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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 61,567 Replies: 1,418
Viewing posts 335 to 354 of 496 · Next page · Previous page · First page · Last page
(+1)(-1)

i hope one day this game will be on ios and android

(+1)

that would be really nice ...

hallo denki, i think this is a bug:

i would build the brigde to left - but my robots going over the other bridge to the upper left corner from the map and hangs there->> http://prntscr.com/ggzkwp so i must manually hole back the robots - because i tell the bots find blueprints around beacon

hope i could help you - the game is very nice und makes fun

This has already been reported. In fact look at the post above yours and you will see that it has been reported MULTIPLE times.

sry for this - i have only klick the report botton on the first page :-( - next time i will look before

Developer

Hey, no problem, @telekar!

Is the thing where my people refuse to eat still a thing? I constantly make them porridge but they get bored.

Developer

They also like milk, bread, fruit and pie.

Thanks guys

I have the same problem before.My solution is take all the villagers and put they down on Crude Huts again,then they will be happy and eat food.

(1 edit)

Hey, @Denki

I don't know why have you implemented "the two steps" on hover information on buildings. I mean on first hover it gives only the name. To have more information you need to hover again on name. Is it something about game performance?

In my case that only increase the time that you need to achieve information. Even the basic ones on storage depots which you constantly check. It really annoys me. 

It's really a way to combat a fairly common graphic bug where the hover info never disappeared. Maybe when the game is further developed or is requested enough times, then a new UI may be implemented or the old one would be restored.

To achieve two step hovers, you need to keep the first opened window for a while, to be able to leave the hovered item and hover the opened window again. So there is a timeout on each hover window to be disappeared. This also cause another annoying issue. even on every tile of the map mouse hover gives you an info. You need to wait for it to get closed to reach if anything below it. That is also causing the hover bug. On some situations timeout resets and the hover window never be closed again. To fix this you need to open another "type" of that window. That system is totally annoying for me... Forget the names just open the info window...

Developer(+1)

Yes we were trying something new out to stop having an enormous panel on screen. We'll probably end up having a second panel in the corner somewhere instead.

Folks still appearing on deep sea/water

Developer(+2)

Yep that's a known bug, thanks for reporting

Developer(+3)

More impressive is how they don't drown.

lol

(1 edit)

I have a bugged out steambot. He needs charged for some reason (not sure why as I set them up to retrieve a full inventory of wood). I can't charge him or trade with him to give him wood. I can't interact with him at all to see what's wrong with him. Oh, also I had to download the game manually (no update came through itch.io app.)

Developer (2 edits)

You need to have wood in your hands and then RMB on him to give it to him

Developer (1 edit)

Ok the autoupdate through Itch should work now. Thanks

Ok thanks. Apparently the new bots just can't be one that uses a tool. (well w/o manually giving them tools) In other words, no way to set them up to fill their inventory w/wood get a tool--use until hands empty but also keep inventory full with wood. They are still nice and useful. I love the canoe makes finding new areas a lot smoother.

(2 edits)

You can technically have the tool-using ones keep their inventory with a log in it.


Fill their inventory with Stone except for the last slot, in which you put a Log, and their hand, in which you put the tool.

With this, if they burn their Log, they will stow their tool, grab a log, and then cycle back to their tool, leaving them back with a full inventory and a tool in hand.  Then they'll do their task up until their hands are empty (and their tool broke), after which they'll go back to the tool storage to grab a fresh tool.

You can add an empty "Until (X) storage is not full" just after the "until Inventory Full" block if you want them to not bother doing their task if your storage is full for that item anyway.  For example, I could say "Repeat Until Clay Storage is not full : (Nothing)" and the bot will just sit there waiting for there to be room in Clay Storage before they start digging again. Since waiting around like this doesn't use any fuel, it's okay that the program will wait there until there's room in storage.

When the bug is fixed that is making the bots consume their entire inventory, you don't have to prime them with stone anymore.  They'll still have a full inventory of logs they won't be using, of course, but the time saved not having to hand them a bunch of stones first makes up for it.

Edit: Actually, there's some problems with this, because for some reason, burning a log that's at the front of your inventory won't actually shuffle the rest of the inventory down.  Instead, it leaves the gap at the front of the inventory, meaning it messes up the cycling since when you store the item, it'll be at the beginning instead of at the end.  So you have to use a full inventory of logs, and use Cycle item Up instead of down.

Game doesn't load up for me :(
Just says "Made with Unity" then stays black.

Developer

Oh no! Ok what OS are you running?

Windows 10

Developer

Ok can you send me a file called "Autonauts_Data/output_log.txt" in your install folder please and I'll see if I can find out what's wrong?

