EASTER 2026 - ALL MY RELEASED ASSET PACKS BUNDLED FOR $1.30
Over 15 released asset packs for $1.30 with well over 5200 asset files expected to be included at time of sale. So at least 40 asset files per penny spent. Including:
PBR texture maps
Decals
VFX video files and overlays
3d assets in .FBX, .OBJ, .GLB formats.
At time of posting this [late March] the Horror pack is set to be the newest thing in this sale, it's REALLY CLOSE to the point where it can be uploaded - and will include some 60+ new unique 3d assets and a total of about 250+ asset files. Brings the total file count included to around 5300.
Now, yes, there are some unreleased asset packs included and also a handful of indie gamedev things which have been severely delayed, inching forward now for literal years. I'd like to get them done. I know with AI tools getting closer and closer to solid topology and mesh generation and more realistic texture creation, that the year 2026 might be the last year that human-made asset content truly has any edge over AI in realism, and so I am seriously looking at a pivot fully to gamedev after this year, but for now the objective is mostly asset creation, just getting all of these packs done that I want done this year. Medieval, European, Sci-fi and so on, anything indicated as planned but not yet completed or downloadable basically. I hope those all can be done and then some by October 2026, and many major updates across existing collections.
Then going into 2027 I'll be focused on launching a ton of imaginative gamedev things that have been barely moving for far too long. I know there are some of you who are tired of waiting here hoping for those projects to be done and for those who are primarily gamers, not gamedevs, I get it. I get it's been painfully slow.
I want those all done too. I do. There is just a lot of different work to do and it won't all be done fast.
Still trying to get that moving. Estimated minimum cost is $2700 and I can definitely pull that off by late 2027. Not any earlier mainly due to time - the time involved, the work is extensive already in what's been put in and still probably about 4000 hours to go across all game productions [after a couple thousand hours of asset work this year and some side gigs again this summer] so fall 2027 is earliest credible timeframe for all of that done.
That includes some tools, assets, plugins... specialized software, software subscriptions, hiring of musicians + some stock audio sound effects acquired, minis for the last round of Miniature Multiverse and Miniature Minigolf setups, possibly better camera gear too [Insta360?] to make the last set of Mini Multiverse worlds quicker to process, plus $200 per launched title on Steam, Epic. Not just Itch. Adds up.
And even then it's still doable based on what I am seeing happen, plus a $40+/month donation level across a few effective spots.
You all have been amazing. Truly amazing. I'm now above 150 followers and still climbing, 18 reviews now, all positive five-star ratings. Thank you all so much. Keep it up and I'll do all I can to build on what's already here as much as is possible. I want 10,000+ high quality asset files accessible on this profile by end of 2026. That's a high goal to reach but if I keep at this I can still see it happening. And that is the sort of resource a group of supportive and patient people like you deserve.
Includes the following items: