Two solo journaling RPGs for one player, a deck of cards, a notebook, and an evening — sold together as a slow diptych.
The Hearthkeeper sends you to tend an eternal hearth in a small mountain village for thirteen winters. The Lighthouse Keeper sends you to a black-rock peninsula to keep a lamp burning through thirteen great storms. The mechanic shells are similar by design — same deck of cards, same four-prompt rounds, same six possible endings. The themes are different: fire and snow on one side, salt and tide on the other.
If you have played one, the other will feel familiar in the hand and new in the heart. System-agnostic. Solo. Quiet.
Includes the following journaling RPGs: