hi I was wondering how you get to new islands in the 21.2 version because it won’t let me drag the bridge blueprint across the dark area
Crude Data Storage is not used for increasing the amount of commands that your bots can handle. Instead it is used for copying the commands of one bot to become the commands of a new bot.
For example, I have a bot named “Plank1” whose commands are to wait until it hears another bot shout “GoPlank” (because the Plank Storage is not full) and then will take a Log from Log Storage and cut it into planks at a Crude Bench Saw until it hears another bot shout “StopPlank” (because the Plank Storage is full).
If the FarmerPlayer is holding in its hands a Crude Data Storage and you have control of this bot, you will see next to the “Stop/Go” button two diskette icons. The first diskette icon is labeled as “Backup”. Click on the “Backup” icon and the commands of this bot will be backed up to the Crude Data Storage, as shown below.
A window will open labeled “SAVE FILE”. You should change the folder shown to the folder where you want all of your Autonauts saves to be kept, such as “C:\Users\Owner\Documents\yourname\Autonauts”. To change the folder, you can click on the Up Arrow at the left of the folder name shown if you need to go to a higher folder, or click on a folder name shown in the window if you need to go to a lower folder. Once you are at the desired folder, enter the desired save file name in the field labeled “FILE NAME”. For example, you could name the save file that was created on July 12, 2018 as “Save071218.txt”. Click on the “SAVE” button.

Hi. This usually happens because the game doesn't know what default folder to put the save file in so it just quits. The way to fix it is to load a file first. The game will then remember the last folder it loaded from and save there in future. Here's a test level for you to load.
https://www.dropbox.com/s/0nwb8e0rli83krp/test.txt?dl=0
Just download it and put it into a folder on your desktop.
BTW this problem will be fixed in the next version.
Denki has provided us with very good information on many issues. I would like to suggest that rather than exactly following Denki's statement "Just download it and put it into a folder on your desktop", you should instead download that file and put it into a well-named folder that is not on your desktop, such as a folder that you can create below your own "Documents" folder named "Autonauts" as shown below. Keeping all of your Autonauts files in this folder will help you to find them.
Too many times people suggest that files and folders be "put on your desktop", but if you put everything there it will become a big mess. If you always dump everything on the floor of your home, you would have the same problem.

Beacons help with "Find Nearest …" commands. After you have built your beacon, pick it up and you can then give it a name and a range by pressing Z. The name is only a label and is not used by the Bots. The range is the size of the red circle that limits where the Bots will search for the nearest specific object to the beacon. In the example below, the Steam Bot wearing the Traffic Cone hat will find the nearest unwound Workerbot (to the beacon) and then recharge it. You can tell that it is nearest to the beacon because the "Find Nearest …" command has the blue and red button (indicating the beacon) instead of the question mark (indicating no beacon) as the point to which it must be nearest.

