some things that I would love to see are landing crafts and better water. possibly bring boats back and add them for all the categories (WW2, medieval etc.)
PS gun AI dont attack until they are very close even on attack range 4X
I think only siege units should be able to destroy walls. And melee units should be able to climb ladders so they do not destroy a whole wall to kill a archer. It is really anoying when you make a army to attack a castle and all of your units die because they try to kill units on walls. Melee units should be able to destroy gates and focus on them more.
God I wish I lived in America or England the turkish currency is so low that with one dollar you can buy 5 bottles of water in turkey so if something is 4 dollars in turkey its 16 liras (turkish currency) but anyways I hope you that you will be very succesful old friend
ps: I will still try to give you new ideas as far as I can try (from people that can have the game)
your ideaman
yusufcuk6
JNI, as what I've observed from the game's units, they're.. dumb for instance, they just follow an enemy in a certain location and shoot at it. I'd suggest you the following (please read every sentence so you would understand):
First: Sensitivity
The units are so sensitive when it comes to enemies, example: An enemy is inside an area where no one can possibly see (in the point of view of the units) then the units are destroying the building without even sensing the enemy; the units should only kill enemies only when they see or hear them shooting. And another thing, the units are insensitive, example: I shot an enemy while another enemy is facing it then the ally of the killed enemy is still standing still not even panicking or making an alarm to give alert to his fellow soldiers. And lastly, they're insensitive even they're getting shot or their post is getting shot.
Second: Clearing the Path before Shooting
When a ranged unit is placed inside a building and an enemy is outside of it, make it look for a clear path to shoot at the enemy not just shooting the interior of the building then destroys it just to kill the enemy. Or make the ranged enemy go inside the building to kill the unit.
Third: Taking Cover and Protecting Themselves
Ranged units aren't taking cover; they're out in the field while in a gunfight but there are lots of covering places around them but they aren't taking cover specially when they're in a forest. And if they "think" that there is only one enemy alive (they only think that it is true) and they are many, they can go to the field because they would think they're safe.
Fourth: Being Concerned with Their Fellow Teammates
They're too insensitive to their teammates, they don't care whether their teammates are dead or not and like the Second one, they don't care what they hit like the obstacle, and sometimes they kill their own teammates because they're in front you should make them avoid shooting through allies and obstacles except when they have low accuracy. And please make them heal their teammates when they have medkits or first aid kits.
My suggestions are only here and it is not for me, it is for your game and for your players. I hope you understand everything I said. Thank you
Hey Wrenchzzz,
I do agree with most of the things you suggested.
The thing I'm waiting for is the next engine version, which is planned to be released in april. There will be some changes to navmesh navigation and other things that will hopefully give the developers a bit more control about what will happen. I that new system doesn't work, I will write my own solution, but for now, implementing some of those behaviours would just kill the engine, because raycasts at runtime are quite expensive.
Just imagine every unit has to "shoot" a ray at their target to make sure that nothing is between the unit and it's target. I would end up having like 50 to 100 raycast (worst case 100 in one frame). However there will be changes to raycast in the next engine version, too, so that the AI can be improved.
Next update will be all about vehicles and air vehicles, but after that, the new engine version should be stable and I can start working on the AI behaviour.
hey remember me? you probably don't, but I had a ton of ideas for AW2 that you put in. and im back for another round of ideas!
1. units really need to be able to shoot while parachuting and going down the rope because sometimes they get massacred before they touch the ground.
2. motorcycles and motorcycles with side cars would be cool. jeeps as well.
3.battleships and maybe even submarines.
4.more types of artillery. such as World War mortars, regular artillery guns, and maybe anti-tank guns.
5.animals like cows,chickens,goats,basically any kind of farm animals.
6. attack choppers,attack planes.
7. an option for the planes to drop bombs instead of people,or maybe be able to do both.
8. AA guns such as FLAK 88s,Bofors, Wirbelwinds, those kinda things.
9.crates with ammo and crates with health.people always seem to run out of ammo real quick. maybe even allow planes to drop the crates.
10. more rocket launchers such as the Stinger to take down air units and a Panzerschreck to destroy tanks.
that's all for now. hope you add some of them :D