Hello Itch! It's our first post here, and likewise this is the first game we've released.
We present Feral Flowers, a game for everyone who loves twitchy platformers and hates hay fever.
It's still in development, but the demo's out now (click the link) and features the first 19 itsy bitsy teeny tiny levels of mild frustration.
What is this nonsense?
From the game page:
Feral Flowers is a quick-fire roguelite bullet hell platformer. Traverse 92 overly-pollinated levels as Quigley the Gardener. Stomp on every flower you see. Battle against the clock to rid your nostrils of that which makes you sneeze.
The game takes a cue from the coin-op arcade racers of yore, where play time was limited by an inexplicably omnipresent timer. As such, you can take a beating from the barrages of bullets pollen that're coming at you - but once the timer hits zero, you're in serious trouble. Unless, that is, you're clutch.
And yes, it is permadeath: you dead you dead, back to the start with you, the quarters can't help you now. However, for those who've made it far, there are ways of clawing back your progress quickly…
Where'd it come from?
As is often the case on here, a game jam! TINS was held this summer, and the game was prototyped as 'Flower Follies' in 72 hours as an extremely simple version of its current form. As for us: we're an independent studio based in Bath, UK.
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Hope you all have some good fun with this and end up absolutely despising that 10x9 dandelion sprite. We've tried to make it both beginner and speedrunner-friendly, so if anyone bosses it, we'd love to see your clear times. Cheers!