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Armageddon: Among The Gods

The world will end in a year. Become a God and decide what to save, while saving yourself. · By Big Mike

Putting it Togeather or the Ninth Post! (fixed)

A topic by Big Mike created Dec 12, 2020 Views: 170
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Okay, it’s time to ratchet this shit we have togeather and see where the holes are.

ARE YA READY KIDS?




First of all character creation (since we decided to go free range on it):

What are you a god off? This can be a single word, a concept, an element, or an industry?

How do you represent what you are god of? What does being that god mean to you?

We need to make this clear, show intent better, but we have a decent framework.

Action phase:


  • Preserve an option for next month
  • Generate two more ichor to vote
  • Stop the vote of a god of your choice (God does not lose ichor on blocked vote)
  • The top two voted options are saved instead of just the top
  • Eliminate an option before the vote
  • Add a choice to your own identity, it cannot be voted upon


Thundermouth gave some good input to this!

“I could see maybe some actions being secret and then things like big miracle or devastations being public.  But if all actions were made in secret I think that would be a really fun type of game as well (more chances for deceit).

As for amount of actions I could see using the voting tokens as currency.  Or maybe you only get two actions but some actions taking up your entire turn.”

And I agree. So let us say that Generating Ichor and Eliminating an Option are both publically seen. While it isn’t attributed to the PC the PC gets to describe the action within their theme.

So we’ll structure this further.

During action phase players get two actions. Each additional action costs +1 ichor to perform. That means this stuff can become insanely additive.

There are natural concerns to this method, however and I think we will need to just straight up assign costs to some options (like the vote blocking one) to make it work.

This also means that PCs need to know what the choices are BEFORE taking their actions.

Each god chooses an aspect they feel is an extension of their godhood and inform the GM. This is their declared aspect for the month.

* This means we CAN make the start of the month significant. Perhaps give a challenge at the top of the month to ensure the players have the most (4) options?

Debate Phase:

  • Barring any modifications by players, they are presented with four choices for which to preserve for the next world.
  • Players are free to discuss among each other in public or private message as they see fit during this phase or the action phase before it.
  • At the end players vote for which aspect of the world to preserve with ichor. The highest voted option wins.

Now there’s a thing we need to add here, how much legend does a PC earn when their aspect makes it?

  • How about this, for each Ichor you spend, you gain 1 legend. If the option you chose at the top of the month wins, you gain legend equal to the total amount that was voted for that option.

That means:

  • A player that brute forces a vote still profits equal to loss.
  • Collaboration yields stronger rewards.

Now remember how adding a choice becomes part of the player identity? We can say that during the final battle a PC can sacrifice an aspect for an additional two legend… perhaps even for the ones at character creation!

OOOOOOOUUUUUU!

This ties into a question Thunderfoot had: "what happens if a god survives to go on to the next world, but the thing they are god of does not?"

https://1.bp.blogspot.com/-xstRgDJC_FY/VSwH01Mkk4I/AAAAAAAAS6k/sW7ED3Q1WIE/s1600/ill-tell-you.gif

Which means at this point I need to stop this post, because we need to figure out the apocalypse turn.

We have some key questions:

  • What causes the loss of legend during the apocalypse turn?
  • What happens to players who sacrifice all their aspects (even starting ones?)
  • What happens if a god survives to the next world but none of their aspects did?


Until next time!