Need help! ive been looking for how to do this for 30 mins, how do i change the name of bots
Hi! The last update makes very difficult to pick an object if it's beneath another one. New bots also can't be taken if two or more are in the same spot. And I noticed that it takes more effort to put something in storage. Stuff fall off on the other side. Love the new Tab, I used to compile sheets to keep up with dozens of workers.
Hi. I updated from version 14 to 15.1, and now newly created raw apple pies and planks get gradually taller and thinner. Only these 2 resources seem to be affected.


After a while(~30-40min) they get so thin I can't even see them :D , which in itself wouldn't be a problem but then weird shadow artifacts start to appear and the game just stops being playable. Restarting the game or even just reloading the save file resets it, so they again start to "grow" from their normal forms. It happens on both the 32 and 64bit windows versions, haven't tested the others.
Dude. A Repeat command will loop as long as the condition is true. Once that condition is false, it will move on to the next step. Like, they were told to keep doing something until the storage filled. If they find that it isn't, they keep doing the task. If they do find that it's filled, they'll move on to the next step, which is nothing, which means they stop. They weren't told to keep checking after the condition was fulfilled.
You need to put the whole program into a forever repeat, then once the condition is reached once, it will go out to the forever repeat, and that will bring it back to the top and keep checking the condition until it's false.
Please change the default inventory key to something more convenient for my left hand (tab, ~?). Or even better, use the number keys for inventory items. I'm just looking for a way to be able to hold multiple tools at the same time and easily switch between them. Right now it's simpler to just drop an axe on the ground and pick up a shovel rather than put it inventory.
True, but it's more an issue of ergonomics rather than functionality. Q is on one side of the keyboard whereas the "," and "." keys are on the other side (this goes for "I" as the inventory access also); and with one hand on the mouse, it breaks the flow of the game . Obviously, the focus of the game is on the bots, but there's no reason the main character can't be easy to use. I still think the number keys could be used for quick access to the inventory, especially the tools. 1 = axe, 2 = shovel, 3 = pickaxe, etc.
Don't get me wrong, I love the game. It reminds me of a mix between "Human Resource Machine" and "Factorio" and I realize you guys are progressively refining it. I'm not saying these are things that are wrong with the game, just suggestions on further refinements that could be made.
Woah, that's cute sounds, great piles and algorithmathics! Ah, like in times of Colobot programming!
Ohh, I play 5 hours in first try and hardly make stable Forestry automation. Hm, still without tools remaking.
==Suggest==
Its quite hard to manipulate things in inventory for work steps. Especially tools check in the middle of harvesting.
Need to use number buttons for slots and place stuff to inventory slots directly.
...Or I just simply add one worker especially for log transportation and axe guy cut until his hands is empty (then take fresh axe), so no more axe-logs inventory messing.
Sometimes need Copy and Repeat of selected lines.
==Bugs==
Times repeat over Times repeat is infinite cycle.
Same with Full hands over Full inventory repeat.
Ah, already.
Find nearby Log after cutting tree take most far away Log.
Same with Tree Seeds.
Juste pour nous assurer que nous parlons de la même chose, vous voulez dire l'un d'entre eux?

J'ai juste essayé d'utiliser un pic en bois et fer et les deux peuvent être utilisés sur le rocher pour créer des pierres / minerai de fer pour toujours. C'est le même comportement que dans les versions précédentes.
Je ne comprends probablement pas ce que vous voulez dire, pouvez-vous envoyer une photo s'il vous plait?