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See through toggle of blocks in editor

A topic by cdodge89 created Jul 05, 2017 Views: 84 Replies: 1
Viewing posts 1 to 2

When building castles, I like to get the whole structure of the castle set up before working on the interior, or sometimes I like to go back and rework the interior after putting a roof on a building. In these cases it would be helpful if I could select blocks and make them see through in the editor to make interior work more feasible. While a block is see through, other blocks should not snap to being placed on top of it.

See through blocks should still render opaque on export.

What would be even better would be to save groups of blocks to layers that I can toggle to see through quickly as a group.

For clarity, this is not a request to set alpha values on exported models, to make the models see through, only to make editing easier for building interiors by temporarily making groups of blocks see through in the editor.

(Edited 1 time)

I second this idea, but with the caveat that hidden blocks should not be rendered on export to a 2D sprite.

I would love some 2D animation tools in AF, but if that isn't going to happen then allowing the hiding of blocks on 2D export would at least allow the exporting of different parts to pngs, which could then be layered in Photoshop (or similar) to allow the creation of animated sprites.

Export a planes propellers in multiple rotations.
Export just the plane body.
Combine them in Photoshop to make an animated spritesheet where the propellers are turning.