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This Thread is no longer active! Will get back with a new one soon! Thank you all.

A topic by Indie Horror Games created Feb 23, 2021 Views: 17,476 Replies: 643
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(23 edits) (+18)

Updated: (OCTOBER update) 

Hello fellow gamers & developers, you can call me Zaki or Zack (Zakaria Ghorfati):

I am here to review your game and test it for you, giving feedbacks and some ideas for improvements. I will be also posting a Gameplay Walkthrough video on my YouTube channel that has 836 people on it, and a total of 226K+ views.

My main focus will be on testing your game and giving constructive feedbacks & yes, this is all for FREE. I am here in order to help the developers of the lovely community of itch.io and make an impact on the gaming world!

I have also been doing TOP Best games after I play them each month. NOW, I have been checking and reviewing hundreds of games EVERY SINGLE DAY in order to give a chance for indie games and developers to be spotted and give them some support and motviation to keep going.

TOP Best Games on Itch.io Playlist: https://youtube.com/playlist?list=PL914npcrbabNoEZeq9ecixu2G5iVo_J7X

This all could have not lasted for this long without your support! So thank you so much! The more of you subscribing and joining my YouTube channel, the more I am motivated and supported to keep doing this. You do not have to join the channel at all, as long as some of you are supporting from the goodness of their hearts, that is good enough for me.

My channel: https://www.youtube.com/channel/UC8Z9-_GwSNlIDBSGQYcnpPQ



Although I would love to playtest and include every game on the channel, there are limits to that and here are the reasons below;

IMPORTANT NOTE:  We had to refuse some games here and these are the reasons:

1- Games include registering.

2- Online games. (The servers takes ages to run, which they do not anyways when only me is on the server to play it)

3- Games that force you to buy it before you playtest it.

4- Mobile games. (I do not have what it takes to record on Android/Mobile games)

5- Games that include viruses or malwares or files that try to change the logs of my PC files.

6- Games that include a lot of nudity or sexuality themes.

7- Games with huge amount of color saturation or falshing images.

(2 edits) (+1)

This is awesommee!!

Just made a little update for my first ever game!!

A review of it would make me very happy no matter the rating!!

Check the game's description for more info!!

https://mr-epicco123.itch.io/infinix

btw i subbed xd

(+1)

I will play your game tonight... will upload your gameplay video and inside of it the review soon :) thanks for the sub

Tysmm! Btw its only a simple game dont expect to make a long vid about this! XD

(+1)

Do you have discord? I need to fix something on the game and inform you if its done.


Yes, I do have a Discord:  ZakariaGhorfati#3893

I already made a video for your game and there is much of the review inside the video itself but this might help as well:

- If you go to minute 4:22 in the video you will find that those fragments after the astroids being destroyed takes a long time to disapear and it can be distracting.

- In minute 6:42 you will find that I already destroyed the big ship boss but he attacked me anyways... his health bar was already gone... that is not fair :)

- You should make some kind of checkpoint system and I want to know how does the score is being counted? I have many other ideas and questions to help out with the game... you will find other ideas I gave you espacially at the end of the game. And thank you for the sub ;)

Deleted 3 years ago
(+1)

Hey wow!! Thank youuu sooo much!!!

The boss will finish his last attack before leaving.. I might change it in the future!

Also, the fragments of the meteor can really be distracting xd and I really planned it to be like that xd

but maybe im gonna make it much fewer soon..

Again, thanks for the video!! 

I added you on discord!!

btw the score is just how long you survive xd

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Hi this is an awesome thing you are doing would you like to check out my game https://ellis-james-game-studios.itch.io/gravity-swap? Thanks in advance. Also i subbed to your channel!

Hi Ellis, sure I will check your game tomorrow and will post it the next day in my Youtube channel... you will hear from me soon once i am done and thanks for the sub ♥ 

Thanks are you able to link vid on game page?

Sure thing... tomorrow I will post it here and in your game page too, I already played your game and I have some ideas to share it too

Thanks

Here below you will find the video attached, I made my review with the full gameplay there but also I got some other words to say here:

- First of all, I love the entire style of the game... and having a checkpoint system is lovely, you made that by not repeating the entire game when we die, so thank you for that... I like the idea of levels with certain colours and got another idea for that you will find it below too.

-  There is some delay when you press anything, if you go to minute 00:40 in the video you will see that I pressed Credits and it clearly made some delay to get isnide (Same thing was happening each time I die in the game and I was pressing Retry).

- In minute 00:44 you will notice that there is an issue with the full Display resolution (1366 x 768).

- In minute 05:52 you will notice that the hitbox for the spikes is a liiiitle bit larger cause there are times I do not even touch the spikes and I just die (in the video you will notice that a lot... I think I did not touch them XD).

- In minute 07:13 there is an easy way to finish that level, I want you to review that if you have done that level on purpose or not ;) 

- In minute 08:50 I really liked that idea of having too options to go through, you should really include that more in the future if you are making more levels.

- In 11:20 watch from there and you will see something strange, at first I thought there is fall damage... but I think that there is a bug there, cause I keep dying hitting the platform in time and in other times I dont die, which makes no sense at all (it happened again clearly at 12:18 and again at 12:38).

- At 12:27 minute I hit the platform of the spikes by the side and I died doing that so take a look on that too plz.

- I loved the idea of White part levels and then Blue part levels... maybe in the future when you add new levels make each 5 levels with a colour... You already have 5 in white and 5 in blue.

- There should be an option to retry the level without the need to use mouse, hitting a key should make us retry the level too.

- Adding a score system and the level number up in the screen might make the game better.

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Thanks for doing this for us!  :)

Could you check out Cat-Powered UFO?

https://thesneak.itch.io/cat-powered-ufo

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Sure sir, I would love to help and my Youtube channel needs more subs anyways ;) once I check your game I will replay here again ♥ by the look of it, your game looks fun and interesting to play 

Show post...

