Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

How much people are actually willing to use the client?

A topic by mid created Jun 26, 2017 Views: 263 Replies: 4
Viewing posts 1 to 3

I'm making a game at the moment, and it's big.
The problem is getting is started, which is unlikely  without a lot of marketing.

How less likely am I going to get users with the client than directly from the browser?
I'm asking this question because I am using authentication with the app manifest.


In my experience, only a handful of folks categorically refuse to use the client. If you make it clear on the game page that it requires the itch client, I don't think there should be an issue :)

I use the client. Its far easier than opening zip files and exes. With that said I've noticed a few games in the client that just don't work when they do work outside of the client.

Admin (1 edit)

Please use the "Send Feedback" button for those, sometimes there's easy fixes we can make to the client that add support for a whole new category of games!

(1 edit)

I set one of my free games to paid. Someone bought it and told me my paid game was getting flagged as a virus (via Windows Defender) by the client when it had not been previously when it was free. I had him download my other game... a free game and he said it downloaded fine and was not flagged as a virus when he downloaded it.

When I logged into the itch app I had to uninstall the game and when I tried to uninstall the Windows Defender threat detected popup happened.... when I was trying to uninstall it rather than install it. So I can't uninstall it. I went to a second computer and had the same results, but on the second computer it wasn't installed via the app, so when I tried to install it via the app there was a virus threat warning.

A friend of mine tried and had the same results.

I have uploaded a new .exe hoping that would fix it, but no. Maybe its just that one game / exe, but it never had threat warnings before.

This seems like a big issue.