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Creating for 2D with custom objects

A topic by phunni created 43 days ago Views: 85 Replies: 3
Viewing posts 1 to 2

I've yet to buy Asset Forge, so please forgive me if this is obvious to existing users, but I wanted to clarify this before purchasing.  All my games use 2D assets and, while I understand about being able to export to 2D, I'm curious about the importing of custom objects.

I can see from the guides that you simply have to make models in software like Blender - but I have zero experience of 3D modelling and the whole reason I'd want to use this software is to help me create useful assets despite my limitations!

Is it easy to create 3D objects?  Is it possible to create 2D objects for importing.

Also, am I correct in thinking that you can create your own textures? I tend to work largely in pixel art (again, because of my personal limitations in creating art and assets) so I'd want to be able to create assets and scenery that would fit with that aesthetic. Is this possible/easy in asset forge?

By and large Asset Forge was made for people like you, so fear not.


Chances are you won't have to make or import custom 3D blocks. There are some incredible examples made 100% with default blocks arranged in creative ways. If you do find yourself needing a custom block there may be something very like it out there in a custom pack by the time you need it, and if that doesn't work there are tons of tutorials out there for 3D modeling software. What's "easy" for one person may not be easy for another but there are entire Youtube channels dedicated to teaching Blender or Sketchup or Rhino or... you get the idea.

No, you can not import 2D objects. There's a somewhat hacky way of importing a PNG as a texture on a material but that's out of scope for this. If you buy the program and really need this functionality and Kenney hasn't added custom textures at that point ask here again and I'll show you how to do that.

Custom textures are in the works but as of now (V1.1) there is not a direct way through the Asset Forge interface. Soon

Right now Asset Forge essentially takes a picture of your 3D asset from any number of angles and exports that as an PNG for your 2D asset, so if your asset is not built in a pixel art style your PNG will not be. 

(Edited 1 time)

"Right now Asset Forge essentially takes a picture of your 3D asset from any number of angles and exports that as an PNG for your 2D asset"

Could you clarify this, as I was told in another thread you can only select from a preset number of built-in angles, and you don't have manual control over the camera or angle you can export a 2D sprite to.

I am on the edge of purchasing, but the 2D export options don't seem quite there yet.

That is correct, it eight views from three isometric angles, a direct top down and (I think) eight views from a straight on angle (Front, left, back, right and all the in betweens).

Kenney is also adding a snapshot feature, but that's not really placing the camera and exporting for yourself as it still has a background.