I suggest that you build a canoe and a paddle for the canoe and then travel to the land on the left side of the map. There are many apple trees there. Once you have revealed that land, you can put bridge blueprints down so that bots can build bridges there (since you can't carry a bot when you are in a canoe). You should use the canoe to reveal all of the hidden land on all the edges of the map.
You could cut down the apple trees to get the apples, but hitting the trees with the mallets will give you apples without losing the trees. If you cut down the apple trees you would have to dig holes and plant apples in the holes and wait for the apple trees to grow again. It's faster to just use the mallets.
You can dig holes in the ground and plant apples in those holes that grow into apple trees. Any place that you can dig a hole for a pine tree could also be used for a hole for an apple tree. I like to keep my apple trees in an area that is a bit away from the pine trees.
Also, since you can build bots that hit pine trees with mallets to get sticks, you can build bots that hit apple trees with mallets to get apples, so I like to keep the apple trees in one group and the pine trees in another group.
In the current version 21.2, the only thing that you can do with a pumpkin is to smash it with a mallet to get pumpkin seeds, which you can then plant to get more pumpkins. The pumpkin cannot be used for food in this version.
In talking about the new version being developed, Denki has said in https://denki.itch.io/autonauts/devlog/45847/all-the-worlds-an-autostage "There’s no mistaking who ate all the pumpkin pies here", and he shows a bot taking pumpkin pies from a storage bin and feeding them to a very fat folk.
Also, I asked Denki "How do you carve pumpkins into Jack-o-Lanterns?" and he said in https://itch.io/t/118969/autonauts-faq?before=244
"Unfortunately Jack-o-Lanterns were only active for V18 Halloween :( There isn't anything to make with Pumpkins yet but we'll add that in another version."
If you are asking how to use the "Bash Research Station", below are the instructions that I posted about a month ago about it.
First, you need to build the "Bash Research Station" from the "Research" group of equipment. The "Bash Research Station" is made with two logs and four planks. Once it has been built, you need to use a shovel to dig up about 10 weeds. Add the dug weeds to the "Bash Research Station" until the research has finished and the blueprint for the "String Maker" appears in the "Misc" group of equipment. The "String Maker" is made with six planks, four poles, one gear, and one stone. Once the "String Maker" has been built, you then add five dug weeds to it to make string.
hey Denki I've been wanting to be a game developer for quit some time now even though im only 13. when people ask me what i want to be when i grow up they always laugh and ask "are you sure" i always say "yes" even though all you do is sit next to a computer all day (according to my mom) you create something out of your code that might entertain someone. personally i have always been kind of inspired by this game, it looks so basic, and comes from a small developer but yet its one of the best games I've ever played (and that is saying a lot) if you have any advice where to start coding or what programming language to try to learn please help me out! thank you so much for your time. Keep up the good work and never stop entertaining people!
If you've never programmed before I'd recommend starting at the beginning with something simple like Scratch. https://scratch.mit.edu/ Try the Tips section for some tutorials and you can study other people's projects for inspiration. It might look a bit childish but it will teach you the fundamentals of programming using drag-and-drop instructions.
Once you've got to grips with that you can move on to something like Python where you need to type the instructions in. https://www.learnpython.org/
And then you could move on to Unity. https://unity3d.com/ They've got a good tutorial section and there's a big community. Unity is what's used to make Autonauts.
One thing that we certainly don't need to do is to give the developers more suggestions for additions to the game. They have been working on adding so many suggestions from everyone that it has been over 14 months since we have gotten an update. We all need to realize that when Denki said "Remember that mahoosive technology tree timeline flowchart we did?", that meant that the developers were planning on building that entire timeline into the next version of Autonauts and that they are going to need a mahoosive amount of time to do so. Adding more and more suggestions will keep delaying the release of the next version. Let's be happy with what they plan to provide us.
Such a great game. Have been wishing and hoping for something like this for a while. Have been playing a few days now. On my wishlist would be more commands for the bots to enable them to do more complex tasks, the ability to change the terrain so that you can, for instance, change where to put your farms, rewards for looking after the villagers, bots returning to their shelter when the task is complete (or maybe I can program that already - will have a go when I next play).
Also, just a plea to keep it available for Mac. There are too few decent games for us Mac users.
Price: I would be happy to pay £10-15 for the game, perhaps more. Looking forward to it being released on Steam.
\o/ Hooray!
Thanks for the feedback. More programming commands are a big request and we plan on adding more some time after initial release. Changing the terrain will be available from first release. The Folk will play a much more important role and not just be a pain to look after. When you say have a bot return to its shelter do you mean to put itself into bot storage? At the moment bots lose their program when stored (this will be fixed in the first release) but even if it could do that you're then left with the problem of how it would come out again :) The first version that comes out will probably be PC only but a Mac/Linux version should follow shortly afterwards. We're hoping the price will be in the range you suggested.
Thanks
With regards to storage of bots, it was just an idea that at least I know where they have gone once they have completed their assigned task so you don't have to look around the map.
Looking forward to the mac release. Let's hope we don't have too long to wait, in the meantime I'm very much enjoying the release as it stands. Many hours of playing already!
I sense we are getting closer to release. I have been following your progress for years and I am really looking forward to playing the game.
I know that you still haven't announced the publisher yet but I was wondering if this publisher is one that would offer outside investment in Autonauts. Is this something you can tell us?
Each bot and the Farmer/Player may only hold one "tool" in its hands at any one time. It may hold multiple tools in its inventory or backpacks. Of course, everyone needs to correctly select to which bot you wish to give an axe and to which other bot you wish to give a shovel or spade or something else. You can press the space bar on your PC to blow the "whistle" which will show the names of all of the bots so you can select the right one. You can also click on the "bots" icon at the right side to show the list of all of the bots, and then you can click on the name of one of them to select it. Be sure to give your bots names that are meaningful. I like to name my bots by their task such as "Tree Chop", rather than naming them "Bob" or "Sam".
Hey Denki, i've been playing the game for about a week or so, and ive noticed theres been some pretty rough lag spikes. (Though it may be caused by my 400 robots... (: ). Any ideas for a fix? (I bought it through steam), so maybe i should just allocate more ram to it, but i wanted to see what your input was on that