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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 61,757 Replies: 1,418
Viewing posts 415 to 434 of 496 · Next page · Previous page · First page · Last page

Not sure if this is a bug but my Clay Furnace isn't making crude bread.What do I do?

Developer

Bread is now made in the Crude Oven.

Thanks!

Mattshea thanks for not playing the new version of Autonauts because of that i thought it was the clay furnace that did that.btw Mattshea is a amazing guy.i like his videos.Without him i wouldn't even have know about this amazing game.

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Can you fix 2 big problems for me?They are both about the camera. Sometimes when i press the camera controls it doesn't always move when i want it to and when it atuosaves it sends my camera in a random dirtecion and i don't know where i am sometime and i have to press the x button to find my character. 

Developer

The first bug is probably because your cursor is hovering over a panel like the Brain. Move it back into the world and it should be fine. This is a known bug and will be fixed at some point.

The second bug: Are you moving the camera at the point when the game autosaves?

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for the first bug i talking about my cursor is in the world and it doesn't do it.the second bug it's like this i be moving the camera then it autosaves then i get thrown in a random dirtecion and i don't even know when it autosaves so i have to hope that i get lucky to stop moving the camera when it does that.Also when it autosaves it makes me think the hame froze. 

I have an issue where my autonaut is programmed to get water from water storage, add it to a crude wash tub, and repeat indefinitely.  Sometimes when the tub is being used to clean something, the water doesn't get added to it, but the autonaut thinks it does.  It then tries to refill the bucket already full with water and gets stuck. 

Developer

I replied to your previous message but in case anyone else sees this, this is actually a known bug on our bug list. Thanks for reporting :)

I found a glitch where, if you are mass producing almost anything, at some point, the autonaut might try to use the result to try to make the result. E.g. I have autonauts mass producing metal, (I've checked the code many times to see if it is on my end, but it's not) occasionally they'll glitch out and somehow be trying to make metal using metal. More specifically, the instructions are Add Charcoal>Add Ore>Grab Nearest Metal>Place in Storage>Repeat but they somehow are holding metal, and thus stopping, before they even add the ore. If the storage is full they should just wait, not continue with the process. Even if they did continue with the process, they would stop before they even add the charcoal. Is this a glitch, or am I just not noticing a bug in my code?

Developer

There's possibly a bug where 2 bots try to add metal to Storage that has one 1 space left. Is this what's happening?

Something else do check, the Repeat instruction has a little check box on the right. Make sure it's clear.

I believe that is what's happening. I just recently found another post with this same glitch (The really long, two glitch post), so it's not just me. When you say have the checkbox clear, stupid question, do you mean clear clear, or like checked and ready sort of clear?

i have found a glitch were you can't craft or pick up

Cereal 

Developer

that sounds bad. Do you have any more details about how this happened?

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i load a save and I cant craft even though it says 0 logs for charcoal and I cant pick up Cereal but on a new save it is fixed it might be a problem when it loads and I had 25 robots so the robots might be the problem 

Developer

Can you send me the save file please and I'll take a look?

how do i send it?

Developer

you can use any number of online file sharing services. I use Dropbox but there's many others.

I will when I can get on my pc 

any others you now of?

Developer

just do a search for "free online file transfer". 

Here's one https://wetransfer.com/

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On the list for what to do I will have it done by next week

well i can't find it on my pc

Developer

When you click load it should display the full file path for your save file at the top of the load panel. It should be in that folder.

Suggestions:

1. Skins - Being able to change skins..

3. Batteries - Robots *live*longer..

3. Guy Fawkes Hat - Well.. I think it should  be just mask.. it has hat on it and look weird

4. New Resource - like Gold or Diamond .. prob just to *upgrade* tools that have durability / make tools do their jobs faster

 

Can you tell me how to train a bot to give a name badge to a newly created bot that doesn't have one yet?  Also, I cannot find the download for the releases after 21.2.  Thank you for your help.