Hey,

regarding this review thing that sounds awesome! im always looking for people to try out "Survival of the Fittest" on my profile.

no pressure if your busy!

Here you will find the gameplay video with the review for your game... I played as long as I could, giving my review as well, I will write as well here and guide you with the video so you can take a closer visual look. I do need your support though, so subscribe to my YouTube channel here.



  • I like the fact there is a voice actor in the game and the starting music or soundtrack is great with the horror atmosphere, however it is a little bit loud, it can help if there is a sound and graphics settings in the future.
  • The food and thirst bars in the game are a cool idea but chicken coming from the sky and the random spawn of food and battle of waters are too much... adding animals where you can hunt them is much better to get food, maybe try to add real chickens walking around... and for water you can add rivers or ponds inside the forest.
  • As I was walking up the stairs, my character could not go up until I jump (see minute 03:02 and keep watching from there for this issue).
  • There is a problem with minute 03:12 where you can see that the tree is implemented inside the building.
  • Collecting those chickens is not accurate because you have to be in a specific angle to have them even if you are too close to them; it only becomes possible when it is 90 degrees.
  • Inventory is a little bit raw, you might want to work on that... it will be great if there is a way to eat food and drink water by pressing certain buttons... plus, when you eat or drink you will see a delay for the hunger and thirst bars to go up (see minute 05:14 and 06:36).
  • The game looks broken when you go closer to the fence of the building in minute 06:53, I went through the fence.
  • Collecting woods should have a mechanic like chopping trees down instead of having logs just spawn like that. Do not forget that there is no usage of the wood now and you should make that in the game.
  • The night camera looks like a good addition. However, you might want to make the night darker so you will have the best advantage of the night camera, because right now I can see without using the camera. (By the way, when you look to the ground the camera becomes all black but you can still see some lights on the ground... see minute 07:58 for an example of that).
  • The night and day cycle is a great idea but there is a clear cut between them (see minute 08:56) there should be a decreasing in the dark shades so there will be a smooth shift.
  • The way the player holds the gun is strange (see in minute 10:59). And after that directly the trade room came suddenly and there I died, I was super confused how it happened here.
  • At minute 11:35 I started talking about the texture of the buildings; from one side it is too dark.
  • You should really take a look to the edge of your game XD (start watching from 12:55).
  • In minute 13:33 there is an example about the character gets stuck when I first start the game.
  • When you buy anything in the game it stays there even if you start over again (see minute 15:16).
  • The first enemy I saw had a level over his head at it does look like it is unfinished work (see minute 15:34). Plus, there is no fire or bullets when you shoot using the gun, I only hear the sound of it. After that you should really take care of that trade room thing you implemented in the game because it keeps coming up and it does annoy the entire experience... and the game does not pause like that, they keep chasing you and I can shoot them even if I can not see anything. Here you can also see that the combat system is broken. The game should include a crafting system, a collecting resource system, a main story with some objectives in the game like building a house and looking for food and water as a starter... I do have many other ideas, so do let me know if you guys need help.

Here you will find the video and also I will give you  my review too... I would really need your support so if you can, subscribe to the channel.


- First of all, I played your game for almost 2 hours but because the game load in a window at the start, when I changed it to fullscreen the rest of the recording got corrupted, plus changing between the two (window - fullscreen) corrupts the video, you will notice that around 08:58.

- The game is lovely, I like the style of it, the funny NPCs as well when you react with them... I truly admire your work here ♥

- There was a glitch at the arriving point inside the ship when you go all the way up you will be stuck behind that half cricle thing and I could even go beyong the ship borders to the dark sky (I could  not save the file to show you that, it got corrupted).

Now, I will be in the future playing the entire game again  and give my full review and record as well a full gameplay in one video... I will do my best to do that soon.

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You may want to give a try to our game Chuhou Joutai.

Sure I will give it a try and give you my thoughts about the game... once I am ready I will post it here

Here you will find the entire gameplay video with some review and ideas inside the video itself... I would love your support to me too, so it would be great if you subscribe to my YouTube channel.



You should know I only played the demo here.

  • I talked at the start of the video about the problem coming with the window loading when starting the game and that it does corrupt the video. (So I did not record it from the beginning but I explained it)
  • There was a black screen happening around the minute 02:46 (It might be my recording though, not sure).
  • You will notice in the video that the starting of the game where there is loading screens talking about the story... Here, it is skipping too fast for me to read it, maybe slow it down in the future.
  • The game is not optimized to go full screen resolution. It does not support this (1366 x 768).
  • In the game there is no Keyboard setting, which to be honest with you; most gamers are using PC to play games, so you might want to add that in the future as an option.
  • The music and soundtracks are really good.
  • The story is perfectly good here, I truly liked it.
  • The graphics are good enough although there are some who seemed like unfinished, some examples from the video (for the background behind the characters mostly), in minute 04:36 and also starting from minute 07:30 and in minute 11:38 it looks like they are pictures from real life and being edited. Also the map in minute 05:36 is unclear.
  • The battle system is great and I can see that this game has potential.
  • Around minute 23:43 I wanted to activate a bomb but I did not how to use it on the keyboard, there is no clear way to show the control setting, it is a little confusing showing it with the Xbox controls.
  • The game shooting and movement slowed down around minute 26:18, you might want to check on that.
  • Around minute 30:25 I noticed when I went to one side using both characters at the same time, that both of them stood under each others. I think you should make a limit to moving to one side when we play with both characters at the same time.

That should be it and the video contains more review as well and I really enjoyed playing the game 

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Howdy ZakariaGhorfati! I worked har on my game Our Republic.

Here's the link: https://creeper-games.itch.io/our-republic

It's a historical city builder based on a soviet era, I would like it if you'd check it out. :)

You can check out my other games too, but this one is the best I made. :)

I am a Master 2 University student majoring in Civilization and Literature so History is my thing, I  do have other games to play so your turn will take time... I will post it here once I am done

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Oh, nice. :)

I guess I'm gonna be patient, thank you. 

