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Gearend Demo

Explore an Abandoned Robotics Research Facility with an interchangeable Robot · By SolarLune

Poor music transitions, high pitched text sounds and several small bugs

A topic by Joshua The Gamedev created Jul 01, 2017 Views: 373 Replies: 2
Viewing posts 1 to 2

The music is really good and very fitting, but when you move from zone to zone the music transitions too abruptly. It's especially noticeable when you start up the game and go from title screen to the opening scene. Also, the text noise is very high pitched which makes it pretty annoying to hear it over and over again, and it's fine most of the time but, for example, when you press enter and go to the equipment screen, going all the way down is extremely annoying. Also, the game crashed for me when I pressed jump after walking into the treadmill room. It also happened on my other computer (they're both 64-bit Windows 10) . One other small thing, the game runs perfectly in windowed, but in full screen even with 8 GB of RAM and 3.0ghz it still runs at at least half the UPS and half the FPS. Other than that, content wise, it's great! Really great feel to it and captures my attention. Great job sol! Definitely gonna buy it when it comes out.

(1 edit)

Yo, I'm late to this response, sorry! Thanks for playing and giving more information.

The music is really good and very fitting, but when you move from zone to zone the music transitions too abruptly. It's especially noticeable when you start up the game and go from title screen to the opening scene.

I'm going to do something about the transition from title screen to the game, but the transitions feel nice enough, I think - is there no fading on the music tracks between zones when you play?

Also, the text noise is very high pitched

I'll have to try pitching that down, I suppose.

Also, the game crashed for me when I pressed jump after walking into the treadmill room. 

Can you post the crash log information? It should be in a file called "crash.log", in your game directory.

in full screen even with 8 GB of RAM and 3.0ghz it still runs at at least half the UPS and half the FPS

Not sure what "UPS" is, but the game is somewhat heavy GPU-wise - what kind of computer do you have?

Thanks again!

I think the transitions would normally be ok, but there's a pretty big contrast in all the music so maybe if they faded in and out a bit slower. Playing it again I didn't notice it as much, but it's a bit weird having music on during the opening sequence.

I deleted the demo and after re downloading it I couldn't recreate the crash.

UPS is updates per second, so what I meant by that was usually when a game has framerate independence the game looks slow but it still updates at the same pace, but when I was playing it also cut the updates in half, so everything took twice as long to do.