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zhangyuqi

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A member registered Oct 25, 2025 · View creator page →

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CityWalk - Airport Level* is a highly polished 3D endless runner. The core mechanics—automatic forward movement, lane switching, coin collection, and collision feedback—are all fully implemented and logically structured. The level design stays true to its theme, with accurate representations of an airport tarmac, and the UI is consistent and informative. The project demonstrates a solid grasp of Unity development fundamentals and strong project management skills.

After playing all four scenes in your team’s parkour project, I can clearly see that you have built a strong visual and functional hierarchy. The main menu, in-game UI, countdown timer, collection counter, and win/lose panels all follow a clear and unified layout. Important information is always placed in noticeable positions without blocking the game view. The design makes it very easy for players to understand goals, controls, and current status at a glance.Strengths: The four scenes keep highly consistent UI structure and text hierarchy. The main menu is well-organised, and each scene’s interface follows the same standard. The game goals are clear, and players never feel confused about what to do next. The overall project is tidy, professional, and easy to follow.Areas to Improve: Some UI text and icons could be slightly larger to improve readability during fast movement. The guidance signs in a few scenes are not obvious enough; strengthening path hierarchy would help players react faster.

 Well-designed user experience!

UX principle: Consistency

The colours, fonts and button styles are consistent across the whole menu.

Strength: The interface looks professional and simple to use.

Improvement: Increase text size slightly to improve readability.

 

Mechanic Focus

Love the coin collection and heart system! It’s easy to pick up but keeps you engaged trying to collect all the coins. Each map has its own unique feel, and the UI is clean and easy to read. Well done! 💰❤️

"Really impressive work for a student project! The core racing mechanic is solid. My only feedback is regarding the button size in the control panel. They feel a bit small, which might lead to accidental clicks on mobile. Also, adding a hover effect on the main menu buttons would improve the UX significantly. Well done!"

Awesome work on the main menu! The style is consistent, and the color scheme looks really good. The buttons are intuitive, which will help players understand the game quickly. It's a solid start that ties all our diverse scenes together. Good job!

This 3D game is absolutely phenomenal. The graphics are breathtaking, the world is rich and immersive, and the gameplay is incredibly smooth and addictive. Every detail is masterfully crafted, delivering an unforgettable gaming experience.

Petty Games is such a charming little 3D interactive game! The core object control mechanics are super intuitive—move, rotate, and scale with clearly labeled on-screen buttons, and every input feels responsive with zero lag. The reset button is a total lifesaver for quick fixes when you mess up, making the whole experience stress-free even for new players.

Love this Doggy Playhouse prototype! It nails the greybox brief—100% Unity native shapes, zero external assets 🧩. The blocky dog is so cute, UI is super intuitive and the gameplay is smooth. You totally aced the assessment requirements while making it fun, great job!