Have fun playing other games!

Hey comrade, here you will find the entire gameplay video for your game with some ideas and my review inside of it... with my review written here as well, plus some ideas I have them. I do need support though, so subscribe to my YouTube channel. I recommend watching the entire video for your game, this way you can follow my written review easily and effectively.



  • Around minute 03:39 the movement of the camera is so slow, better to increase the default base speed.
  • I tested the limit of zooming in, and it seems you go through the ground which is annoying, it is better to have a limit of zooming in (see minute 04:02).
  • There is something that looks like towers in minute 04:15, I have no idea what is that and what does it do... maybe you should give an explanation about it in the game.
  • The cycle of day/night is so impressing and I truly love the sky texture that you made (see minute 04:22).
  • The rotation control for me is hard using the middle mouse button; I was expecting it to be E or Q.
  • There was a grammatical mistake in the Tutorial... go to minute 08:22 to see it.
  • There was no way to show how we should start the game and which building should be put first, I think you should include some kind of story or a purpose so the players can be guided a little bit.
  • The Power Plant is huge, maybe reconsider its size.
  • When you put a building next to the trees they disappear (see minute 11:14), which make no value for the trees and I have other ideas about this.
  • Just few seconds when I put down the Parliament building and it suddenly being caught on fire, there is no logic in that (see minute 11:21 for that)... So I have an idea for what causes the fire: make some kind of world events and they should be so rare not to ruin the game experience (causes like: people not happy so they will make crimes and cause fire, a meteor falling down, enemies attacking buildings, storms and lightning, shortage in power or electricity... but all of these events should be rare to happen so the players can actually build buildings).
  • Zooming into the buildings is annoying too cause you can go inside of it and this should have a limit for (see minute 11:33).
  • You should include some hints in the game when the player put down any building, these hints should be making the relationship between compatible buildings... for example: when players put a building that requires energy or electric power, there should be a hint saying that you need a power plant to power the building. Another thing is you should give an overview for each building like some kind of information so the players have an idea what a certain building does.
  • As I was exploring the map, I saw a plane (see minute 13:02) that is amazing but it should come up from a place, let us say another land where it includes a certain civilization or nation, this makes the game more interesting to play. Also, you should really limit the borders of the game.
  • The game needs a resource collecting system; like taking down tress for wood, mines for iron and gold and rocks... maybe a fuel pump too, food can be collected by hunting animals as well as an addition to the crops fields. Buildings should require resources to be built.
  • The money or currency system is kind of slow so I let my game play by itself in order to collect enough for building other buildings, but something strange happened I managed to record at minute 19:05 and this happened again at minute 22:28 (This might have been asteroids lol). And also at minute 19:14 the building was on fire and it was fixed then suddenly it was destroyed.
  • Maybe add a mini map and roads that be built in the game, rivers and maybe even some small ponds in the middle of the land.
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Hello comrade! This is really good information for government, will try to implement! xD


But seriously talking, it's really good feedback, thanks!

Would you mind playing my game called Fruity Collection?  It's a dual atmosphere game where in the first part you're collecting apples or ants and the second part you're suddenly in a maze collecting keys to escape.  There's also a bit of a story too.

If you're interested, you can find it at danielles-games.itch.io/fruity-collection

Soon I will be posting your video here, it is ready and there is lots I gotta say about your game (clearly the game needs more works :))

Here you will find my video with the review inside of it, I also wrote some words about your game and some ideas... I truly need support here, so subscribe to my YouTube channel.



  • First of all, the game should be in a full screen resolution.
  • Try to make a main menu for the game, especially at the start.
  • The story that the game starts with is interesting, you should put it inside the gameplay itself... and the background blue screen is not enough, if possible add some background hand drawn scenes according to the story.
  • The game start directly after the story but it does not give us any hint what to do, you should add that as well.
  • The ants in the first part of the game are larger than the apples which should be taken into considerations; the scale here plays a really big role.
  •  When the first part of the game is done, it cut directly but there was a black flash... you might want to take a look at it in minute 04:32. After that, the writing is so unclear; you can barely see what it is.
  • When the second part of the game starts you will hear a loud noise which is extremely bad to be honest (see minute 05:08).
  • For the second part of the game there is little to do, it almost seems broken, sometime I can not even take control of my character and find myself in a corner surrounded by ants.
  • Sometimes ants come from nowhere, from the walls as well (see minute 06:25 for that) plus you have put so many ants from the start of that maze... reduce the spawn rate here.
  • I gave more review in the video but I want to repeat here again saying: what is the relationship between the first part and the second one? If you want my ideas, maybe for this one you should make the first part as an overview of the maze itself where in the second part you are going to solve the same puzzles in first person shooter... keep in mind the story you first started with and try to include it in the game and focus on collecting fruits instead of keys.

In case you have difficulties developing the game or lack of ideas, just check with me and I might find enough time to help you out with your project here.

(+1)

Hello ZakariaGhorfati,

Thank you for the video and your thoughts and suggestions in regards to my game.  In response, first off, I'm not sure what you mean when you say it should be in a full screen resolution.  

Second, there is a main menu for the game, so I'm a little confused by that too.  

Third, I'm glad you like the story and I can understand why you said what you did.  

Fourth, I'm sorry you were confused about what to do in the first part of the game.  I'll have to add a prompt so people know what to do.  

Fifth, thank you for mentioning about the scale of the ants.  I can definately shrink them down. 

 Sixth, in regards to the black flash, that was purposelly done.  In regards to the writing, though, I'm sorry about that.  I was wondering how easy it would be to read.  I can always lighten the background, though. 

 Seventh, sorry about the loud noise.  I had been playing around with the volume, but apparently it's still too loud.  And, from what I'm understanding, the noises themselves aren't good?  If that's the case, it's fine.  I have something else I can replace it with.  

