Seriously enjoyed this game, and here's the first part! It was a joy to play and very, very smooth, not to mention the fluid art style. My only gripe in this first part is that it wasn't immediately evident what I was supposed to do once I confronted the aunt. I had read that the 'things' were vulnerable to fire, but as the pointer indicated I could still interact with the doorway, my first thought wasn't to grab the candelabra. Ran into the same issue with the coat rack and the stairs appearing as a viable option. I wouldn't necessarily suggest being more explicit with the directions on what to do (I like games that show players what to do rather than tell them). But I would suggest adding a few more seconds to think and evaluate the environment before the aunt eats your face as a delightful mid-afternoon snack :)
Thanks again for Cursed Roots, I've very much enjoyed it so far! I'll post my second part soon!