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Day 2 feedback

A topic by Noempsie created Jul 18, 2017 Views: 381 Replies: 2
Viewing posts 1 to 3

Day one was all about learning the game mechanics. I started developing my workshop now. Lots of grinding and time sinks, but I like that :).

I like that nothing seems impossible, prices are reasonable, trips to the ruins feel rewarding, Combat isn't the best, but I don't think combat is the focal point of the game, so its adequate.

The Ruins are awesome. Don't know how many in-game days i wasted recharging stamina just so I can go back to the ruins and dig tunnels:)

2 bugs/issues i picked up on my second day:

- When i entered the abandoned ruins for the first time the game would crash, either as soon as I entered, or when I start my first scan. After i entered the ruins, game crashed, restarted game, entered ruins, game crashed, etc...This happen 4 or 5 times. Then I managed to enter the ruins, run a scan, and everything was fine after that, never crashed again.

-Some of the trees/rocks/plants cannot be targeted, i.e. the health bars don't show, and I can't interact with them.


Suggestion:

-Some sort of lock on system for the combat. I don't expect the combat to really be made easier, as it is quite easy already, but some sword swings send me past my target....just a bit annoying. Not so much a problem with the game, just my prefrence.

Thanks

Keep up the good work.

Developer

If you crash again, can you send the crash log (output.txt) found in the game folder to us at admin@pathea.net? Thanks!

Will do.