Eigth, apparently, I should add some kind of prompt to the second part as well.  I added a game information section, which you would find by pressing enter in the main menu, but it sounds like I should add something in the maze too.  WASD is how you move in the maze and  Z is the fps element.  As far as the ants, I can see how much longer I can have them wait to seek you out, after the spider is there, without it being too long.  Also, the ants and spider coming from nowhere and through the walls was intentional.

As far as the relationship between the first and second part, there isn't necessarilly any in the traditional sense.  Insects are there and you're collecting things, but that's about it.  This game is a dual atmosphere game with a bit of a "haunted" game vibe.  That's why it starts out one way, there's the black flash, there's suddenly someone talking to you, the game changes and you're suddenly in it.  

I do respect your style in making your own game Danielle's games... if there is updates or changes in the game in the future feel free to ask me to review it again or cover those changes in another video. Looking forward to see this game takes off, best of luck.

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Hello Zakaria,

Thank you for saying that.  I appreciate it.  Also, I wanted to let you know that I made some changes to the game.  I shrunk the size of the ants in the first part of the game and added a key prompt, I lightened the background so the text that was difficult to read is now easier to read, I changed the sound in the second part and also lengthened the Seek delay for the ants and spiders in the maze area as well as added a key prompt for that area.


Oh and, I'm not sure if you like maze games or not, but I just recently added one  to my itchio page.  You can find it at danielles-games.itch.io/icy-maze, if you're interested.

Hey there,

I did checked the updated version of Fruity Collection, did not notice that much changes but here is the video review for it anyways... there is a clear cut when the game switch from part 1 to part 2, the video will help you to spot it... plus there is a problem with part 2, it is not working.



I will soon check out Icy Maze, hope these reviews helps you updating your games and keep it up, I know sometimes critial reviews like this makes devs feel bad but without someone playtesting your game you would not know what to change, add or delete in your games, I am here to provide help.

(+1)

Hello Zakaria,

Thank you for the video.  If you hadn't made it, I wouldn't have known that there was an issue with the clicking dynamic in the first area where you have an option in the story.  After testing that out and playing around with it, I went and changed it so you need to push either the 1 or 2 button to continue the story as well as added prompts.  Sorry about the issue.  

Hey there Danielle,

I am actually really glad that this video helped out. And more glad that the issue has been solved easily. I will be checking on your Icy Maze game soon.

(+1)

Ok, thank you for letting me know.

Hey again!! So here is your video about Icy Maze, such a fun game, I really liked the entire puzzles inside the game, I have some points like usual to mention them here below, and in the video I had more to say about your game and my experience with real live thoughts are being captured there if you want to take a look ;)



  • The idea is really great; I can see that this game is so much better than the other one I played from your games.
  • In level 2 (You will see in the video) I noticed that the character or the box we are using, we can move it as we like but for the distance travelled and even if I just pressed the buttons so slightly (just a small tiny tap) we can’t control how low or short we can move the box... check the minimum distance a box can cover when moving.
  • I didn’t know that the enemies (Red boxes) can go through the walls of the maze! That is unfair L lol it is a very cool feature in the game and I like that you made variation in their movements and even speed.
  • In every level there is a straight line visible only from one side. That line is in the middle of the maze from up to down! It does not affect the gameplay or anything (I can send you screenshots if you want to see)

At the end of the video I gave you some ideas to prove the game, hope this kind of feedbacks is going to help you in the future.

(1 edit) (+1)

Hi Zakaria,

Thank you for the video and I'm glad you had fun playing my game.  The game started out as one level, using Godot tutorials on how to make a maze level, and I went and expanded on it.

I apologize for the line that was showing up in several of the levels.  It was there because there's more than one piece to the level floor.  I went and extended the width of the first map floor section for the levels that needed it, though, and now that's fixed.  Also, the enemy in level 2 that wasn't moving, wasn't supposed to be like that.  I didn't even realize that, though, until your video, so thank you for that.   I went and fixed it, though.  Sorry about that.  

Yes, I did had playing this one! And no need to apologize for anything, games are intended to have issues and I am so glad that I can be one of the reason for you to be able to fix them!

As always, if you have anything in the future, just let me know! I am here.

Hello ZakariaGhorfati,

I have a horror demo I'd like you to play, if you're interested.  It's called Of Shifting Images and you can find it at danielles-games.itch.io/of-shifting-images




https://argondevilguiderods.itch.io/gag

If you want a key for this just holla :) great thread. good luck.



The RGB lights hurts my eyes, so I gotta turn this down... The green and red lights used in the game are too much, instead I can try another game if you have sir

yeah its extremely bright, only other thing i really have is this:

https://argondevilguiderods.itch.io/proftc2021

its really simple, im kinda shy about it lol

(+1)

I did have played your game little bit, and could not record it (it is on browser not downloadable) most important thing is you are using too much bright colours, noticed that in both of your games... I can't judge your style but I am being so honest with you, as a Gamer I would not play games that have a risk on my eyes (Green and Red are too bright in your games)... overall, I liked the style of the second game, you can actually make it better (just plz... no bright colours XD)

fair point, im mad for the color saturation. its a bad habit.

thanks for taking the time to play :)

(+1)

Hi, are you into visual novel? We made an immersive one here! ^^

DOWNLOAD : Memories of East Coast

Page: roomahgaming.itch.io/moec

(+1)

Yes, why not :) It will take some time though, I am making each gameplay video per day, once your turn is here I will inform you 

(+1)

Awesome! Take your time ^^

Hey there! Without a doubt, this game is so amazing, well done here ♥ I truly admire the entire story, I only faced little few issues but overall I am rating this game 5/5... You have delivered an amazing well done.



