Directly from the deep space come forth the Moon's nemesis to haunt your dreams -- the Blue Moon, also known as the Betrayer Moon. It betrays your usual perception that we would only get one Full Moon per month.
Right on Halloween a new celestial body, a new place to explore. And a new flavor to taste as the Blue Moon is made of blue cheese, Gorgonzola cheese to be more precise!
To celebrate this year's Betrayer Moon shining on Halloween, I want to make a massive update on Moon Cheeser, known as
After the events from Fermi Parallax the blazing Comet that was chasing the spaceship got into collision route with the Moon ultimately destroying it and sending the Astromouse to the void of the deep space.
After being rescued by a Shooting Star, Astromouse finds himself in a dangerous asteroid cloud.
After picking up the remainders of the Moon, he finds himself desolated, floating alone in the space's void again, but now with no sight of help.
The proposed update improves the visual experience of the game and brings a brand new level.
The the source will also get improved with the most up to date techniques used at Pigdev Studio for architecture, engineering, design, and art.
A list of proposed features follows:
The last feature aims for a cleaner code to use in the upcoming Game development: Flat Design Infinite Runner course, as Moon Cheeser is the main project of the course.
Since itch.io doesn't have a complete set of crowdfunding campaign features, I'm using the Sales&Bundles tool with a funding Goal to emulate one.
This means that this campaign is a keep-it-all crowd funding campaign.
Due to that the update will happen regardless of the success of the campaign and every cent will be used to improve the quality of the upcoming content and bring more features.
The campaign ends together with the Full Moon, next Saturday (November's 7th) for a total duration of 7 days.
I'm funding a set of features myself, for more features I'll really need your help to raise enough funds to work on them.
Below you can check the proposed milestones and their respective feature set.
Goal | Features |
$0 ☑️ (self funded) | Cinematic, Minigame, New Level |
$75 | Original Sound Track |
$200 | GLSL 3.0 upgrade |
$300 | Code base refactoring |
$500+ (stretch) | Android port |
Feel free to join the studio at its Discord server, there you'll be very welcome to ask questions about everything related to the campaign and game development wise.
That's it, thank you so much for your support. Enjoy the game, keep developing and until the next time!
Henrique "Pigdev" Campos