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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

help! nothing fits together

A topic by chris_camacho created Oct 10, 2020 Views: 245 Replies: 2
Viewing posts 1 to 3

here's an idea of what I was aiming for

(basically I spent 5-6 mins in blender butchering the horrendous mess from below!)

I called a halt on my first attempt after an hour or more of banging my head against the wall....


I couldn't get anything tapered to fit on either front or back end (no that nose really is central!!)

the engines despite being copy/pasted ended up slightly different scales

fitting a canard to a wing just looked - well my eyes still hurt

I can live with the colours being in odd places as I can apply materials to the different faces in blender without it breaking the model (i think)

I had thought that I could just use asset forge to very quickly rough something together and then make it look 1/2 presentable with blender - unfortunately exported welded blocks or not, even the lightest editing in blender and something is messing up the shading (its not normals) its an artifact I've seen when the mesh is inconsistent ie with duplicate verts (I welded all close distance verts but that didn't work) - basically it makes a flat shaded face look oddly graduated with the graduation moving very oddly as a light source or the model moves around... (its hard to describe)

anyhow the bottom line fixing with blender isn't an option and I can't seem to fit anything together in the way other people seem to be doing, I'm just not getting something... :(

Which is SO frustrating as I can see the amazing potential of this app...

Some blocks are designed to fit together but others aren't and you'll have to use the scaling option in Asset Forge to make them fit. When duplicating blocks they should remain the same size, are you sure you didn't accidentally scale or pressed a hotkey while moving the engines?

okay! i did manage to find one block that fits on the back, but is there anything that will make a nose for the front of *any* of the cockpit ?

I think I'm getting there, but as it is at the moment modelling with blender is easier (in terms of creating not they way you use the app), still it should be worth practising with....