11/20/20 - The Beginning
What is Animask Enforcer?
Easier to show and tell, so here's a gameplay video from yesterday (11/19/20)
You play as a retail worker tasked with enforcing the mask rule by shooting masks onto all of the customers (animals) who are coming toward you. This game started as a way for me to learn Unity after doing a couple of tutorials, but the concept resonated when I posted a prototype on Reddit so I decided to put some real work into it. As you can see, it's developed a lot since then:
Rules of the Game
- Colliding with enemies or being too close to them (failure to keep physical distance) hurts the Player.
- Letting a customer pass without a mask raises the "Infection Level" of the store.
- If Infection Level reaches 10% of total customers, Game Over. The store must close.
- Losing all your hearts is game over.
- Each masked customer is worth $100.
- If you shoot a second mask at a masked customer (some spawn responsibly ;)) then you are fined $1000 for the damage in reputation to the store.
- You can jump to mask the birds and giraffes.
Plans
- The game is currently just one "endless mode" where you can go for a high score, and it's already a really fun casual game, but I want to work on level design and have some semblance of a story, so I'm working on "Arcade" mode which will be sort of like a campaign.
- i.e. Level one only has short animals (no birds or giraffes, no jumping required) while you get a feel for the character
- Levels will add challenges:
- Speed increase
- Number of customers/Required money totals
- Customers may swat the first mask away and need to get hit again
- Customers may furtively remove their mask after a few seconds if you mask them up too early
- Obstacles like rolling logs or shopping carts, swarms of bees in the air
- Light platforming levels where the ground is not all there, runner style.