Raymarching is a technique for rendering 3D objects without polygons, instead using math. Usually a lot of programming knowledge is needed to work with this technique.
Raymarching Toolkit is a set of Components for manipulating raymarched objects right inside the Unity Editor. When you add these to your scene, a shader is automatically generated in the background based on your scene's hierarchy, and seamlessly rendered to your camera.
Add a Raymarched Object component, choose a shape and edit its parameters.
Add a Raymarched Blend component to join shapes together in interesting ways.
Add a Raymarched Modifier component to effectively bend space, and do things like mirroring and repeating.
Raymarching Toolkit is designed to be as seamless as possible and let you explore the possibilities of this new technology in a playful way.
It's a whole new way of thinking in 3D with playful tools and results running in real-time.
Unity 2017+ is required. Includes a DRM-free Unity package with core components, renderer and examples. See limitations