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Idol Manager

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By sadambober, Kuiper

most important aspect of idol management game

A topic by utera666 created Jan 20, 2021 Views: 709 Replies: 2
Viewing posts 1 to 2
(+1)(-1)

is to be able to modify your idol group. to modify your idol within the game allows the users to project their idea of idol group to the game even more. At the moment, the current system of Idol-management allows the users to project their ideas about idol groups pretty much, but some are still missing. why aren't we allow to change the outfit of each idol? can we designate fashion concepts to each album? 

I think its important to let steam workshop users to mod the hair/outfit/face/pose/general in games, this will make the game mediocre to great.


Also, the game needs to generate some images of in-game idol group by showing the custom outfits that the user selected. user should be able to select outfits and poses for each&group of idols by each single album release, concert, or any media works.
more outfit/poses unlock by research concept with the stylist.

At the moment the game is okay, what the users make playing this game over and over again would be able to project user's own ideas about  idol group.


just make sure don't forget about idol customizations. stories and events are second thing. remember how other mobile game companies make money by selling customization images in-game. not that you should pull money from the users, but you should understand that is what real users desire. 

(+5)

Don't get me wrong, I like the game and it's certainly one of the better indie games out there. However I do think the game could go deeper in the management aspect. Outfit could be one thing. Rather than sexy/cute etc. being an idol stat, it could also take into account the outfit that you select. Weight / appearance / diet management system would also go a long way as it is an important aspect of the idol industry. I'd rather micro manage a smaller group of 5 idols and develop a closer connection than a large group where each idol is really just a number.

(+3)

This.

I've always been more attracted to micro-managing a small group with few idols than owning a gigantic company with multiple groups and dozens of employees. I don't really know how viable it is to have a smaller group in the game right now instead of investing in tons of idols and sister groups, but it'd be great if small groups being successful was a thing in Idol Manager. Getting to know your idols and staffers, and bond with them deeply could be just as, if not more rewarding then running a talent agency that's more focused on making money than making human connections. This is what I'm partially trying to remedy with my upcoming mod, with which I intend to add lots of events and dialogues that'll go further into detail about the day-to-day of an idol group, and even the daily shenanigans of a regular person, outside of the wide scope of the show business.

Suggestions and feedback can always help the devs assess what the players want out of the game, but it's important to remember that, in the end, Idol Manager is still an indie game developed by basically two people with a limited amount of resources. Not only that, but the game's already reaching the end of its development cycle, and introducing new features and gameplay systems would be practically undoable at this point. Not to mention the fact that we all have different ideas and wishes for the final product, which may or may not go hand in hand with how the devs envisioned their game to begin with. I, too, would love to see more customization options, more in-depth details for each and every idol, albums, different formation options, so on and so forth. But, like I said, limited time, limited resources, limited personnel. The game would probably never reach the storefronts if the devs were to add every single feature suggested by the community to the game, and that goes for everything in life, I guess. More often than not, less is more, and if sadam and Kuiper won't add more outfits and male idols and albums to the game, either because they can't or because they don't feel like it'd be the right move, then I guess we just respect their decision, as frustrating as they might be to some at times, and either accept it and move on, or work on those features ourselves so they can be implemented into the game via modding (which is quite possible to be pulled off when it comes to male idols, for example).