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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 57,322 Replies: 1,418
Viewing posts 141 to 160 of 496 · Next page · Previous page · First page · Last page

1 more thing-can u let us make an ocean bridge with simple flooring? it would be great!

I beg of you please change the sound of a furnace while it's not doing anything. It feels as if my earphones are rubbing against each other and is really weird.

so somehow, my regular worker happened to pick me up and I can't get him to drop me. I tried trading with him and put myself in my inventory which bugged the game out super hard so I can't even play it any,ore. When I load it just takes me to the edge of the map and leaves me there stuck in a softlock

Developer

Oh dear. What version are you using?

im using the latest version at this time.

Developer

What's the version number?

version 4

Developer

Ok I'm not able to make it happen but if you get it again see if you can spot what the worker was doing at the time. Thanks

well I told the worker to go pick up a crude worker and put it in the recycling machine and set that on repeat. I happened to have a crude worker in my hands at the time to go and recycle it myself but the worker picked me up and I couldn't get him to put me down. I traded with him, put myself in my own hands and my character sprite dissappeared, so I saved then loaded and that was when the game broke

Developer

Ok thanks. I've added your description to our bug list and I'll look into it.

Thanks my man

(-1)

love your game just wish maybe it could be a little hard I would suggest the next update might have attackers and maybe they could have babies not sure where you want to go with this but I think this is the next big thing I LOOOOOOOOOOOOOOOOOVE AIs

(2 edits)

Hi,


i'm new here so please be patient with me.

I programmed a robot to shovel a tree seed hole, put down the shovel, take a seed, plant it, take the shovel and repeat.

Sometimes it stucks at finding nearest tree seed hole although it has dugged one before.

Version 4


Edit: I can make Crude Gear and Metal Gear but the Recycler needs a "Gear"? Found it within the wood router - it's a bit confusing.

Love this game already, BladesAndRazors

I wouldn't recommend having one bot do plantign and shoveling. As you noticed it bugs out (a lot) and its super ineffiecent. You lose a lot of through put doing it that way. I recommend having one bot chopping trees, one bot shoveling holes, one bot picking up acorns and putting them in seedling tray, one bot taking seedlings out of tray ind putting into hole, one bot to pick up logs and store them, and one bot to auto recharge the others. Thats a fairly effeicent farm to get going then you can add bots where needed to increase production.

if you're holding a bot and attempt to reprogram a different bot you lose the bot you're holding but it stays above your head. 

Developer

Which version are you using? I think that was fixed in version 4

(1 edit)

Hey When i play autonauts the whole ground is black except for top like grass cereal crops tree mushroom and etc the building tool is fine but the Whole ground is just all black version 3'Brad' i am playing on 32Bit pc k reply K?. GianM145, over.

Developer

Yep this is a known bug but I can't make it happen on my machine so I'm finding it difficult to fix.

Hello so i am wondering i got a bot stuck ontop of me how do i get it off my head

Developer

Right clicking not working? What version are you using?

When you open the teach menu of a robot while holding another robot the robot you were holding will become glitched and you will not be able to drop it, forcing you to reload the save and loosing the robot you were holding
Also, for some reason I passed the 1k limit of the general storage (at least for poles)

Developer

Which version are you using? This happened in Version 3 but should have been fixed in Version 4.

I had that problem in version 3 but once version 4 rolled around it stopped happening, always try to stay with the most recent update.

So after I laid out my huts I wanted to move some around but when I deleted a hut with a folk in it the hut got deleted but I still couldn't move the folk. My bot still fed him even though he wasn't attributing to the overall folk/happiness count.

Developer

That's a known bug thanks.

(1 edit) (+2)

A couple of things I noticed farming:

1) Weeding is done with a shovel. I'd expect the hoe to be used for that, but that tool doesn't seem to have a function, while shovels are used for both digging tree holes and weeding.

2) In the above screenshot Gary is the bot indicated with the white square. While there is a last weed within his red circle work area, he's not able to find it, apparently.

3) Once fertilizer is applied to Weeded Soil, it turns into Soil. No matter how much you plant and harvest from that Soil, it stays Soil, apparently having infinite nutrients and never needing more Fertilizer. So right now we will never need more Fertilizer than there are 'farming plots'. (Hence the bored fertilizer carrier near the windmill). Suggestion: change 'Weeded Soil' to 'Barren Soil', and have Soil turn to Barren Soil after a couple of harvests.

4) When Cereal is fully grown and harvested with the scythe, but not yet picked up, 'seeder' bots will see this plot as Soil again, and try to plant a seed there. The game won't let them until the cereal is picked up, and they will stall. It would be great if they would try to 'Find Soil' that is not blocked by a cereal instead.

5) While technically not wrong, the term 'Cereal' is usually used for processed grains (breakfast cereal, 'cornflakes'). Most people will probably call the stuff that grows on the farm 'Wheat'. I'd also call the 'Cereal Seeder' a 'Wheat Thresher'. A hand tool to do that work is called a 'Flail'.

