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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 60,766 Replies: 1,418
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Sometimes when I tell a robot to pickup 4 planks(because of how much the crude bench saw can make at one time) the robot tries to get 6 and  it stops them from doing anything untill you give them 6.

Did you make it untill hands full if yes then bots have 6 hand slots not 4 like the player

It was without repeat until hands full

then maybe restart your game but idk it should work

I gathered all the folks but 1 bot cant keep up with feeding them all so i kind of failed because another bot will try to feed the same folks and drop the food instead

Denki my computer is on 32 bits but if u remember me im the guy where the game dirt is black and the clay and metal de portements too pls resolve it for me pls man

I<3TheGame

Developer

This will hopefully be fixed in Version 4 on Monday. Let me know how it goes.

Denki pls resolve my bug my game dirts is black and the clay water too pls resolve

I love the game P.S My computer 32bit i dowlanded on 32bit

He arleady said he would try to fix this bug in version 4 on monday

i found a bug where a worker bot picked me up and i had to reset because i can't do anything can you plese fix that so worker bots can't pickup players

How did you do that

This happened to me too. I programmed it to pick up planks, and build foundations (fence). I was probably standing on the pile of planks, and might have had a plank in my hand.

Hello! Great game! I think I found a bug, though.

I have the following setup:


The first General Storage contains planks, the second poles, and the Basic Workbench is set up to create wooden axes. Works like a charm. Andy chops wood until his axe breaks. Since his hands are then empty, he goes to the Storages, grabs the components, crafts the new axe, and picks it up. Awesome.

I'd like Andy to just keep doing this, so I want to embed this whole setup within a 'Forever' loop. That's when it all goes wonky, though. I've tried programming Andy in several different 'orders', but none seem to work the way I'd like. Adding a single chopping action and then going to create the axe works. (It doesn't work out, because Andy has his hands full of axe and can't get the planks or poles to create the new axe, but he seems to go through the motions correctly). Then adding the inner loop of 'Repeat until hands empty' again doesn't work: the inner loop seems to be ignored then.

For now I just poke Andy and tell him to 'Go!' again when he's waiting at the workbench with his new axe... am I expecting too much?


I did the thing on your screenshot for a shovel bot and looped it forever and it worked but i dont know why your program has issues

Not sure if bug or feature, but a bot ordered to 'Find Nearest Tree Soil' will ignore Tree Soils adjecent to a Tree Seed Hole.

I assume this is a feature to make sure the bots don't 'paint themselves into a corner' with trees...

The seedling tray seems useless, as you can just plant tree seeds in a tree seed hole. This is unless the seedlings that have been in a tray grow faster, but I haven't noticed that.

General storage seems fairly useless as well, as it seems possible to stack infinite items on the ground.

Also general storage limits are not actually enforced.

huge towers block vision

Sorry if this has been mentioned before, but I seem to be having a problem with cereal crops. I have these 2 patches of crop that my bot keeps using the scythe on and they won't go away, and that makes my other bots not do anything because they are waiting for the bot to finish his job. Saving and reloading seems to break things further, because the golden cereal crop turns into the low quality crop, and the bot keeps trying to work on the same 2 squares. Both squares will not turn into bale cereal, so the bot continues to switch back and forth.

I think this was mentioned and hopefully it will be fixed in version 4

Bug found,Crude worker bots will teleport around the player and won't do anything

How?

(+1)

Feature request: start menu if there are saves, and multiple save slots. I enjoy playing the game as do both of my kids (9 and 11 years old, great game to improve coding smarts!), but without the save slots I now have three copies of Autonauts on my laptop ;)

Developer

Yep this is definitely something we'll be adding soon. Thanks!

:( Actually, I just found out my solution doesn't work. Even though I have 3 copies of the game installed in 3 seperate directories, the save game is somehow shared between the three copies. One very upset 9 year old found out his daddy 'purposely' (not) overwrote his save game. All the more urgency for multiple save slots, please!

Developer

Sure. In the mean time you can 'manage' your own saves by keeping copies of the save file. You'll find Test.txt in the C:\Users\Aaron\AppData\LocalLow\Denki\Autonauts folder (on PC)

Works great, thank you!

Developer

Also please bear in mind this is a super early version of the game and is far from stable or complete. We've put it up on Itch to get people's feedback on features. It shouldn't really be treated as a whole game yet.

Totally aware of that! Thanks for your help and your hard work!

Developer(+2)

I can confirm Version 4 on Monday will have multiple save files! I'm so easily persuaded :)

Thanks!

No wonder he's sad. His feet got wet. (Probably not supposed to spawn there).

Developer

Yes I've seen that one before. Very odd. I'll add it to the bug list.