Developer

Hello! At the moment you can't train a bot to apply Upgrades to other bots. We'll be adding that at some point

21.2 is still the latest build. We've stopped doing weekly builds while we concentrate on some new, big changes. We hope to release something early next year.

Thanks!

Thank you.  Did your reply mean that the following items that you described earlier this month are somewhere in 21.2?  Where are they?

Autonauts Update, December 2017

Now you won’t be thrown in at the deep end with everything available always from the start and no clue what to do. Now you get to complete objectives (or quests or missions depending on your preference) to unlock new blueprints and technology - especially if you look after the folk and help them become more civilised.

The folk now die if you neglect them for too long (no, you can’t recycle them; you build them a nice burial mound instead) but fortunately you can also breed folk (in a U-rated fashion using a special building and oysters, which are washed up on the beach).

Other new features include making the whistle for the bots, a quern for grinding crude flour, pumpkin pieces for food and a timeline that acts a little like a log (diary) by keeping track of your discoveries and inventions as you make them and when you complete key goals.

Merry Botmas!

Perhaps the biggest addition this week is Game Options, which let you choose between a more structured game and more freeform play - and whether to use key features or rules.

This means it's up to you if you want to play with the concept of death when it comes to raising Folk and automating their world - and if that's under the umbrella of the new day-night cycle.

Oh, and Bots are now made in key parts to assemble, which will ultimately lead to the potential for combinations of bods, heads, brains, drives and the like.

Developer

No those features will be available in the next release sometime early next year. We don't have an exact date yet.

Thanks

how do you install on linux?

i dont know if this is a bug but its a problem for me 

when i try to save, sometimes just when i click save nothing happens 

and sometimes i do save and it asks do you want to save and i click yes and it just stays light grey like when i just clicked it and nothing happens 

i have tried reinstalling the game and try to save again and it happens again 

i hope i could get some help thanks

Developer

On no! Well hopefully I can help. The next time it happens can you send me a file called Autonauts_Data/output_log.txt found in your install folder please? That's for the PC version. If you're using a different version please let me know. You can just copy/paste the contents of the file in a reply here or send me the file using an online file transfer service.

Thanks

thanks for the reply but somehow it came back. idk

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Hello,

When we use the "Repeat" option when teaching a bot, there is a small box shown after it.  Would you please tell us how it should be used and what will happen when that box is used?  Perhaps it is for some type of "opposite", such as "Storage Empty" rather than "Storage Full".  Thank you.

Developer

If any instruction inside the Repeat fails (like Find Nearest Tree can't find a tree) it will quit out of the Repeat and continue the rest of the script. 

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yo dude love the game but I found this bug where if a bot is out of juice and was choping down a tree and you reset him the tree can not be removed, keep up the good work can't wait to see what you do with the game.

Developer

Yep that's a known bug on our list but thanks very much for reporting it.

Hello,

I am trying to speed up the creation of butter in order to speed up the production of pastries, raw apple pies, and apple pies.  I am wondering what I could do with dung that would speed up cows becoming full.  Should I leave dung on the grass, or should I convert dung into fertilizer and then put the fertilizer back on the grass, or should I incinerate the dung, or should I do something else?  Thank you.

Developer

Hmm I have some bad news for you :( As long as there's grass to eat, the speed at which cows produce milk can't really be increased. Clearing the Dung will help make sure there's grass to eat but you can't put fertiliser on it to make it grow faster and even if you could, it wouldn't affect milk production. 

Other players have noted that there aren't enough cows in the world to make milk fast enough to keep up with the demand for pies. This is something we need to balance properly in the future.

Thanks!

I noticed that there weren't enough cows too.  So, I used MS Notepad to update the save file and I changed most of the sheep into cows, since we only need enough sheep to be sheered a few hundred times to make all of the wool to create all of the clothes that would ever be needed, and I wanted more cows to produce more milk.

I will try to slow down the eating of the apple pies by the Folk with some "Wait" commands to the bots that give them the pies.  I think that if there was about 30 seconds of waiting within the Repeat loop of those bots that perhaps the milking of the cows could keep up. 

