Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

New feature?

A topic by lilihahattl created Jun 30, 2017 Views: 685 Replies: 3
Viewing posts 1 to 2
(1 edit) (+1)

Is there any chances that this game simulation will add new feature in the future? Or am I asking too much?

Developer(+1)

There will be a bigger update sometime in the future in which I'll try to implement some of the most requested and non-trivial features but it's going to take at least two months before I'll have time to even start working on it again. 

Love this type of "ai evolution". However, the simulation is quite slow in my opinion, not graphically but the process overall. Is it possible to virtually simulate multiple creature's attempts at once instead of manually watching it advance every couple of seconds. This sort of evolution that would go as fast as the maching it is run on.

Developer(+1)

The problem is that all of the movements are simulated using Unity's physics engine. I remember that I once tried to increase the timescale in Unity but that messed up the physics simulation so the creatures weren't moving properly anymore. I'm going to try to see if there is any way I could possibly increase the overall simulation speed but I'm not too optimistic about it.