Thanks

(1 edit)

How should I send it?

Developer

You can just use something like Dropbox or Google drive or any other number of file sending services and then put the link here. Alternatively, if the file is small enough, you can just copy and paste the contents here (it's a text file).

Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 940MX (ID=0x179c)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   21.21.13.7654
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in  0.025 seconds
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Rafi\Documents\Entertainment\Autonauts\Autonauts_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1514)

The referenced script on this Behaviour (Game Object 'MasterManager') is missing!
 
(Filename:  Line: 1743)

A script behaviour (probably MasterManager?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1879)

UnloadTime: 1.628049 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 210c -> priority: 1
  Thread -> id: 2294 -> priority: 1

Developer

Looks like you've not unzipped all the required files properly :)

Less of a bug report and more of a feature request: It would be nice to have a "Repeat until X storage more full than Y storage." (Either by raw number or by percent storage full would work for me.)

Motivation: When I add automation for producing a new resource, it sometimes drains my supplies for the whole pipeline until that resource is full. (In a concrete example, when I added metal / metal plate production, it consumed all of my coal, which in turn consumed all of my logs.) I can add a "repeat while [ingredient] storage full", but that just moves the problem somewhere else. Having a way to balance production based on available inputs would be helpful. Then again, maybe this is moving the robot scripting language too close to a full-blown programming language (with variables and comparisons and the like), and I'm not sure how you feel about that design-wise.

Developer(+1)

Nice idea. 

Hopefully we're heading towards a system  of proper scripting with things like branching like you're suggesting. The next version will reveal a bit of where we're heading :)

Thanks

Ooooh. I'm eagerly awaiting this Friday, then. :)

(2 edits)

Can we please have more cows then sheeps? like 80% - 20% ratio on map creation? Cows needed for milk and we need a lot of milk for butter. Folks get bored from crude bread. Lets give them more  better food :)

i found a bug where you pick up a villager then go in a canoe you are stuck forever  i got a pic

Developer

I just tried that myself and couldn't make it happen. I just RMB an adjacent tile and I'm out again.

Hey Denki, First of all. great game. Im excited to see how this game is going to develop more and more. anyway. I tried to access the save file for version 12 but i cant seem to download or it just lags i dont know.

Developer

Hi thanks!

When you say "Save file" do you mean you've run the game and you created a save file or you're trying to download the game?

(3 edits)

I was trying to download the safe file but i couldn't for some reason can u put it on mediafire or something so i can download that safe? ;)

Look this is what it just endlessly loads while other sites instantly load for me so it cant be my internet. xd oh and i mean the safe file you put up for download on the front page. its called Party.txt Sorry for not mentioning. Anyway i guess it's not an issue in the game however i'd like to see the safe file :) by the way an idea, Put descriptions under what stuff does like for buildings i was first confused how to make a gear took me 1 hour to figure out i had to build a wood router :P 

Developer

Try this

https://docs.google.com/document/export?format=txt&id=1OxN5JdkHDyvn4jCUSwY3xwRf1...

 Thankyou that worked! :) Now im going to check out dat save boiii

i cant make a bridge accross the water even if i try i  build it at the edge of the i build to the edge of the undicovert water but it dest dicoverti

Developer

Try using a Canoe to explore first :)

(1 edit)

So, it's not a huge thing, but have you considered having your save files be gzip-compressed json instead of raw json? I just tried compressing one of my saves (using WinZip, but same idea) on a whim, and it went from 900KB to 70KB. I know both save files are pretty small in absolute terms, but I have a habit of making a new save file on each save in case I mess something up, so it adds up.

If you're worried about save backwards-compatibility, you can save the new files as [name].aut or something, and still parse [name].txt files as raw json. (And maybe have an option to save in the uncompressed format for people who want to fiddle with the save files.)

Developer

Yep this is something I will do in the future. It's become more of an issue now I've implemented autosave which fires every 10 minutes :)

Thanks

Oh, I had missed the fact that each autosave went into its own file. Glad to know the suggestion wasn't as silly as I first thought. :P

Ok, I'm not sure if this is a bug or if I just need help, but when I open the game, every time, it shows the made by  unity screen, the game opens, aaannnddd it's just frozen. Nothing happens. I still haven't gotten to play the game. Please help.

Developer

Ok some questions:

* What OS are you using?

* Are you running in a window or full screen?

* Can you send me a file called Autonauts_data/Output_log.txt please in your install folder and I'll try to find out what's wrong.

Thanks

Hello!