So I decided to help out here since your game made me really enjoy recording your gameplay... Here you will find the entire demo gameplay video with my thoughts, opinions, and reviews. All I am asking is a little bit of support, so subscribe to my YouTube channel.

Here is what I am going to do: I am going to run an ad campaign... Your game will be in my YouTube channel as a start (only 305 subscribers now but with 7K+ Minutes watch time and 3.8K+ Views this last month... and a total of 52K+ views on the channel) The most important is a Facebook ads for your game... First, a gamers group with over 126K+ members...Second, an English study group with 50K member (They might want to read a novel in this fun way for their projects)... Plus, another local gamers group with 58K+ members... Aaand another gamers group with 30K+ gamers inside... And finally, a bookworm group with 17K+ readers... this should help you out a little bit.

Now, I will give you my small critics and my review about your game:

  • I recorded your game in two sessions, in the start of the video you will notice that the volume of music does not change no matter what I did… in the second session of the recording (it starts at minute 25:18) the volume finally works and it is able to go down.
  • I loved the fun interaction with the narrator in the game, it is amazing!!
  • The music and soundtracks are picked with great carful, I am so satisfied with the entire sound design, and even the sound effects are brilliant.
  • The art style is very pretty.
  • There was a moment where I truly got a jump scare (it was when there was the first sound effect for the crashing car) well done in making that (Start to watch from minute 45:18 if you want to see my reaction) I loved that and enjoyed the horror you gave me for that moment ;)
  • Overall, this game is pretty and I had strong emotions during certain parts, plus I like the lovely fun atmosphere that Lisa as a character is making with Sam… You might want to add some images of characters in the future if you still work on the game; this will give even huge impact on the players and will make them relate to Lisa and Sam more. 
(+1)

Hey! Thank you for trying our game and thank you so much for the review! We had fun watching your video on youtube and we have subbed to you!

About the ad campaign, we should talk in private for the charge and stuffs; do email us at roomahgaming@gmail.com 

We appreciate for all the points shared with us. We apologize for the bug you faced. If you still remember, can you describe how the bug occurs and can it be reproduced? We have yet to received any reports regarding that. Perhaps a simple relaunch of the game would fixed it. We are happy to know you had a great experience playing Memories of East Coast, indeed we have carefully crafted the story and carefully picked suitable music so it fits with the story and boosts up the immersion. We thank you once again for the review, we hope your channel will grow bigger and faster! InshaAllah!

Hey there, indeed the game was so immersive and fun... for the bug that happened, it was fixed directly after -as you have put it- a simple relaunch to the game. Thank you for taking time to replay here and helping with your sub.

I am going to send you an emial right now

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Hello! 

Would you like to check out my game? 

It's still a demo, so it would be a great help if you could share your thoughts! 

It's a nonlinear escape-room game with point-and-click puzzles, visual novel elements, and some non-explicit horror themes. The demo has 5 different endings.

Thanks!

Link to game: https://buttoncupcake.itch.io/butterflytea

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Yep, I will check it next week, lots of games before you, I gotta respect the turns here... and I love puzzle games, once I am ready I will post it here

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Thank you for the interest! 

And no worries. Next week is totally fine.

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Here you will find my gameplay video for your demo, I will also write my review about your game below… I do need support for me to keep doing these kind of reviews, so do subscribe to my YouTube channel.



  • First of all, the game style is really nice, I loved the art that you have in the game. Especially the butterflies and the fact when you scroll the mouse over them in the menu, the entire screen change. Love it.
  • The soundtrack is chilling and it has some horror vibes from time to time, so well done on that.
  • However, there is one major issue I faced in this demo, sometimes when I click to continue reading the conversations of the characters, there is a small delay after I click and it does not change directly (This does not happen all the time but it was enough to corrupt the rest of the video... starting from minute 10:36 in the video) The rest is out of synchronization between my commentary and the gameplay. I also had another 20 min corrupted because of that, but this time I just deleted the file and only kept this first one so you see the problem up close. (I deleted the rest of the video since it was corrupted)
  • Other than that problem above I did not have any issues, except the fact that I could enter the cave the first time and went too deep until I found myself in another room, this did not happen again no matter how much I replayed the game and went into the cave… I always died after my very first time (thought to mention this to you here).
  • I truly love puzzles but these that you had are more complicated and it is hard to know how to solve them without any kind of hints (I think you might have that in the full game since this is a demo but in case you don’t have it in the full game, you might consider adding that).
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Hello,

I will definitely subscribe! I've just created my YouTube account today.

Thank you for doing this! Also, great video! 

I'll try to address all the major points:

  • I'm glad that you like the art/music! Out of curiosity, did you find them too girly?
  • I also noticed the corruption in your video. It's a strange issue. I've reviewed the game code but can't find any problem yet. My guess is that it has to do with the game being live streamed... maybe some hardware-related issue? For debugging purposes, would you mind telling me what OS you are using and approximately how much memory your drive had? Also, what did you use for recording?
  • The cave part actually leads to the harder-to-get endings. There is a trick to successfully get through it every time. Otherwise, the probability to successfully get through the cave is extremely small (under 5%). Just to be sure that this isn't a bug, did you 'use' anything to get through the cave?
  • As for the puzzles, I've been collecting various player feedback and might add more hints for some specific parts in later versions. I'll definitely take your review into consideration! I've also been writing hint posts under my devlogs, so feel free to check those out if you ever decide to continue that game!


Wish you success with your channel!

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Hi there,

I do take time to replay to most devs here, my appology to you.

- And  yes, I really like the art and the music too, and to answer your question, yep lol it is little bit girly there (for the art and the use of pink, but dont worry, my entire house is being painted with pink)

- For the issue I had, this might be only because of recording it, espacially if you had no other players complain from this issue while recording it... I am using Wondershare Filmora and my OS is good (have the latest Win 10 updated and 64x bit system). This should be my recording software.

