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HammerHelm

Town building in a third person adventure! · By Calandryll

No more quests

A topic by Wulfbein created Jun 28, 2017 Views: 300 Replies: 12
Viewing posts 1 to 13

Since yesterday, I can't get any new quest to pop. Once I get through the initial quest line (until I get the mine cleared) nothing more. I've got some trees that get the cursed halo, but the quest doesn't start. Nor any other, I've tryed staying in my village, tryed exploring. Nothing.

Am I alone to get that?

That shouldn't be the case. Can you email me your save file and I can take a look at what is happening with your quests.

The save is located here:

Users\NAME\AppData\LocaLow\SuperSixGames\HammerHelm - where NAME is whatever your default name is for your PC.

You can email it to: supersixstudios@gmail.com

That will help me track down the issue and hopefully fix your save. I've never seen quests stop after the tutorial like that and there are actually safeguards to make sure you always get quests. So something is up.

Thanks!

i have had that issue as well but a save and restart fixed it both times

There was a bug that caused quests to not get added back correctly a few builds ago.

 That bug is fixed and I put in code to automatically add back any missing quests for anyone affected by the bug.

If you see this bug again in the current build (0.2.26) or any builds after,  then please let me know and I'll investigate further.

Problem issolved with the update. Thank you :)

Although it still sometime can take a lot of time for me to get a new quest.

Updated to latest build this morning and started a new game, played for 2hours. Once the tutorial quests were done, I got 
Cave In
New level in the mine
Mushrooms in the farm
Cave in
New level in the mine
Mushrooms in the farm

Then nothing after those quests. I left my character in town while I went to eat (30 minutes). Nothing. Then went out of town and did other stuff while the game ran for another 20 minutes. Still nothing. Also, my metal worker went in front of his house instead of at his shop. That is after being stuck in the field for a while after he got the job (he only got unstuck when I went to clear the mine.)

I can send you my save if you want.

Yes please send me your save, I will check to see what's going on. Thanks!

Sent

Thank you for sending the save Wulfbein! 

This issue is fixed in Alpha 0.2.29.

And thank you for the rapidity in fixing the bugs

Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) (ID=0x622)
    Vendor:   NVIDIA
    VRAM:     884 MB
Default GameObject Tag: IOC already registered
 
(Filename:  Line: 88)

Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\ES2.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Completed reload, in  0.114 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\HammerHelm\HammerHelm_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x768 60Hz; virtual: 1280x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 5.907670 ms
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All passes removed
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - All passes removed
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 73.832672 ms

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 21861.
Total: 124.979980 ms (FindLiveObjects: 69.333740 ms CreateObjectMapping: 5.227469 ms MarkObjects: 49.731773 ms  DeleteObjects: 0.683978 ms)

NullReferenceException: Object reference not set to an instance of an object
  at KeepMusic.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

PlayerStats got load game
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Don't need reset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ConvexHullBuilder::CreateTrianglesFromPolygons: convex hull has a polygon with less than 3 vertices!
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1126)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Bark Rendertex' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Rendertex' - Pass '' has no vertex shader

Hi! Can you tell me why you posted this log? Did you experience a crash? Most of those shader errors shouldn't cause any harm.