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A member registered May 14, 2015 · View creator page →

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Interesting concept. I never thought to connect Qix with Piet Mondrian. And in 3D! Thanks for enlightening me. It seemed to be a bit buggy though. Will definitely give it a thumbs up none the less. How did it do on iOS? :D

I've been doing the same things with my old and forgotten prototypes.

Looks fun. Good luck!

I've been looking around for it but is there a way to show Devlogs by creator?

It's nice to have them per project but it would also be nice to be able to link to all of a creators devlogs. If that's already a thing, could someone point me in the right direction. If not, it would be a nice feature to have.

Also, as it currently stands, it seems that devlogs are only listed at the bottom of a project's page. It would be nice to be able to see a project's devlog as an independent feed.

This looks fantastic. Can't wait to give it a try.

I've been going through my old game jam and prototype games and preparing them for release here on Team Rock Blasters! (Game Jam Edition) is one of those game. I had a lot of fun making this game back in 2012 and while I've come a long way in game design and development since then, I think that getting it up and into my portfolio gives me some sense of history and progress as a game developer.

As such, this version of Team Rock Blasters! is being presented as it was originally created, with the only caveat that I updated the project to Unity 2019 in order to take advantage of Unity's WebGL (HTML5) module for easy distribution to anyone interested in giving it a go in their browser. Unfortunately, the game was created with Controllers in mind and thus requires four of them to play the game.

All that said, I have been working on an updated version of the game with new artwork, some game play refinement, as well as support for keyboard controls. Stay tuned for it to be released in the coming weeks. Here's a quick teaser to wet your palette.

Very cool game so far. I'm shocked that this was a free download. I'm guessing that it's still in development? How is this "demo" different than the release version?