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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 59,666 Replies: 1,418
Viewing posts 121 to 140 of 496 · Next page · Previous page · First page · Last page

I would like aesthetic features ; flowers, paths, road, wall and door, etc.

I reach the limit of dung potential ^^

https://www.reddit.com/r/Autonauts/comments/6p3o25/welcome_to_dungtown/

woah nice building skillz

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 I made a new save now that i knew what i was doing, i made a robot and programmed it to go grab logs and put them in the storage and... it picked me up http://prntscr.com/fzdlrv if i go to trade it says hes holding 'autonaut' i can place 'autonaut' in my inventory and my character just disappears until i place it back http://prntscr.com/fzdmtd . weirdiest thing ever

 Also i would suggest adding like if/or/and functions/options for functions to higher tier bots :D 

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If i remove this comment it removes my previous one for some reason so i wont :)

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Some of this is probably a bit repetitive, but stuff I'd like to see in the game:

  • Show the cost of items before laying them down.
  • I think a "left click action / right click cancel" approach would work well. I like the way Oxygen Not Included does it.
  • Have a way to show the "tech tree."
  • Maybe a bit more feedback as to why a robot is failing.
  • Have a way to cancel construction of a building in progress.

EDIT: It would be nice to set a limit on general storage containers, so my bots aren't doing things like creating dozens of axes.

sd

I don't really know if this has already been suggested sorry if so. But have you considered adding wildlife (Pigs/Boars, deer, bears and such) and hunting tools (spear=meat, bows= hides-->leather...). With these new resources there are options for new machinery aswell (meat grinder, tanning rack ...) the leather and hides could be used for when you have added seasons (i saw you were planning on adding them) to keep the residents warm and happy :) during winter. Great game already BTW looking forward to see your additions.

This game has potential. My biggest problem at the moment is it is failing to save my progress.


Found a bug in version 4 (incorrect recpies) in the clay furnace the recipe for charcoal is 1 charcoal and the recipe for metal is 1 metal.

Developer

This is fixed. Just update again and all will be good :)

Awesome,  is there anyway to know what the current sub-version you are on compared to the most resent, its difficult to know if theres any updates .

Developer

No, we need to start doing that.

Developer

Though if you use the Itch app it will tell you if it needs to be updated

Version 4 Bug: If you use the dragging feature when building things like fencing, you can still build blueprints in the deep water that you can't walk in.

Developer

Thanks for the info. This is a known bug and will be fixed in the next Version 5 on Monday.

After a bit more playing, I definitely want to have a way to set a more specific "work area" for each bot. Is there currently a way to reset the work area of existing bots?

Idk if this is a bug or if its intended, but I noticed that the crude shovel for example can dig 20 blocks of clay or tree soil but it seems to be able to dig infinite bushes and mushrooms. Like I said, Idk if this is on purpose or not but I figured I should bring it up.

Developer

Yeah this isn't a bug, it's just not implemented yet. Well spotted. Added thanks

One feature I would love to see and I think many others would love to see would be if the game could load up your last saved game automatically on startup. Its not something too important but its a little convienence thing that I think a lot of people would love if its not too difficult to get working.

Developer

Good idea. Added.

Possible bug: When you hover your mouse over tiles with name plates and blueprints/buildings with nameplate things, then you move your cursor over the name plate. you sometimes can't move your camera around. Its not very consistent to put your cursor over the nameplate though.

Developer

This is a known bug. Thanks!

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Hey Denki! Love the game and not sure if this a bug or not but sometimes I hit the save button in order to get rid of a bot being stuck on my head after picking him up and pressing space (Pretty Sure that's not supposed to happen) but it loads to a state I was in ages ago even though I just hit the save button.  This is in Version 3 not sure if you fixed it already.

Developer

I think version 4 will fix that problem. Give it a try !

I will when I get Itch.io app down on my pc

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Hey Denki! Just wondering if there were any plans to allow Bots to recycle one another? Like having a Basic Workerbot recycle Crude Workerbots and so on and so forth? Or maybe a copy/paste feature for programming as an ease of Life thing? Im sure im not the only one who'd love that feature!

(+1)

When trying to place a blueprint (simple flooring, for example), it won't let you do it if your character is in the way. This is weird, as once you have placed it, you can walk right through it.

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Idk if other people are experiencing this issue but sometimes when the bots are doing things (picking things up, chopping trees, digging holes, planting trees, etc), they walk a really long distance to get to their next job even though there are closer jobs for them to do. This doesn't happen all the time and they tend to ignore things right next to them I noticed. Makes things really ineffiecent imo.

Developer(+1)

Yep this will be improved as we go.

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These five fences to the left of me are nearly unbuidable if the flooring im standing on is a blueprint. If you remove some of the blue prints of the fences you can end up building some of them, but not all of them in the end. I found that the only way I can build the last fence (or any of them if I don't mess with it) is if I either delete the blue print of the flooring im on or build the flooring. By far one of the most peculier bugs I've found. (EDIT): I think I might have figured it out. When the player stands on a blueprint of the flooring, he usually refuses to build anything. He almost always tries to pathfind off of the blueprint of the flooring in order to place items into another blueprint adjacent to the flooring.. 

Some problems or bugs with clay pots (probably related) :

1/ If we had stack of several clay pots (with or without another things), we can hover and highlight bottom pot only.

2/ If we leave one or several clay pots on bush, we can't click them any more (but workerbot can find and take them).

3/ If we leave something on a tile, and leave one or several clay pots on top, we can't click clay pot any more (but we can highlight and click another things into the stack which are under or on top of clay pots).

I would like create new city named "Westclaytown" :oP

Developer

Great thanks for that. These will be fixed in Version 5 on Monday

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Hello, i found a bug. Sometimes weed grows on the cereal crops, and that makes a tile impossible to harvest, or do anything. i can use scythe on it, but it doesn't do anything. And 1 more-when i tell workers to seed a tile with an item on it they go to that tile, come back, and get stuck.

You can remove the weed with a shovel.

What r metal gear and metal pole for?

I have a theory that they will be used for better bots.

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