6) (Not just farming) Storages of the same kind share a resource pool. This allows for a very convenient transport system, instantly teleporting goods from one end of the island to the other by putting resources into one storage and taking it out of another. This just seems like 'spooky action at a distance' to me, though  ;)

Developer

Great work. Thanks!

No problem!

Lol my entire automation would fall apart if magic storage was taken away

While using a shovel, the screen wips up/down. 

What are the options for the teach screen? in example: can I make a step optional ( for example: 10 seconds no pickaxe available, skip to another step / break loop ?

(+1)

can i make request in here..?
==> adding "copy&paste"  function in bot can be awesome

and is this bug or not?

the function on this 2 bot is "shared"..

Developer

Nope that just happens sometimes. Thanks

It's just the names. There aren't many names to start off with so some bots have the same name, but you can program both of them differently.

(1 edit)

missing graphic of wooden bucket when i pick up from tall "pile up" object

Developer

So you had a big pile of buckets, took one out and it's not visible? Can you do normal things with it like pick up/drop/fill?

nope nothing i cant do with it, or even destroy it..

but the texture reappear after switching it to inventory and take back to main hand, but the problem still same, still cant destroy it.

i didn't try anything else though, because i restart the game before saveing it ,sorry.

Developer(+1)

Yep copy/paste is on our to-do list. Thanks.

Hey,

is there a way to show and change the working radius of the workerbots?

Developer(+2)

Not yet but we're working on that.

(1 edit)

Hello,

here is a List of Bugs i have encountered in Version 4:

  • Storage Limits dont work: Bots will ignore the maximum Storage. So you cant create Bottlenecks e.g. limited Stick production.
  • Workerbots dropping Folk (via "drop all") houses them outdoors: You cant pick them up anymore and they start to request Food.
  • Scooters: Bots dont seem to utilize Scooters. And should they really work in water?
  • inaccessible Items: Building close to a Forest often results in Logs and Acorn dropping inside the Building and become inaccessible, stacking over time.

Suggestion i got:

  • Storage: Keep the Type, after the last Item was removed, to decrease Micromanagement.
  • Gate: Maybe add a Player-Only Gate to restrict Bots to a Fenced Area. (it can be quite a Task to fix Farmers)
  • Repeat: The Option to repeat X times would be nice.

Keep up the Good Work

Developer

Great, thanks for those.

My suggestion for limiting production is to just grossly over produce like say have them make something like 1000 poles let them go a little past and them turn off the bot that makes the poles until it dips below 1000

(+1)

Hey there!

Been fooling around for a couple of hours now (and yesterday, until 3am, it is so addictive to watch the army of little dudes destroy collect and replant a forest over and over again) and noticed a few things, most of them have already been mentioned by other but I will voice them as well:

  • Identification / possibility to name or identify stations and storage
  • A possibility to copy commands (and use the above locations or names for easy adaptation)
  • If the above can work, some sort of standard command book where you can store some of the copied commands for later use
  • Read inventory amount and and make a yes or no condition to continue (if product 'x' below 10 continue script, else wait)
  • Next to the "repeat" option a basic "if then else" construction (combined with the above)
  • Set waypoint that will be the centre of the workrange
  • A way to lock inventory type in the crates, so when the last one is taken it will not reset to nothing
  • Possibility to customize individual or groups of bots for easy identification

A small bug I found, when a bot runs out of charge when standing in a gate, the bot programmed to recharge it will not do it. It is possible to manually charge them. Also other bots will not be able to use the gate.


Keep up the good work! Can't wait to see what is next!

Developer

Great stuff! Thanks for all that.

I found a bug: When you put water into a clay furnace to make bread but then cancel the process, the furnace no longer allows you to use it. If you right click it you drop the items where you are standing. 

Also, I was curious if there was a way to delete structures? I tried most of the tools and can't find a way.

Awesome game by the way.

Developer

That bug should be fixed in Version 5 on Monday.

Also you delete structures by pressing the Delete key in Edit mode.

Thanks!

I noticed something strange with 'charger bots'. I use two bots per section of the map to recharge other bots, so they can charge each other if they run out of battery themselves. I've noticed that when one 'charger bot' runs up to a bot that's out of battery, the other 'charger bot' will stand still, waiting, until the first one has charged the bot that was out of battery. Then the 'charger bot' that was standing still will run up to the bot that was just charged, as well. It looks as if a bot running out of battery flags all 'charger bots' that have it within its working area, and then they take turns trying to charge, while obviously only the first one needs to.

Developer

Yeah I've seen that one before. Thanks

I'd like to suggest the spawn rate of tree seeds to be lowered, or some additional use for them created. Perhaps they can be fed to a 'Piglet', who also needs water (some higher amount of each) to turn into a 'Pig', after which you can slaughter them at a 'Butcher Block', using a 'Cleaver', resulting in 'Bacon', which the Folk will love (let's face it, who doesn't love bacon?)

Developer

Don't worry we'll come up with a use for them. We will try to make sure everything has more than one use.

you should have a small tutorial in the game

If you need help with any part of the game Autonauts FAQ should have you answer and if not them just out your question up and someone should respond fairly quickly

Viewing posts 141 to 160 of 496 · Next page · Previous page · First page · Last page