Create cool 2D games with a free game editor! · By Cosmo Myzrail Gorynych
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I tried to use emitter.paused to pause the emitter but it never worked. I think there is a bug in that. Right now, I am using renderable to stop showing the particle effect (which is not optimal)
There is a mistake in the documentation. It is actually not a parameter but two methods: emitter.pause() and emitter.resume()