- The first try to get into the cave I got to the other side, by going in deeper and sometimes stopping and wait, I dont remember exactly how I used the sequence there to get through it in my first try (after that I just kept dying lol).

I am really glad for your replay here and if you had more updates for the game and you want me to cover it up for you, feel free to ask me here at any time. 

Good luck for making more games in the future.

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Hi Zakaria,

if you like puzzle games, maybe you could check out my game Latal.

Cheers!

Link: https://torftorf1.itch.io/latal

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Hey there, for sure I like puzzle games, I do have to make other videos before I reach yours though... I am following the turn of when being posted, each day will be a video and a review for a game, so wait up torftorf1 

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Thanks for your reply, Zakaria. No need to hurry :)

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Here you will find my humble review about your game, hope this will help you… I do need support, so subscribe to my YouTube channel.



  • The mouse sensitivity is too high and you can notice that in the start of the video, better to add a setting option for that.
  • In the start of the game, there is no explanation about moving in reverse and the ghost moving back with you, it took me time to figure out that... my opinion here is to add a small introduction for the mechanics of the gameplay, it will be better. And also add more hints to what each power ups does (or better, a visual small tutorial video popping up each time you hit a power up for the first time).
  • There is an issue with the camera vision, and it happens when you fall down the path (look to minute 03:13).
  • The jump sometimes faces some issues with the higher platforms, In minute 05:16 you can see that I tried that twice and did not go up (this struggle of jumping may affect the player when playing your game).
  • Around minute 10:13 there is something you should take a look into, maybe add a failure effect like dying over there.
  • Overall, I adore puzzles, and the way you made levels harder made the game even better, keep it up.
  • I did not play the entire levels and that was cause of an issue of understanding what to do in the last one on the video, which is why I am highly recommending some hints or explanation or even a tutorial about the new aspects whenever you introduce them with each level.
  • There is a bug starting from minute 10:47 you will notice that I passed the level without even getting the star, and I think it is so hard to jump over the edge, I pretty sure that I passed the level without collecting the star, any explanation for this?
  • The last level in the video confused for long time, I would love to play the other levels or to cover the next updates of the game, just let me know.
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Hey there!
do you want to take a look at mine?

https://sohwathismelvin.itch.io/slice-em-up


For sure I wil take a look, although it will take time before I reach your turn.. hope you will be patient ;)

yes no worries :)

Hey there, just found the time to get back to reviewing games here and here is your gameplay video with its review… I do need support though, so do subscribe to my YouTube channel, it will keep me motivated to do more reviews like this.



  • Without a doubt, the game is too fun and can be extremely addictive with the competition to who will survive longer.
  • I have an idea to make other types of microbes, viruses, and other cells and add these as levels with a max timing when reached by the players, the level changes.
  • The sound effects of slicing the cells is really cool, I really like it so well done on that.
  • I truly liked the design of those moving cells, you did great there.
  • I like the music too that changes when the player close to lose, it is really intense, well done in selecting the sound tracks.
  • I am not sure but can you check this please? I think you can’t slice them unless you slice them perfectly in the middle, in minute 06:45 you can check that I could not slice there in the first few tries, I might be wrong so second perspectives are needed before judging here.
  • I think you should make the countdown more clear, cause sometimes when players are focused on the intense last moments they intend not to notice the countdown, plus it white fainted colour comparing to its surrounding background.
  • The video contains some reviews scattered, adding to that I have an idea about making a leaderboard system inside the game for top players. This game has real good potential if you keep working on it in the future.

Hey there again, I made a review gameplay video for your game a while ago and since you updated the game I made a follow up one to talk about the changes that you made, here is what I found:



  • The gameplay is much smoother now and the sound effects seem more improved, I loved the new skins and color that you gave to the cells, all is greatly done.
  • I want to talk about the new feature you added as a controller in the game, the mouse is a great addition but bear in mind that when I wanted to slice some cells at the edge and since you added that feature the map moves even that I am just trying to stay still and slice cells at the edge, so I want to recommend a game options regarding controls; to either use keyboard to move or mouse.
  • There is in minute 03:58 a cell that went over the edges of the game map inside, which I imagine that is the limits (the wall) so you might consider letting the cells bounce off the wall or limit their interaction over it.

Hope that my small ideas and humble review is going to help here… Looking forward to see this game takes off, best of luck.

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Hi, I'm John, and I make games, music and art!  I have two games, the first is called Universal Wars and is a JRPG-styled game with battles, story, and lots of humor.  It takes about six hours to complete.

https://jco.itch.io/universal-wars

If you want a shorter game, I also have a demo of a platformer game that only features Kanji characters.  It only takes about a minute to finish, maybe longer depending on how skilled you are with jumping over the death characters.

https://jco.itch.io/kanji-chaos

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If I could I will do both of them... each game in one video but it will take time before I reach your turn sir

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Great, thanks!

Here you will find my review with the gameplay video as well, hope this review and ideas that I am going to provide next will be great help for you if you want to work on this game… if you did updated this game, feel free to contact me so I will do a follow up video for it, I do need support though, so anyone who is seeing my reviews do subscribe to my YouTube channel, it will help me keep going.


  • As a starter, I noticed that there is no main menu and if you are going to work on this game, you might want to add one.
  • The game have no soundtracks or background music or even sound effects, which makes the game feel weird (at least sound effects of jumping)
  • I know you already explained your game in the page, but you should add that as well inside the game itself, it helps out to grasp and understand the basics.
  • Maybe in the future you add more platforms and levels. And it can be fun to introduce more concepts like Kanji with a learning/teaching purpose. Overall, I enjoyed the obstacles being made even it is extremely short game, and good luck in making more games.

The other gameplay video is ready as well, will upload it soon too 

Hey there JCO, here you will find your gameplay with the review as well, played as long as I could and checked all that could be checked, and therefore I get some to say… But first, I really do need support to keep doing these reviews, so subscribe to my YouTube channel to keep me motivated.