Went through the past few days of bugs. Most of my bugs have been noted by others. But there's a few that I didn't see mentioned.

1) Rapidly inserting items into the recycler makes them invisibly stack in front of it. The bots notice them and can pick them up and restore them.  Or saving and loading will restore them.

1b) Placing a bot that is holding items into the recycler permanently deletes the items he is holding.

2) I saw a post about cereal crops that get stuck. But I have it happen with trees as well, didn't see anyone mention this. Can't interact with it. Saving and Loading causes the stuck trees to become invisible. I'm not sure how to reproduce this but it seems to happen when you or the bot doesn't finish harvesting the tree. (I did get some buggy behavior trying to recreate this one, telling the bot to stop chopping the tree when he is in the middle and trying to pick him up. He would get caught in a loop chopping the tree until you tell him to stop.) I saw this in occur in a YouTube let's play of it, so it's probably pretty common, I can get you the video and time stamp if interested.

3) Quasi-bug: some weird scripting stuff that's not intuitive. For instance if you teach to get something from a general storage, it has 2 commands, move to general storage, take from general storage. In reality it seems to be "move to selected general storage", "take from selected general storage" as you can't mix and match.  In contrast something like a stick seems to be "select nearest stick", "go to selected item", "pick up selected item" The gui doesn't communicate this at all and took me a bit to troubleshoot what was going on. It seems to work better if you don't move commands around much.

4) Minor bug, if you pick up the bot while teaching him it messes up the gui, you can't place loops. Though the bot continues receiving instructions.

5) The bots don't make a check after selecting an item that the items still exist or is nearby when they get there (at least with some commands). For instance if they are to chop a plank into poles. If you pick up the plank they selected and walk off, they get turned into poles anyway (where the plank was before you picked it up) and you are left with an invisible plank in your hand that you need to drop (can be used to duplicate items). If you chop the plank first, they get stuck into a infinite chopping nothing loop. Amusingly, the axe continues the chopping animation even when taken from the bot.

That's all I can think of right now. Pretty fun little game, excited to see what you do with it. And looking forward to seeing some of the updates that you have mentioned, explicit work areas, more conditional statements, etc.  I also find myself wanting more ways to input instructions, maybe choose from a list. Or copy and paste instructions into and out of a notebook or something would be nice. 

Anyway, hope that's helpful and good luck!

Developer

Excellent work! 

1) This is new. Added.

1b) This is known thanks.

2) This is known thanks.

3) Yeah the clarity of the scripting isn't great. However this is just the very first attempt to get things going and we'll be refining as we go.

4) This will be fixed in Version 4 on Monday.

5) This is new though we have a related bug already noted. Added

Thanks for these!

I''m not sure what's causing it, but for some of my basic workbots they have started not listening to repeat commands.  I could switch workbots and the same set of commands would work, but they wouldn't realize their hands were full and continue to repeat. They have now started to glitchingly jump back an action and run even without a repeat or forever bracket.

Developer

Thanks for reporting. Hopefully this will be fixed in Monday's build.

Hope I'm not being too pushy with the feature requests, just see it as feedback and do with it what you will ;)

The 'red circle' that shows the bot's working terrain apparently is centered around the location of the first item you interacted with when you were teaching the bot (i.e. if you're teaching it to chop wood, it will only chop wood in a certain radius around the location of the tree you chopped to show the bot how). It would be nice to have more control over this; for instance by clicking on the 'Find nearest x' entry in the learning dialog, and then clicking the position on the map you'd like to be the center of the bot's working area. Not too hard to fix this up when you're working with inanimate objects (e.g. just drop a log where you want the center to be, then show the bot how to pick it up and bring it to the storage), but I found it very tricky to set the working area I wanted for my bot-recharger-bot. Then again, maybe that's how you want it ;)

On a related issue: the 'Find nearest x' has the bot go to the 'x' nearest to the center of its 'red circle'. Sometimes this makes for very counterintuitive behavior, where for example a bot ignores a tree that's right next to the one he just chopped down, to walk to the other end of its 'red circle' work area where a tree is a fraction closer to the center. Reading 'Find nearest x' I would find it more logical for the bot to find the 'x' closest to its current location (while still within the red circle, to prevent it wandering off too far).

Perhaps this could be added as behavior for higher tier bots; it'll make them 'smarter'.

Developer

No problem.

Yes we have plans for a much more flexible working radius system.

Yep I was aware of the odd Go To Nearest behaviour. As usual we get something working first just to get people using it then we go back and refine.

I found a bug where my bots won't  dig the bulders

they do if u do it correctly

How do I do it correctly?

(+1)

Cows are eating nothing and emiting waste!!!!

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