Our first visitor at PAX SIX was, actually, an educator.
Steve was forthright in telling me he wanted to bring Keyboard Kommander into his classroom to teach to his middle school and high school students. Others were telling me about how kids have seen much worse in AAA titles and how there's enough excitement to keep their students's attention. I was telling one of my customers about the game today and he said that he was interested in downloading the game for his 10-year old son and 8-year old daughter to try after watching the demo on the site. Another friend of mine's son, having just graduated high school, said that the material in Keyboard Kommander wasn't all that shocking. The violence and sarcasm might not fit every classroom and I certainly respect that. I just think that if we can help educators reach even half of their students, with some kind of tool that "doesn't suck" or "isn't boring," then it's a win (but especially for you).
This reminds me: at PAX 2016, I listened to Ashley Brandin's lecture "You Have Died of Dysentery: Meaningful Gaming in Education." The essence of that lecture, if I may boil it down, was that many edutainment tools are boring for their intended audience.