I planted a cereal seed at the same time a bot was planting a cereal seed in the same block of soil (fertilized but not tilled). Neither myself nor the bot assigned to harvesting the crop can change the state of the square/block. Playing on version 21.2

Developer(+1)

Ok thanks, I'll add it to the bug list :)

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I would like to request that you add two more "Repeat" options: "until ? Storage empty" and "until ? Storage not empty".  I would like to connect these options to pairs of bots that would be similar to the bots that shout "Stop" and "Go" so that other bots can wait until they hear those shouts.  For example, I would like my bots that make Pastries to wait until they hear "Go Pastries" before proceeding and will stop when they hear "Stop Pastries", but instead of the shouting bots waiting until the Pastry Storage is full or not, they would wait until the Butter Storage is empty or not.  By stopping the Pastry makers when the Butter Storage is empty and forcing them to wait several minutes before starting making Pastries again, the Butter makers would have time to make a large amount of Butter.  Thank you.

Developer

I've added it to the suggestion list. Thanks!

Thank you for adding it to your list.

I found a glitch where if I teach a bot to bash an apple tree with a mallet the guys goes to my wood farm I thought I had problem solved by encaging him with dry stone walls but then he just sits there like there is no tree with him but there is one right in front of him D:

*face palm* the bot was taught neer my wood farm so his range did not have the apple tree because when I did the walls I moved far so my wood cutters would not chop the guy's tree but the bot's range was at the wood farm so he wanted to bash things there *another face palm*

Developer

You can also try using a Beacon to control where and how far a bot can do it's thing. So you can program them in one place and, by simply moving the beacon, the bots will move to the new location.

I like using the beacons.  I bet some people might say that they want the maximum range to be larger.  I think instead that the minimum range should be smaller (maybe just 1 or 2 grids wide) so that we could have more control when we tell them to "Find" something near the beacon.

You can adjust the range that beacons cover (maybe not just 1 or 2 blocks away, but definitely a much smaller radius) by pressing the "Z" key when holding the beacon.  This also allows you to name the beacon, but the range adjustment is also there too and you can make it quite small.

Greetings,

I think all of the fans of Autonauts would be very interested in reading about the progress you have made on developing the 2018 version.  Thank you for all of your work

Developer

We've been posting a few things here on Itch and on our Discord server about anything new but most of our work has been rearranging existing things into something new players can understand more easily, so it's not very exciting stuff for more experienced players. Having said that we're going to make more of an effort to post more regularly. Thanks!

Hello i'm having a bug with cows nos moving/eating after moving to: 247,101; 247,102; 243,99;  243,98; 248,101. also if the go near there they almost "dash" away like 3-5 'blocks' in the opposite direction. i have found that picking them up and droping them will reset them, but if they move back they get stuck again.

Developer

Hello! Cows stop eating once they become full and need to be milked and they run away when you or a bot are holding something that looks like a stick (because they get scared).

Thanks :)

so the cows aren't full they would just freeze however they weren't running but i did fix it buy moving the bot i had making the fences

thanks

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<trans data-src="" data-dst="" style="background: transparent;">Hello, I found a problem: autonauts_nolighting_version_21.2, if this version does not recover the trees in time, it will move to the right automatically for a long time, and the longer it is, the longer it will be.</trans>

Developer

I'm sorry, I'm not sure what you mean by "move to the right automatically".

help when I try to build a bridge you cant build it on unexplored land so you can only go so far! help!

Developer

Try a canoe :)

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how do you craft it?

The canoe

Developer

Check the Workbench

thanks

Hello! Thanks for making an awesome game, its like Minecraft, Factorio and other similars that lack what you ve added in Autonauts. I never pay for videogames (i use pirated sowwy :(  ), but I will donate for this one (as soon as I get some cash) and will definetely buy new version when it comes out officially. I will reward such an awesome idea.


I played for 3 days, so far found no bugs, sometimes I find workers that stopped for no reason I have to select them and click play again. I havent figured whether I somehow stopped them myself or is it an actual bug.