In version 12.1(I have Windows 64-bit), I keep saving my progress, but it never saves past some time(I think about 1-2 hours...), and after that I can't find my save files in either the main saves or the autosaves menu...I tried this several times and it happened every time.

Developer

I just did a quick test and let the game sit for 2 hours autosaving at it all seemed fine. Are you running on Windows?

Can you send me a file called Autonauts_data/Output_Log.txt and I'll see if there's anything useful in there for me.

oh what I mean is I play for some time, save it, close the game, come back to it a bit later, and I cant find the saved file when I try to load it

here's the content in the txt(I dunno how to link it sorry)


Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
    Vendor:   Intel
    VRAM:     1133 MB
    Driver:   21.20.16.4627
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Completed reload, in  5.552 seconds
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Markus Bao\Downloads\Autonauts_Version_12.1_Windows_64-bit\Autonauts_Data\Managed\System.dll (this message is harmless)
desktop: 2736x1824 60Hz; virtual: 2736x1824 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 5.380515 ms
FabricSetupScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 27.679190 ms
Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 3809.
Total: 7.374772 ms (FindLiveObjects: 0.346666 ms CreateObjectMapping: 0.153435 ms MarkObjects: 6.482464 ms  DeleteObjects: 0.391384 ms)
FabricSceneLoader Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 2ef8 -> priority: 1
  Thread -> id: 1ff0 -> priority: 1
UnloadTime: 0.445128 ms
Unloading 1440 unused Assets to reduce memory usage. Loaded Objects now: 58195.
Total: 98.536247 ms (FindLiveObjects: 4.666668 ms CreateObjectMapping: 1.065026 ms MarkObjects: 89.488449 ms  DeleteObjects: 3.314462 ms)

At first I thought I was not doing it on administrator but the problem kept recurring, so now I don't know

Hello great game. I don't see this bug  on ure list :d

I start to build a Gerneral Storage and add a wood axe. Then I teach the Bot's to take and add the item in there Work flow.
This items are not breakable.



Developer

There's a similar bug already to do with dropping the tool but I was never able to reproduce that. I'll update it with your addition. Thanks!

Not sure if I missed it in the current bugs, however in freecam, if not full screened, the mouse can move off of the window. Not sure if intentional or not, but due to the method of how it works, I would suspect it should be locked in the center while in free cam.

Developer

Added. Thanks

Bug: "Wait" doesn't work properly on linux (at least for me) the time a robot waits is greater than the seconds in the command . i tested the Party.txt and it waits like 2-3 secs on 1.0,  also with decimals like 0.1 the thing get worse...  i tested the Party.txt on windows and the wait time its correct so i think it's only a linux thing

update: i re-tested and this is the thing: 

0.1 -> 1sec,

0.01 -> 1 sec,

 0.010 -> 10

1.0 ->  10,

1.5 -> 15

15.0 -> 150


in summary: the " . " isnt recognized

Developer

Gah! Ok thanks for reporting. Added

i found why this happen: apparently, my computer's language settings (spanish) change float's  dot(" . ") to a comma(" , ") on string conversions. this may happen to other languages so a String.Replace() should do the work. i found that this comma problem also happens in savefiles (floats like CameraDistance, CameraX and CameraZ  have " , " instead of " . ")

Developer

Ah ha! ok no problem. Thanks

i wasn't able to fix the problem until now, if someone else is having this same problem this is how i could make the game recognize dots as decimal separators:

open a terminal in the game folder and write the command:

LANG=en_US

then in the same terminal open the game:

./Autonauts.x86

Okay i'm not sure what happened, i took a bot out of the bot storage and tried to give it a shovel. it dissappeared. i tried it several times and then i could finally reach its program screen but then i got stuck in it and the bot dissappeared aswell. Also it says "Name's brain" (Me is confused) it also ripped 1 hour of work as this is a world from the 1.11 build which i think autosave isn't enabled? Nothing to do about this. I'm not sure if this is considered a real bug or something but it certainly affected me! goodluck fixing this (If its even possible) Denki you're awesome.

Developer

Ok that sounds bad. Can you send me a file called Autonauts_Data/Output_log.txt please?

https://drive.google.com/open?id=0B5GanPypICMMSURZZ2JxWlNtQzg here i think this will work

Developer

Ok I'm really not sure what's gone wrong there. have you tried loading up again to see if that fixes it?

nothing special, just all i did for all that time was gone :(. 

Developer

Check your autosaves and see if you can get a better one :)

It was a 1.11 build so autosave didn't work/enabled. Or autosave folder was full (there we're 5 in there from the Party world) I dont know but it's ok today is a new update anyway. Ill start a new one :)

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