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Animal Express

A topic by MagmaTurtle created Aug 04, 2017 Views: 489 Replies: 3
Viewing posts 1 to 4
(1 edit)

UPDATE 3:

Oh my, the codebase is a mess, but I'm getting stuff done wich is all that matter and it work just fine ;)

What's new:

  • You can now enter the train and ride away with it
  •  New carts behind the train
  • the railway scales to infinity



HELLO!

Introduction:

For some reason I got really excited to work with fake 3d in a pure 2d world,
here's a gif of a test I did:


Pretty cool huh! ( Dinosaur and deer is from the voxel editor I'm using MagicaVoxel, I don't intend to use them)

Okay, so I need an idea... hmm, let me just make random models and see what idea's will spark after...
I have a Train, Deer, Dinasour, Tree, Flower and a Pig...
The train looks pretty cool...
Animal Express!

Gameplay:
Right now the basic idea is to capture animals in the wild,
bring them back to the train, then go somewhere.

yeah, it's not a complete idea yet, but it's a start...
Let's see what it evolves into!

Here is a gif of the current state:

(1 edit)

Update:

You can now run around with your player, i just added some lerp to the camera and it feels pretty nice :)


Someone else trying their go at that fake 3D voxel layer stacking thing? A person after my own heart! For reals though, this is looking pretty sweet, who don't like animals and trains?

I feel like the tiny resolution helps to mask the "fakeness" of the 3D, so that's pretty neat

wow, that snowman game looks really neat!

I'll try it later when i have time.

I was a bit worried the resolution would make it impossible to see anything, but it seems to be working out ok. I tried 128x128 and it's probably my favorit way to have it.