I am somewhat of programmer myself, but not a very good one (JS, PHP, C# but still learning a lot of things) thats why I enjoyed this game so much, in future I'd like to make videogames myself. 


So I have some suggestions, is this the right page for suggestions? sowwt! Here they are:

1. Good idead - crude storage drive expands bot's memory.

2. Could you add IF, ELSE, OR, AND, 

3. Im still learning ins and outs of the game, I see taht a bot can shout and i guess whenever some other bot hears certain shout it can break out of a loop, I yet have to test how this works.  Another suggestion, could you add a lever that a bot or autonaut can press which will get another bot attached to this lever (or button, or beacon) to spring into action.


This is all so far, let me know whether my suggestions were valid or if I could help with testing or in any other way, I am somewhat exprienced with graphics (Photoshop, Illustrator, Inkscape, Blender), and used to be somewhat exprienced with web dev (php, java script, html5, css learning Java atm). my contact intervm3@gmail.com


Good luck with you game, I hope you  will make tons of money, becpme right and open a successfull game dev studio!


Vladimir

Developer

Hey, thanks for the great Autonauts feedback. 

Your problem with bots stopping : It's possibly a bug but more likely the bot's script that's at fault. If you can identify a specific bot that does this, send me a picture of the script and I'll have a look.

Your ideas are welcome and these are all things we'll be looking at in a future version, so thanks.

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Where can we send our bug reports to help to improve the game?

Developer

You can post it right here, start a new topic, or join our Discord server and do it there. Thanks!

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OK, here is a few bugs I've found. 

1. Workbot can't find current beacon if another workbot is staying on it. (After start of algorithm left-bottom workbot will go to upper beacon)

2. Workbot can't find nearest water from lake (I don't know why, because another workbot can do this). From the other hand he can find water from sea.


3. And there are some artefacts on screen sometimes. I think it's when too many elements are on the screen at the same time.


You're issue 2 is probably due to the command "Find nearest Water ?" not being based upon a Beacon but instead being based on the location that the bot was when it was trained, as indicated by the ? symbol, while the bot is now too far from that training location and the training location being too far from any water.  It could also be due to this bot being loaded with commands from data storage that had been saved from another bot whose own training location, as indicated by the ? symbol, is too far from this bot .   You can retrain this bot and click on that ? symbol to use a nearby Beacon instead of the initial training location for finding the nearest water.

 Another problem is that all of the Folk's huts are so close together that if the nearest water is on the opposite side of all of the huts from the bot that there is not sufficient time for the program to find the shortest pathway through all the huts to the water.  When you place the huts, you should provide passage ways through them.  Leave some gaps between the huts (and other buildings) so that bots can pass through them and the program can find a pathway. 

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No. I didn't use data storage this time. I taught him by myself. And local area shown with red line circle we can see on the screenshot. Also folk's hut do not prevent workbot's passage to water (I mentioned that another workbot can easyly walk to).

I do not think that the lack of spaces between the huts will "prevent" all bots from walking to the water.  I meant that where this bot is located relative to the water might be south of the huts.  The red circle is showing the area that the program will search for the nearest water to find the shortest path, and that area includes about 100 huts.  The program would calculate the lengths of the paths including those through the huts, but since the only paths through them are moving east-west between the rows (rather than moving north through non-existent gaps between huts), the amount of time to calculate all of those times for thousands of combinations of pairs of the 100 huts is so large that this bot doesn't move.   If there were gaps, the program would find paths using them in a shorter amount of time and then could find the shortest path and thus the "nearest" water.  The other bot that you mentioned no doubt has nearby water that is not reached by a path through the blockade of huts, and that long calculation and comparison of times would not be as great.

Maybe you are right... Or maybe not. I'll check it and write you back.

Developer

That's some nice bug hunting. Thanks! Added to the list.

how do i clean clothed villagers? is the clothes stuck on forever?

Developer(+1)

Grab a basket and LMB on them :)

Oh, ha. Thanks!

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