  • First thing that grabbed my attention to your game is that it is being loaded on window screen; it will really help and be better to run the game in full screen resolution.
  • I do like the fact that the player can name the characters of the game that we start with, and even some towns and places, that was a really cool feature.
  • Another thing I want to mention for the combat system is the lack of the enemies health bar, I already talked about this in the video, it is only fair to add enemy health bars so the players have an idea when the combat will be finished (especially for the boss fights).
  • Fighting the Chubby Bull at the very first 5 minute of the video, you will notice that my third character health went to zero which means she died, but I was able to play with that character normally after the battle ended, is there any impact upon characters dying during battles?! Also check minute 10:21 you will see that the health is at 0% but I could move her.
  • Around minute 08:37 I talked in the video about the road and the grass next to it, I had the idea to make characters travel only on the road instead of making it open to all terrain. (my expectations were like that when I first saw the road)
  • I liked the sound effects used in the game, even when you exist the main menu there is sound effects for that, the battles, the music in the back, all the sounds are greatly being used here, truly like it when there is a focus on the sound trucks, most devs ignore that. So well done there JCO.
  • The most great interesting part about the entire game is the story, which greatly being introduced and makes the player wants to know more and see what is causing the mad cows and the source of all of this, the story is really well done here, LOVE IT.
  • The most annoying part of the game is that battles keeps according too fast too much, it was really annoying when looking for Moolar inside the barn for example (starting from minute 20 I think) and then it started to happen a lot when travelling the Lake Path from minute 39 to 47 in the video (seriously it was annoying, you might want to reduce the frequency of the occurring battles) it made exhausted L

Overall, I truly liked the story, I can see that you put efforts into this game, especially when I arrived to the pirates part, it was so fun… I might do more videos or this might be it until you make changes or updates where I will be glad to cover them up. All together, I wish you all the best in making more games and well done with this one. 

(+1)

Self-promotion here I come.

- A 2.5D puzzle game controlled by typing with a surreal horror theme and lots of sarcasm :

-A top-down horror game where you use an invincible Mr. X-esque pursuer to defeat all the enemies in each level:

-A real-time game of (sort of) chess with a weird monster:


(+1)

Like the funny personality you are having... For sure I will check all of your game, but gotta wait up for the turn to catch up to you...  I am doing each game in each day.

Hey there ApeHardware, most of the Itch.io reviews has been postponed due the many requests, but I finally have done yours regarding Until it’s Undone: Ungraded game… Here you will find the gameplay video with some critics in order for you to highlight them and help you to make some updates for it in the future if you are intending to. I do need support though, and this will help me making more of these reviews, so subscribe to my YouTube channel.



  • The game surly have that horror creepy vibes, I loved that aspect about the story with the unseen force.
  • At the start of the game in the text of separating the food into its ingredients and in other parts of the game like the cake that has ice cream, I could not tell some items like sausages until I looked for this online… it is better to have hints in the game about this part. Also the fact that sometimes the player can make some grammatical mistakes when typing in this part of the game, and the word is not being accepted –knowing that there is some grammatical mistakes in the game as well-
  • The background of the game is so dark, most of the time you can’t even see the objects in front of you but still I think this was intended to fit the style here… (The gameplay video has more reviews by the way).
  • There is that part of the game where you can control and move the character, this game me the idea of wanting the entire game to be open world and having the freedom to move like those sections.
  • Writing the words backwards is a really fun experience.
  • Interacting and controlling the game by typing is a really nice touch that I never seen it before. Well done with this one.
  • Without a doubt the game does need a hint or guide how to play certain parts in the game, like the one around 20 minutes inside the video.
  • In the spelling words backwards section, mainly around 30 minutes inside the video you will find the word time being repeated twice.
  • Those grammatical mistakes should be taken into considerations since you focus on the correct form inside your mini games, for example in minute 45:50 you will see it clearly.

This game is creepy and that suits the game so good, the only big issue is the dark colours that block the vision of most objects and the weird stop at the end of this gameplay video. Hope this have helped in a way or another.

(+1)

Hello Zakaria can you try my game too? It's an adventure puzzle horror "dream" game. If you want to try it press on this link: BerceaGame

(+1)

I downloaded the game, your game will be reviewed soon... I am following the turn of date of posting games here

Here you will find the full gameplay review for your game. The entire video is filled with reviews, so you might want to watch the full video with focus... I will write some notes here as well in case you can’t watch the whole video. I do need support though, so subscribe to my YouTube channel, this will ensure me to stay motivated and keep doing these reviews of Itch.io



  • I noticed that this game is good from the terms of story and time being spent on it, and for a game this size, there should be a setting system that can change the resolutions and graphics. (I had an issue with my resolution which is 1440x900).
  • The first level was dark to the point I was just guessing while moving.
  • That jump was really scary!!! But why?!!! NOT FAIR lol... But seriously! Why the jump scare at that point (not from the start and I think it is better to put in the last parts of the game in that town of houses).
  • In the first five to ten minute of the video you will find lots of review about one specific level (Level 4)
  • Level 5 is also so unclear, could not find any way to advance with it even that I checked the bath and all.
  • Some levels are so small and short, also random... like level 6.
  • The level of the police car is so fun but there is many issues with it and you will notice that on the gameplay video (the buildings and handling of the car is hard).
  • The level inside the house (level 11) is so confusing, didn’t get what to do at all (around 20 minutes inside the video).
  • In level 12 there is so many issues with the van as an example (the video explain them better).
  • The music and soundtracks are so good and they suit the game atmosphere.
  • The last part of the game is the most interesting of the entire game... I saw an alien space ship too... I truly like those last parts of your game.

If you have any updates for the game in the future, feel free to let me know and I will make sure to cover it up for you. I am really looking forward for this game.

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Could you please review my game as well? It might not be the best game I've made but it is the best game i have published. https://rohanopensource.itch.io/flightgame.

