cheat money? hum we will has money hummmmm?
I know how to teach(program) my bots kendric. Thank you for trying to be helpful. But I think the language barrier is causing a misunderstanding.
In programming some code is known as 'Control Structures'. Things that allow us to do things like:
if x=0 then
do this
else
do that instead
end
I'm asking if there are plans to introduce Control Structures to the teachings of our autonaughts.
I love this game! It's probably the best designed game I've ever seen that calls itself pre-pre-pre alpha, lol. In a game so focused on, and completely designed around, automation, I can't help but wonder if there are plans for further automation of all the little gadgets and work stations. I have noticed that the input and output places for the stations look remarkably like conveyer belts... So, any spoilers you have for us?
Fair enough, having wooden automatons do all of our dirty work for us is satisfying, lol. After all, who needs conveyors when you have log golems! :-D Any indication as to when we may see more variants of our mechanical helpers? Also, will you eventually add any sort of adversary to the game, as thus, the need for sentries?
I see crude scooter and crude wheels are a clue to more to come, so what are the plans for faster transportation, and what will be the case with deep sea water? I wish there was a faster way to get across a bay, as my village for the folk is going to be there.
Also, how do I update to the version 6? KatherineOfSky (who I learned this game from) said it didn't break her save file so i feel safe transferring it to version 6.
Edit: I've found the change log and i see that you've added bridges, and that makes me greatly happy. :D