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CSAF One Week Sale

Each item 30% off! or buy everything for $1,945.94! Regularly $2,780.84
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Thirty percent off every downloadable project in the CSAF catalogue for one week. RPG Maker MZ plugins, Unity and Unreal editor tools, GameMaker assets, tilesets, sprite packs, music, sound effects and games. Every product is AI assisted and disclosed as such on its listing.

Includes the following items:

Genetics, breeding, branching evolution & box storage for RPG Maker MZ. Works with any capture plugin.
Type chart, move sets with PP, status effects & matchup-reading AI for RPG Maker MZ. Untagged skills untouched.
Spawn tables, rarity tiers, level bands & variant rates for RPG Maker MZ, feeding a Dex. Keep your encounter plugin.
Branching quests, choices that foreclose, faction reputation & world state for MZ. Keep your quest log.
Renames, moves and clamps the assets that break your standards — then re-scans to prove the repair actually worked.
The mystery layer MZ has no answer for: present an exhibit against a claim and find out if you were right.
Rewrites the Mono-era C# that Unity 6.8 will break — preview every edit, then burn the list down in CI.
Menus, HUDs and modals drawn from primitives and animated by real springs. No sprites, no fonts.
Your spells draw their own art. Every skill gets a unique animated magic circle, derived from its own data.
75 item icons drawn from code, not pixels - plus a spring-animated inventory. 900 variations, zero sprites.
Rewrites the Android .so files that will block your Play update on 1 Feb 2027 — real 16 KB ELF alignment.
Your upgrade compiled clean and parts of it silently stopped working. Find them, and write the fix.
A skill tree that draws its own icons: 480 procedural marks, four layouts, full progression. No sprites.
Deletes the dead lines in your UE5 config, then re-resolves every value to prove nothing moved.
The world resets. The player does not. Anchor a day, rewind it, and keep everything they learned.
The sea stops being a loading screen. Wind, points of sail, cargo that rots, storms that cost.
Bend, wobble, sway and shatter any sprite. 12 stackable mesh deformers driven by springs. Pure GML, no extension.
Your .asmdef reference lists, written from the compiled truth - adds, deletes, verifies, rolls back
Seeded brackets, rivals that level and remember, weight classes, seasons and belts. The championship above your arena.
An invented written language your players actually learn - untranslated glyphs resolve forever once deduced. MZ engine.
Restores lost .meta files from git, resolves GUID collisions explicitly, and blocks the commits that cause them.
Turns off the engine plugins nothing references — rewrites your .uproject behind a timestamped backup you can restore.
Give every NPC a real day - overnight shifts included, because spans break at midnight.
Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Push blocks, mirrors and light beams for RPG Maker MZ — every shove previewed before you commit.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Lightning, beams, chains, tethers and trails drawn as geometry every frame. Pure GML, one renderer, four preset styles.
A crafting system that draws its own art: 144 reagent glyphs, composed seals, a transmutation circle. Pure GML.
A star is not a tree. You do not climb it — you close shapes in it.
Role Playing
Play in browser
A loot system that draws its own item cards — 900 base variants, 40 affix glyphs, seeded rolls. Pure GML.
A companion system that draws its own heraldry: breed two and the child's emblem composes from its ancestry.
239 tiles, 4 complete 47-mask autotile sets. Real RPG Maker MZ A2 autotiles, Tiled and Godot.
One value falls, and the world answers. 44 apparitions drawn by code - no image files ship.
149 tiles of top-down elevation: a 47-mask plateau autotile, a four-band cliff, and the proof.
Plants, growth and gardens for GameMaker. 48 species, 6 stages each, all drawn by the product.
A botanical RPG where every spell is a recipe, rendered — and the moon changes what plants are.
Role Playing
Play in browser
Multiple endings your players can finally see: a story flowchart, branch jump, and a generated emblem per ending.
Generate a complete 228-tile pixel tileset in your browser. 8 palettes, Tiled + Godot + MZ exports.
A complete spell and casting system that draws its own seals. 8,064 generated. No sprites.
Epilogue fates compiled from your switches and variables, each with a coat of arms the plugin generates.
A picross cabinet of moths that do not exist. 66 plates, every one solvable by logic alone.
Puzzle
Play in browser
A branching evolution atlas for MZ. 65 body plans x 8 elements x 6 stages = 3,120 marks, zero images.
Collapse duplicate UE5 base materials into one parameterised master. Every original becomes an instance.
Deck, hand and pile logic - plus the deck. Every card face is drawn from that card's own data, in pure GML.
330 tiles: three biomes, six 47-mask autotile sets, animated lava and water, a shadow under every prop.
Every weapon and every piece of armour strikes its own maker’s mark, drawn from what your loot system rolled.