Sure I will check it... however It might two weeks to reach your turn sir.. hope you will be patient with me here

Hey there! I have checked out your game and made a video about it here below, you will find most of my review and impressions inside the gameplay video, but I will also write some issues and critics here. I do need support in order to motivate me keep making these reviews here so do subscribe to my YouTube channel. And if you have any updates let me know and I will make sure to cover them out.



  • From the start I noticed an issue with flying the plane! It is whenever I accelerate and stop pressing the acceleration button, the plane goes down too fast and there is a huge down force of gravity, this should be done smoothly where it goes forward and at the same time down (The video explains it better).
  • The controls are little bit disturbing, especially that you made the movement (navigation) and the turns of the plane using the mouse instead of the keyboard.
  • The rings are a very cool idea and it is a great challenge to have to go through them, however, this made another problem of being destroyed too easy by touching the edges of those rings (mainly it is hard because many times those rings respawn in weird places like in the middle of the mountain, see the video for this too).
  • Having the sky as a limit is making the game linear and making the entire purpose of flying worthless.
  • Hitting trees does not affect the plane at all.
  • The speed of the plane is high and it does affect controlling it.
  • I noticed another moment with the rings in minute 06:33 the plane seemed to hit the ring but it did not break it.

This was my first time with a flight game style so my review might not be as best when it comes to giving ideas or inspirations… Hope this will help you.

(+1)

Hi you tried out my game gravity swap i made a new game robo runner in 4 days https://ellis-james-game-studios.itch.io/robo-runner i would appreciate it if you took a look. Thanks in advance. 

Hey again!! I can say that I had extreme fun and I highly recommend you watching the video, it has a lot of feedback and reviews. This time I focused on giving my ideas and critics and all in the video. I am rating this 5 out of 5... WELL DONE! Waiting for more updates for this one and Gravity Swap too.



  • The Gameplay is perfectly well done.
  • The music is veryyyyy intense! I am loving it.
  • The soundtracks are so cool.
  • There is an issue of the character being disappeared in the corners (See the video for more feedback).
  • It would be great if you add a pause option inside the game.

Shootout(SystemD)

I'd love to see a play through if you're fancy Third Person Shooter!

ShootOut(SystemD)

(+1)

Hey there SillikOne, I truly loved your game here, find it so creative and engaging. There are some issues here and there of course, and the gameplay video here covers it all, but I will add some notes just in case you can’t find the time to watch the video. Your game generally speaking is so much fun, it took me a while before I get used to the shooting and moving systems, it is so good once you get the basics. Although, I ask this from every developer here, in order for me to keep doing these reviews I really need some support, would appreciate it if you subscribed to my YouTube channel. (All issues had been captured and left purposely in the gameplay video in order to help you spot the bugs with your game; this should help you in making updates and changes)



  • I had an issue when I first started the game and customized the controls, also from some reason I could not pause the game.
  • When you are in the tutorial at the beginning where you should grab the gun and ammo, I couldn’t even see the gun on the floor (so you might want to put a highlighted icon next to it or give it a different colour from the floor) Also I “touched” that orange person and he died before I was tasked to shoot him.
  • The loading screens for the story after the tutorial had some issues too, you might want to check the video for that.
  • Picking up weapons to get ready for the mission didn’t work at first for me, so I started the mission without weapons thinking I am having them lol (I had to restart the game so many times to fix many other issues too).
  • Other than this I did found the game so fun to play and challenging at the same time. The soundtracks and music are great and suit the shooting game you have.

The gameplay video is long but at least the first half has many reviews, and if you need a fellow up video after you make update let me know.

(+1)

Thanks a lot! I truly appreciate your effort to overcome the glitches you went through!

Your review will definetly help me bring a better experience for all! I'll address every flow you found for the next build.

Glad that helps, you were weolcome anytime.

(+1)

Hi friend can you please review my game Pixel Crisis 
https://theprinceofmars.itch.io/pixel-crisis

Hey there! I have made a gameplay review video for your game as asked before, the game is really fun, and it gives me a sense of nostalgia, such great times. I do have notes here and there, most of them you will find them on the video but I will write some here too. I do need support though with these reviews, by you subscribing to my YouTube channel, you will really help to motivate me to do more of these in the future.



  • Great scoring system you have there! I like it.
  • I didn’t find any problems or issues with your game. All I can say is that I prefer if you can reload using a button like R rather than hiding using Space.

The game reminded me of old golden gaming times, so well done with this one and I wish all the best in your upcoming games! I am going to rate this one higher than I first had in mind :)

(+1)

Thanks for doing this for us!

Could you check out : Batu

BATU - FULL VERSION by MIM (itch.io)


Hey there MIM!! I finally made a gameplay review video for your game BATU! I generally found it very interesting open world game and you rarely see those open world game on Itch.io! So, well done on this one! The gameplay video is filled with thoughts, opinions and some critical reviews in order to help you updating your game here! However, I will put more efforts and write some notes below as well! I would appreciate it if you subscribed to my YouTube channel, it will motivate more to keep doing these reviews like this one.



  • From the start I noticed two main issues, one of the is the mouse sensitivity, and the other one is the game view that you can even go under the ground, all has been left purposely on the gameplay video in order to help with the visual explanation.
  • I really loved the atmosphere of BATU, it gives a sense of calmness and relief.
  • There are no hints and objectives guide, which makes the game harder to explore... most players would want to have a tutorial or an objective goal at top corner so they can avoid being lost in such a big open world game.
  • The animals in the game are a very nice touch but I have noticed that they don’t even move from their places, I have talked about this in the video! Still, I find it so cool that there is deer in the game.
  • I am impressed by how much this game is big and the sound effects and the music of the game is accurate with the style of BATU.

Overall, I would love to play the game again, hope you make some change to make it better!! I really see this game is a big game! It is a very nice and chill open world game! Well done!

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