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Cellular automata and Maze class

A topic by AndyGFX created Jul 05, 2017 Views: 515 Replies: 1
Viewing posts 1 to 2
(Edited 5 times)


here is implementation of Cellular automata and maze generator. They are good for proceduraly generated levels.

PV8 archive file

This is really great so thanks for sharing. I could actually use this to help with testing out the tilemap logic. I have a few bugs still in there I need to hunt down and was going to try to port over some of my own map generation code to do it.