Five cultists, 4 directions, 3-frame walks. Native 64px and 128px, one 48-colour palette.
Something is in the room with you. Three instruments, one lamp, no second guess. Work out what it is.
Puzzle
Play in browser
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
Every herb in your game draws its own botanical plate. 97 motifs, 32 billion plates, no PNG.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Every skill draws its own star. 56 motifs, 336,000 constellation marks, no image files.
A hand-drawn manuscript chart that inks itself as your player explores. No sprites - every mark is drawn in GML.
Five dungeon beasts, 4 directions, 3-frame walks. Native 64px and 128px, one 60-colour palette.
Generates a distinct emblem for every skill-tree node from its own data. 48 motifs, 5,760 marks, no PNGs.
A Game Boy roguelike where a monster's shape IS its stat block. 8,640 creatures, drawn by the cartridge.
Role Playing
Play in browser
Every recipe in your game draws its own alchemical plate, generated from its own ingredients.
Faction and reputation for GameMaker, and every house's banner is composed - not drawn.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Three armoured wardens, four directions, three-frame walks. Native 64px and 128px, one 70-colour palette.
Every weapon and armour draws its own engraved plate — and the plate records what the item has done.
771 tiles, 9 complete 47-mask autotile sets — 3 of them animated, including the coastline
A fishing system that draws its own fish. 96 silhouettes, 10 patterns, 10 palettes - and no sprites.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Four playable adventurers. 4 directions, 6-frame walks, native 128px and 64px, with a proof you can re-run.
Progression screens drawn from your own chart data. Forty stellar forms, ten houses, no PNGs.
A complete 14 track JRPG score in one voice. Editable MIDI, seamless loops, RPG Maker MV and MZ loop tags included.
Every character draws its own portrait from its own traits. Ageing, mood and injury re-derive the same face.
A dungeon, cave and crypt tileset whose walls actually read as raised. 236 tiles, 4 complete autotile sets.
Four road travellers. 4 directions, 6-frame walk, idle. 128x128 and 64x64, one 56-colour palette.
All four Mourncrest packs. 19 characters, 4 directions, walk cycles. 64x64 and 128x128, one palette.
48 species drawn in GML from 84 authored parts. 20 lookalike pairs. Learn the tell or find out the hard way.
Every letter your game sends becomes a drawn document: a real hand, a struck wax seal, and a forgery you can catch.
The same 14 slots as Vol. I, every mode darkened. Editable MIDI, seamless loops, RPG Maker loop tags.
Draws your crafting screen from your own recipe data - every reagent and result mark generated, no PNGs
Ten combat tracks built on one theme. Editable MIDI, seamless loops, RPG Maker loop tags.
A 42 track fantasy score led by koto and bamboo flute. Editable MIDI, seamless loops, RPG Maker tags.
Every battle opens on an illustrated arena the plugin drew. 44 motifs, 240 combinations, no image files.
A 50 track European fantasy score built on one oath. Editable MIDI, seamless loops, RPG Maker tags.
A ruined chapel and its graveyard, in stained glass. 356 tiles, 6 complete 47-mask autotile sets, 32 props.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Priest, vanguard, alchemist, forester. Four directions, six-frame walks, native 128px and 64px.
42 track fantasy score. The same road home, every mode raised. Editable MIDI and seamless loops.
70 pixel-art props across 10 biomes. Every prop ships twice: transparent, and grounded with its shadow.
109 clockwork and machine-room sounds in one voice. Commercial use, no credit needed. Free demo inside.
17 places in separable layers. 30 second beds, no repeat. Commercial use, no credit. Free demo.
Every award strikes its own medal. 42 hand-drawn devices, 12 blanks, 7 alloys, 8 ribbons. Pure GML, no sprites.
A Game Boy deduction game. Every day the mint changes what "genuine" means, and nobody tells you what.
Puzzle
Play in browser
Every item draws its own plate from the ore it was made of. 40 hand-authored motifs, eight realms.
42 track gothic dungeon score. One hymn at every depth. Editable MIDI and seamless loops.
Run a medieval glassworks. Every window you complete is drawn by the game.
Simulation
Play in browser
42 track folk village score. One tune, every room. Editable MIDI and seamless loops.
Every song your player collects becomes a real engraved score. Ten traditions. And the sheet plays what it shows.
112 anime/JRPG sounds in one palette. Six elements, cast and impact. Commercial use, no credit. Free demo.
A GameMaker market that simulates supply and demand and draws its own 48 trade goods. Pure GML.
386 tiles. Six complete 47-mask autotile sets, 22 props shipping transparent AND grounded, three animated lights.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
An illustrated bestiary page composed from each creature stat block. 48 hand-authored trait glyphs. Unity 2022.3+.
42 track wilderness score. One road-tune, bent by every country. Editable MIDI, seamless loops.
165 ship, sea and harbour sounds in one voice. Commercial use, no credit needed. Free demo to hear it.
45 props in 12 harvest chains — tree to stump to sapling, ripe to reaped, and the item each one drops.
A Game Boy deduction game. Five suspects, a handful of witness marks, and a proof that the answer is really there.
Puzzle
Play in browser
A GameMaker sky system that DRAWS its backdrop: 43 forms, real solar maths, weather, and a light state your scene reads.
Forty-eight generated warded locks for the Game Boy. Every one ships with its shortest solution.
Puzzle
Play in browser
Every bounty prints its own wanted poster: engraved beast, period type, wax seal, on paper that ages.
42 track narrative score. Every theme played on piano, then remembered on a music box. Editable MIDI.
141 uncanny cues, each wrong in exactly one named way. Commercial use, no credit. Free demo.
135 water sounds indexed by depth. Damp ground to thigh deep, swimming, beds. WAV + OGG, commercial use.
42 track sea score. Harbour, night watch, fog, squall, wreck, landfall. One theme in all 42. Editable MIDI.
A GameMaker town that builds itself: 44 authored forms, and every facade is composed from the settlement's own state.
104 weather sounds in 8 systems. Separate loopable layers you mix to ramp intensity. WAV + OGG.
104 dialogue blips. 13 speakers built from 13 different synthesis methods, not one blip pitched 13 ways.
A herding dog, a draught horse, a brown bear and a lion. Four true directions, nine-frame walks, two native grids.
Set, swap and tag actors across every map in your UE5 project. Previews first. Journals every write.
A Game Boy cartridge. Survive inside a guilloche rosette as the lathe cuts it around you.
Action
Play in browser
Illustrated character sheets, generated from the stat block you already have. 48 emblems, 24 charges, drawn in C#.
581 tiles, 10 complete 47-mask autotile sets, 28 objects, animated water. MZ, Tiled and Godot importers.
Tell it what the room is for and who lives there. It furnishes the room. Pure GML, 72 generated forms.
Every potion is thrown its own pot. 14 wheel forms x 12 glazes that pool, craze and drip. No PNG.
492 tiles. One meadow in spring, summer, autumn and winter. One 16x16 grid, one palette. The pond freezes.
A night telegraph operator on a single-track railway. Key the order out by hand before the trains meet.
Simulation
Play in browser
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Six Game Boy cartridges in one collection. Play every one in your browser; buy the real ROMs.
Puzzle
Play in browser
Creates and wires the six to ten assets every new item needs, from an editable recipe. Previews first.
An invented writing system your player learns to read. 36 letters, six families, proven readable at 14 pixels.
Illuminated dynasty charts drawn from your own family records. 62 hand-authored marks, no textures.
A Game Boy Color game about catching forged paintings. Change the lamp until the pigment gives itself away.
Puzzle
Play in browser
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
470 tiles of peat bog. 8 complete 47-mask autotile sets, animated blackwater, and MZ / Tiled / Godot importers.
Everywhere the party walked, redrawn as a hand-inked survey: relief, woodland, rivers, roads. No PNG.
Generate a mystery, draw every exhibit, and let the engine find the contradiction. 220 plates, pure GML.
A different illuminated journal page for every quest, drawn from your own quest data. 80 forms, no bitmaps.
Every gem in your database drawn as a real cut stone: facet geometry, one fixed light, no PNG. RPG Maker MZ.
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Every death your game records carves its own marker, cut and weathered from who died.
A complete cooking system for GameMaker that draws every dish it makes. Pure GML, no sprites, no image files.
Every book in your database drawn as a bound volume: leather, raised bands, gold tooling, clasps. RPG Maker MZ.
40 complete interface themes for GameMaker, drawn in GML. No sprite, no nine-slice.
Thirty-seven weapon forms drawn in GML, and a history layer that changes them as they are used.
477 tiles of working ship. 8 complete 47-mask autotile sets, animated sea, 25 objects, and MZ / Tiled / Godot importers.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
Forty assay problems for the Game Boy. The docket grants the proved minimum weighings, never one more.
Puzzle
Play in browser
Every ship in your project drawn as a shipwright's draught: lofted hull, rigging, paint, damage. RPG Maker MZ.
497 tiles at 32x32. Two ground levels, 8 complete 47-mask autotile sets, 26 objects, animated water and fire.
An illustrated save-slot plate drawn from your own save data. 46 marks, 8 hours, no PNGs.
510 tiles, 8 complete 47-mask autotile sets, 37 town objects. MZ, Tiled and Godot importers included.
Ore, gems and specimens generated in pure GML: 48 species, 21 crystal habits, 10 cuts, drawn from a seed.
Weaves what your playthrough did into a Bayeux-style embroidered frieze. 70 authored entities. RPG Maker MZ.
42 track combat score. Encounters, elites, duels, siege, four bosses, a three phase finale. Editable MIDI.
The illustrated year, drawn from your own season and crop data. 62 hand-authored marks, no PNG anywhere.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Clockwork for GameMaker computed from tooth counts and drawn in pure GML: 12 machines, 66 component forms, no sprites.
Draws every weapon and armour as the object it has become. Wear that changes the shape, not the brightness.
414 tiles at 16x16. Elevation that reads at sixteen pixels, 7 complete 47-mask sets, MZ, Tiled and Godot importers.
Generates every character's HUD plate as worked metal: real rims, struck devices, gauges that end in something.
603 tiles at 16x16. Crenellated walls that run unbroken in every direction, 11 complete 47-mask sets.
24 dungeon mechanisms with whole lifecycles: start, loop, stop, locked. 22 seam-proven loops. Royalty-free, free demo.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
13 escalation ladders and 31 cues for clickers and idlers. The feedback climbs with your multiplier tier. Free demo.
17 urban and liminal places, each a seamless bed plus layers you fade at runtime. Royalty-free, free demo.
A Game Boy type-setting puzzle. Push lead sorts until the line reads. Every forme ships its proved shortest setting.
Puzzle
Play in browser
Generates your title screen: the title CUT from 79 authored letterforms into worked stone, vellum, leather or steel.
48 insects for GameMaker, drawn in pure GML from numbers, with the field layer and cabinet that make it a game.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Replaces the MZ save screen with printed leaves, each generated from what that save actually contains.
At the end of a run, Signet composes a struck metal result card from that run's own numbers, ready to post.
A different message box for every speaker, built from who is talking. 40 materials, 26 corners, no image files.
Bodies, garments and armour for GameMaker, drawn in pure GML from what a character is and what they wear.
A JRPG where the lantern is your light, your fuel and your information. When it goes out, you are guessing.
Role Playing
Play in browser
Eight minigames for GameMaker. Every board is generated - no sprites, no atlas, no PNG anywhere.
Draws the workplace each trade needs and puts the NPC to work in it. 24 trades, 8 worked grounds, no image files.
Your event log becomes a printed broadsheet. 74 drawn woodcuts, six presses, and not one stored image.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Nine village tradesfolk who actually do their job: idle and walk in four directions, and their trade in three.
Your fishing plugin does not draw the fish. This does: 96 silhouettes, 11,520 specimens, no image files.
A metroidvania with no keys and no items. Every door was already open to somebody who knew where it was.
Platformer
Play in browser
A cute'em up where every enemy wears its guns on the outside. Read the ship in the half second before it fires.
Shooter
Play in browser
Your gold is a number. This draws the coins: 36 devices, 8 metals, 6 flans, 72 letterforms, no image files.
NPC schedules for GameMaker where the visible half is the product: 46 work loops, drawn in pure GML.
Cut your leaderboard into a carved stone monument. 48 hand-authored marks, 7 stocks, no image files.
10 animated pixel VFX at 128 and 64px, each with its frame rate, loop flag and impact anchor declared.
Your calendar plugin does not draw anything. This does: 12 engraved months, 48 leaves, no image files.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Bosses that draw their own bodies AND their own attack telegraphs from the same numbers. Pure GML, no sprites.
Cut the Resources folder out of your Unity build, and prove the bytes.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
A real time JRPG battler whose only input is where your four characters stand.
Strategy
Play in browser
Your bestiary has beetles in it. This draws them: 224 specimens from an untouched database, no image files.
The three states character packs leave out. Strike, hurt and death for the Wildmark cast, in three directions.
You start at level 99. Every boss you beat, the cairn takes one of your powers and gives it to what is below.
Play in browser
Bullet patterns for GameMaker where every shot's art is computed from the pattern that fired it.
Draws a technical schematic of the player's craft from your own parts list. 47 part marks, 8 stocks, zero images.
Draws the face of every card from your own skill and item data. 12 builds x 8 cuts x 6 stocks, engraved, no image files.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
A resurveyor re-stages 1873 and watches 1899 redraw. Free browser demo, paid Windows build.
Adventure
Play in browser
45 static graveyard props on one shared scale. Every pixel proven inside a 70-colour palette.
Your menu, item list and status page redrawn as a ruled ledger. 50 drawn letterforms, 24 devices, six houses.
Draws your world-event records as an illuminated chronicle page. 58 hand-authored marks, 7 media, no images.
42 track neon city score. Skyline, street, rain, alley, club, netrun, chase, tower. Editable MIDI.
108 synthesised spell sounds. 6 elements, each with the same 12-stage casting chain.
The ground burns, freezes, floods and conducts, and every tile remembers.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.

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