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Subsist Baddies, let it rain shells

A topic by Tadgames created Mar 24, 2021 Views: 764 Replies: 4
Viewing posts 1 to 5
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The next game I plan on releasing is called Subsist Baddies, its' a 10 wave platformer survival shooter.

I made it rather quickly and thought I would be done with it fast, but various browser compatibility issues were brought to my attention,
and I've been working on that and also on a way to streamline the loading of a sprite sheet. With those aspects generally complete now, I feel ready to release it and to start releasing other games I've been sitting on. 

This is what the game is like so far:



The player has limited bullets and has to keep collecting bullets which only spawn in certain places each level,
it's possible to collect more than enough bullets and possible to run out if you don't pay attention,
between each wave 1-3 points are awarded for upgrades of speed power or stamina.
The one thing I want to add now is shell casings, such that the level fills up with shells,
then I'll add the sounds and it will be ready. 

Any thoughts and ideas would be greatly appreciated.

I went ahead and did the shells quickly in about an hour or so this morning, since I basically had a system in place already in another game, it wasn't hard to do.
  Let it rain shells :)



They are SceneryObjects that when they hit the ground I bounce them randomly one time then draw it into the display taking it out of a movement array.
The way that bullets, pellets, and now shells are handled is that they cycle through 150 pre-made projectiles, so only 450 total projectiles ever exist.
Next up is sound, then it'll basically be ready. I've been working on a couple scores I'd like to use.

Working on sounds on songs still, and testing out game play and difficulty. Also still working on the shell casings a bit and a few other little things.



I've got the shells falling differently.  When not moving they will fall straight down, when moving through the air they will then go forward a bit.
At the end of the game fireworks will go off and the game shows the tally of how many of each baddie was beaten.


Hopefully all the polish and little updates will get done this week, I'm also working on the documentation for the code library behind this game,
that has taken the most time, but is almost ready now, hopefully in the next week or so this game will be released.