she was back on the flirting instead. If they were even just flipped around so that she said the comment about flirting again first then I could more easily follow the train of thought), or where a tense would be off, or there was a comma that shouldn't be there and broke the flow, etc. Most of the time it was just these smaller things, but I think you're more than capable of polishing them up at some point.

Developer

Thank you for your feedback! You're right about the continuity error - that's exactly where the route split and I wrote it like a year later, haha. I changed around a few sentences and fixed it :)

I'm definitely in need of a beta reader whose native language is English, since several people have said the grammar is off here and there.

Ah, I see, that makes sense. Writing breaks--they'll get you. Like the boogeyman. Glad you fixed it though!

If you aren't sick of me and would be open to it, I would be happy to be one of the beta readers. I'm a big reader/writer, and I also work with a small (tiny but functioning really)  publishing company as one of the editors, so I'm not exactly unfamiliar with the craft. Or, you know,  pick someone you actually know because maybe this is just really weird :p

(Edited 1 time)

Hello, I first want to say that  this game is awesome, and I can't wait for the full release. The option of custom characters and outfits is truly something different. I'll keep my answers short and simple, must be tiring to read the full essays I've seen.

1. What is your gender and age?

I'm a female, and I'm currently fifteen years old.

2. Where did you find out about Tailor Tales?

I was just casually scolling through itch, and found the preview for it interesting.

3. Is the art style appealing to you, or did it take some convincing?

The art style is pretty cool, though in dating sims I don't usually look at art style.


4. Which (available) character is your favourite?

My favorite character is Neil, his story was a Joy to play through.


5. What's your favourite scene?

My favorite scene was the scene at the ball, the twist really caught me off guard.


6. What's your favourite CG?

My favorite CG is the one in te coffee shop, where Neil is trying ti avoid talking to the main character.


7. Which character would you like to be available next?

Any is fine really, all the characters are appealing to me.


8. How many fierce points and how many kind points did you get at the end of each route?

I don't really remember, I've gotten a new computer and have lost it, I'm pretty sure I had way more fierce points than kind points.

9. How much tailoring experience and gold did you end up having at the end?

As I said from before, I've lost all my progress, so I don't exactly remember.

10. Was it difficult getting gold to purchase the chapters, or was it easy?

It was easy enough, but the repetitive garmets you had to make to get them was kind of boring and difficult to want to keep doing when I needed gold.


11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela's dress, or the opera dress.

Yes it was. Finding the exact clothes and patterns was extremely difficult, I had to go through many purchaches before finding the right one.


12. Favourite aspect of the game?

The feature that let's the player create it's own customized character, and the choice of not always being nice.


13. What do you think of Joselina, the MC?

I love her. The fact that she isn't as all cutsie and girly as characters in most dating sims is what made me like her so much. She can be fierce when she wants, and understanding also. 

Hi there! I've just finished Neil's route and I'm here to give you my feedback. :)

1. What is your gender and age?

 I'm 25 years old and female.

2. Where did you find out about Tailor Tales?

I was looking the visual novel games on itch.io and I found it ^^

3. Is the art style appealing to you, or did it take some convincing?

The art style is rather appealing :) I just thought that the background were a little simple, but it didn't bother me.

4. Which (available) character is your favourite?

I've only played Neil's route, but I think that even if I play Dimitri's route, I would still love Nail's more ^^ 

5. What’s your favourite scene?

I must say that I really loved the steamy scene with Neil, especially the first one ^^

6. What’s your favourite CG?

The one on the counter on Neil's route ;)

7. Which character would you like to be available next?

I can't wait to play Caine's route! But I will certainly play all of the route ^^ 

8. How many fierce points and how many kind points did you get at the end of each route?

I didn't note that, but it was about 30 fierce point and 5 kind points on Neil's ( I loved the way that the two character were arguing with each others )

9. How much tailoring experience and gold did you end up having at the end?

I had 110 gold and 3750 tailoring experience.

10. Was it difficult getting gold to purchase the chapters, or was it easy?

I would say that it was just okay. I had a few times when I was " ho no, I have to make a little gold for the next chapter " but it only took a few minutes to make so it wasn't frustrating.

11. Was it difficult re-creating garments that were important clients? 
I.e. the masquerade dress, Angela’s dress, or the opera dress.

It was a little difficult to see exactly what the pattern was but it wasn't too difficult, it was just taking a little more time than the other items.

12. Favourite aspect of the game?

It's a difficult question, but I really like how the relation between the MC and Neil grows, so I would say the relationship between the characters.

13. What do you think of Joselina, the MC?

I really liked her! Her reactions ( at least on Neil's route) were genuine. I really liked that we could personalize her appearance too.