Recent community posts
A developer I know just released his game and I want as many people as possible to hear about it because it's, well, very good!
A high-quality adventure-type game with impressive attention to detail, submerged in a unique atmosphere and set in a very interesting world.
Q: How to enable multiplayer?
A: Go to options and press the player 2 toggle button, then go to the main menu and start a new game.
Starting a new game is important because it lets player 2 create their character.
Once player 2 is created, the player 2 toggle button can be used freely to swap between the singleplayer and multiplayer.
Q: We don't have controllers, can we still play together?
A: For the best experience it's recommended to have a controller for one of the players, but the multiplayer can be played without any controllers.
Q: We want to try player-versus-player combat. What do we need?
A: The only requirement is that the players have to belong to different factions.
The easiest way to do that is for one of the players to equip a pink cape which can be purchased from Chaos agent NPC in Moonrise Desert.
Q: We don't want to fight each other, how do we stop dealing damage to our characters?
A: The easiest way to make sure players can't damage each other is to stay faction-neutral: Don't have any items with "Changes faction to..." equipped.
Alternatively, both players can equip items of the same faction.
Q: Can controls be changed? How to enable controllers?
A: To customize controls and enable controllers, open options and go to "Player 1 controls" and "Player 2 controls".
Q: Will there be online multiplayer?
A: There already kind of is thanks to Steam's Remote Play Together.
Besides that, no, there won't be built-in online multiplayer.
Yay, abilities are in! Characters gain 100 power at the start of each season, capped at 1000 - you can choose to use abilities constantly, or save up for Swap/Assassinate. Swap switches artifacts, and Assassinate instantly kills the opponent. So you can scheme for ten seasons, then suddenly assassinate the top character and gain a bunch of levels. Intended as a catch-up mechanic.
Now the player gets to decide one of the character's opponents. It's quite fun already, this Nemesis system stuff is really something.
I've sat for good 20 minutes because I just had to become the highest level character :)
I'll keep working for another few days.
Abilities AI ability use Damage notifications Duel results Graphics Audio Generated knight names Different sprites for different knights New artifacts and random artifact distribution Better font Improve endgame Background Improve destruction AI Remove heal on level-up Reduce leveling speed, +1 XP per level-up Solve the first-turn-attacking problem Victory condition: Be a highest level character by cycle 30 Improve AI.
Stat tracking and knight comments
Randomize starting stats Main menu & credits
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Hey all, I've joined jam today - whenever that is on your timezone - and this is my progress so far:
Sector Six is a side-scrolling, sci-fi shooter with a silhouette aesthetic, procedural loot, extensive customization, and story missions.
After years on Steam where it was played and enjoyed by thousands, the game finally comes to Itch.io!
Get it now for a historically low price - Sector Six enters Itch.io with its first 80% discount!
Yes, it's possible for both players to play using one keyboard. To do that, you must select "Use keyboard" in player 1 and player 2 control option. Then remap keys so that player 1 would use WASD to move and player 2 would use arrow keys for example.
Be aware of button limit though - in some setups the keyboard only registers up to 4 button presses at a time.
If you have no controllers I recommend using Player 1 - Keyboard and Player 2 - Mouse.
Hit ESC anywhere in the game and click "Toggle player 2"
You might also want to customize controls after that. I think best way to play is if player 1 uses keyboard and mouse, and player 2 uses a controller. Or two controllers.
...Basically experiment and find what works best for you.