This game is great! I suggest trying to create a mobile copy of this, so people can play it on their phones. I think that can be SUPER successful! You just need to better the graphics a bit. And more.
this game is amazing and has a lot of potential. it's like factorio but i'm fine with that, it adds other mobs to deal with and it's great! i do have 1 request that we can code bots using python, like if then else, or something like that, maybe an option to have a specific code where we can type it in or the normal way to code it, idk, whatever is easier. anyways.
so i told the bot to go to where my seeds are kept, pick up 5 and take it to the seedling tray, and repeat that 3 times, then go to the fertiliser storage and pick up 5 fertiliser and put it into the seedling tray. instead it went and picked 5 seeds, took it to the tray, did it again, so far so good. did it again, still good, then it did it again. didn't go to the next step which is to pick up fertiliser.. either i'm a numpty and screwed up or this is a bug, i am using the crude robots though
Below is the code i used when i found this bug:
|====forever
| |=====repeat 3 times
| | go to general storage (tree seed)
| | |======repeat 5 times
| | | take from general storage (tree seed)
| | |======
| | go to seedling tray
| | |======repeat until hand empty
| | |put into seedling tray
| | |======
| |=====
| go to fertiliser storage
| |======repeat 5 times
| | take from fertiliser storage
| |======
| go to seedling tray
| |======repeat until hand empty
| |put into seedling tray
| |======
|====
oh ok, well i hope to see it resolved soon. But seriously, more options for coding bots would be fantastic. Some people could really go nuts with typing the code in and stuff. I personally find it more appealing to type code in myself and it will serve as a learning tool for people to learn how basic python coding works. If it isn't added it's not a big deal. This game is amazing and i would love to donate but sadly i don't have access to my bank account yet
Good evening, I have some suggestions for the game:
Some wonky things I was able to do:
When is put repeat puttting things in workbench or saw until a storage is full, it doesn't work. One example is that when I program a bot to put logs in bench saw until a pole storage is full in forever, it just shows a arrow going from repeat to forever. The bot just stays there. Also is there gonna be an enemy in game or a story/quest in game
@ Dev's
i have a bug - i think at last.
my bots that uses buckets are always stuck at theit destinated storages at the last step Add to Milk/Water Storage with thair empty Bucket after loading the Game. The Script is short and easy so this time only Text.
In a Forever loop:
Find nearest Cow (Full)
Move to Cow
Use held Item
Move to Milk Storage
Add to Milk Storage
it looks like it is working now in 7.1 or it comes from space spamming if i need to find the right bot when they are in the same spot.
so as a suggestion, how about ther nametags also show ther tool and if multible bots are at the same spot their Tags will stack ontop of each other so we can clearly see them? i always search long for my wood chopping bot between the trees. ;)
and while my mind is going, how about a locate button underneeth the close button in the teaching screen. if a bot runs away becaus you are not want to stop them right away from work, just want to look into the code - and then you need to search for the bot. that can get messy if he is stoppet under a tree or behind and so on.
I build manual 4 Bots but well ... i think something went wrong. I noticed that and decide to place each bot separately.
can't figure it out but i think these are a bit too much, three of them are are not in line because i realised that nice happening after starting to setup bot 4. top left of the red marking is bot 4 that i build as planed. all other are duplicates.

yes, i do only build 4 because it's not possible atm that x times works inside an x times command so i'm not using that bot and build them right away by myself. most of them also have no names, that i think is also not possible because i already do have some bots with the same name. 
I updated the save file on my google drive with a version 2 of that save with that bots, if you like to look at that mess. i will wait for you and if you like to, this version is my latest so if it is possible and not to much to ask, that version can be fixed with that weed problem. Thanks. :D
As you wish, here you go. + Edit in the post before.
Edit: If you Read that part at the Top, yes i do have a nearly 8 year old GPU. x'D Can't wait to get my Hands on a Threadripper and RX Vega.
An unofficial one but yes, there is! https://john-games.itch.io/unofficial-autonauts-level-editor
Thanks for helping everyone out on Itch btw! If you want you could join our Discord server and speak to others about Autonauts :)


there is a bug, the bot for some reason never leaves the first 4 times loop, it just makes butter for days lol
program:
forever{
while(storage.butter == not.Full){
for(var i = 1; i <= 4; i++){
for(var a = 1; a <= 2; a++){
cycle.Down();
move.MilkStorage;
add.MilkStorage;
}
for(var b = 1; b <= 2; b++){
move.ButterChurn;
add.ButterChurn;
cycle.Down();
}
stow();
}
for(var c = 1; c <= 4; c++){
find.Near(butter);
move.butter;
pickup.butter;
}
while(held !== null){
move.GeneralStorage;
add.GeneralStorage
}
}
}
also i can confirm it runs fabulous on kubuntu 16.04 with onboard graphics
Hello! I think I have found a bug: when my robot was about to chop out a tree I wanted to teach him new stuff and the tree wasn't fully chopped out, the log itself was still in the soil. I can't do anything with it, I can't finish the job.
After returning in the game the log wasn't there anymore but the place of the tree was there. Can't do anything about it.