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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 61,023 Replies: 1,418
Viewing posts 381 to 400 of 496 · Next page · Previous page · First page · Last page

Need help! ive been looking for how to do this for 30 mins, how do i change the name of bots

Developer(+1)

You need to build a Name Badge, put it in on of their Upgrade slots and then click on their name on the Brain screen.

Simple :)

Also, could you change the repeat times limit to over 99 maybe 250 or 500?

Developer

Before I do I'm interested in what sort of thing you want to do more than 99 times :)

Yeesh, ive been saying lots, also in record mode when i try to set a beacon, it would never actually set it there, it would set to eherever theyre walking

Developer

So on any of the "Find nearest" instructions there's a question mark button. Just click that, then select the beacon you want to use.

Hi! The last update makes very difficult to pick an object if it's beneath another one. New bots also can't be taken if two or more are in the same spot. And I noticed that it takes more effort to put something in storage. Stuff fall off on the other side. Love the new Tab, I used to compile sheets to keep up with dozens of workers.

Developer

Hi, yeah I made a bit of a boo boo and there's now a version 15.1 to fix those problems. 

Sorry

Not a problem, thanks for the quick response!

Hi. I updated from version 14 to 15.1, and now newly created raw apple pies and planks get gradually taller and thinner. Only these 2 resources seem to be affected.

After a while(~30-40min) they get so thin I can't even see them :D , which in itself wouldn't be a problem but then weird shadow artifacts start to appear and the game just stops being playable. Restarting the game or even just reloading the save file resets it, so they again start to "grow" from their normal forms. It happens on both the 32 and 64bit windows versions, haven't tested the others. 

Developer

That's a known bug but it will be fixed in the next version. If it becomes too annoying just save and load and it should reset.

Thanks for reporting!

(2 edits)

Seed were duplicated/stuck together.  They count as one for the material cost.
Developer

That's just the way the model looks. They always come in pairs :)

Developer

Yes planks and poles can scale strangely when you use them in a Crude Oven. This will be fixed in the next version. In the mean time you can save/load and that will reset everything.

The repeat times (x) command is looping (past the specified amount).The command.

Developer

Unfortunately nested Repeat Times isn't supported yet.

In the repeat until storage full, the repeat command doesn't work once the storage fills up once.   Additionally if you switch the command to repeat until not full  afterwords they will work even after the storage is filled up.

Dude. A Repeat command will loop as long as the condition is true. Once that condition is false, it will move on to the next step. Like, they were told to keep doing something until the storage filled. If they find that it isn't, they keep doing the task. If they do find that it's filled, they'll move on to the next step, which is nothing, which means they stop. They weren't told to keep checking after the condition was fulfilled.

You need to put the whole program into a forever repeat, then once the condition is reached once, it will go out to the forever repeat, and that will bring it back to the top and keep checking the condition until it's false.

(1 edit)

for some reason, the flour and pole is stretch up.

Developer

This is a known bug and will be fixed in the next version. In the mean time you can save/load to fix it. Thanks for reporting

denki did you see my topic?iy's called what to add in 1.61 you might like it but it will be tough to do it all in 3 days!

Please change the default inventory key to something more convenient for my left hand (tab, ~?).  Or even better, use the number keys for inventory items.  I'm just looking for a way to be able to hold multiple tools at the same time and easily switch between them.  Right now it's simpler to just drop an axe on the ground and pick up a shovel rather than put it inventory.  

Developer

Ok thanks.

In case you're not aware you can use Q to stow your currently held item and "," or "." to recall an item from the inventory.

Also you can change the default key bindings before you launch the game.

True, but it's more an issue of ergonomics rather than functionality.  Q is on one side of the keyboard whereas the "," and "." keys are on the other side (this goes for "I" as the inventory access also); and with one hand on the mouse, it breaks the flow of the game .  Obviously, the focus of the game is on the bots, but there's no reason the main character can't be easy to use.  I still think the number keys could be used for quick access to the inventory, especially the tools.  1 = axe, 2 = shovel, 3 = pickaxe, etc.  

Don't get me wrong, I love the game.  It reminds me of a mix between "Human Resource Machine" and "Factorio" and I realize you guys are progressively refining it.  I'm not saying these are things that are wrong with the game, just suggestions on further refinements that could be made.  

Developer

Yep I would agree. Thanks so much for your feedback.

(9 edits)

Woah, that's cute sounds, great piles and algorithmathics! Ah, like in times of Colobot programming!
Ohh, I play 5 hours in first try and  hardly make stable Forestry automation. Hm, still without tools remaking.

==Suggest==
Its quite hard to manipulate things in inventory for work steps. Especially tools check in the middle of harvesting.
Need to use number buttons for slots and place stuff to inventory slots directly.

...Or I just simply add one worker especially for log transportation and axe guy cut until his hands is empty (then take fresh axe),  so no more axe-logs inventory messing.

Sometimes need Copy and Repeat of selected lines.

==Bugs==
Times repeat over Times repeat is infinite cycle. 
Same with Full hands over Full inventory repeat.
Ah, already.

Find nearby Log after cutting tree take most far away Log.
Same with Tree Seeds.

(+1)

Version 16.3

Typing an 'h' in the name badge field toggles the hotbar at the same time.

Developer

Ok thanks. Added to the bug list.

Is this my PC or why i can't save?

Developer

Sorry I'm not sure what you mean?

Laisse ton fichier .rar ouvert quand tu joue puis joue fait ta sauvegarde et quitte le jeu il va te demander si tu veut apporter des modification.

Sa serra ta sauvegarde donc dit oui.

When the bot is at the entrance of the building, he can not use a bucket.

Developer

Ah, great find. Added to the bug list. Thanks for reporting!

In the move mode, only the shadow moves and occasionally the building can not move.


I feel that this symptom is occurring when the bot is at the entrance.

Developer

That's right. The building has to wait until it's safe to move, so it waits until there are no bots accessing it.

Je ne peux pas casser le rocher sur la version 18.1.

Developer

Voulez-vous dire les gros rochers? Ils ne sont pas censés se casser. Vous pouvez les exploiter pour toujours :)

Tout a fait, mais là je ne peux pas les exploiter. ;(

Developer

hmmm. Je ne suis pas sûr de comprendre. Les rochers se sont toujours comportés comme ça. Est-ce que quelque chose a changé pour vous?

(1 edit)

Oui, dans les versions précédentes je suis exploiteur les rochers. Mais pas dans cette version.

Ceux du nord (ou on spawn) je peux les exploiter avec une pioche en bois et ceux du sud avec une pioche en fer.

Developer

Juste pour nous assurer que nous parlons de la même chose, vous voulez dire l'un d'entre eux?

J'ai juste essayé d'utiliser un pic en bois et fer et les deux peuvent être utilisés sur le rocher pour créer des pierres / minerai de fer pour toujours. C'est le même comportement que dans les versions précédentes.

Je ne comprends probablement pas ce que vous voulez dire, pouvez-vous envoyer une photo s'il vous plait?

Je peux exploiter le 1 avec du bois et le fer mais le 2 qu'avec du fer.

Developer

Alors que se passe-t-il si vous utilisez un pic en bois sur 2?

Rien aucune action je ne peux pas utiliser un pic en bois sur 2.

Developer

hmmmm. C'est étrange. Pouvez-vous m'envoyer votre fichier de niveau s'il vous plait?

I build an endless loop.

Developer

Yes unfortunately nested Times loops aren't supported yet. Thanks for reporting!

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