Thanks for the feedback, we didn't have enough time to playtest that much and I came to realize the softlock pit afterwards, which was too late unfortunately. Thank you again for the informative feedback :)
yanin
Creator of
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Hey, would really appreciate it if you have time to play my game
https://yunusyanin.itch.io/lost-below-zero
Hey, would really appreciate it if you have time to play my game
https://yunusyanin.itch.io/lost-below-zero
Hey, would really appreciate it if you have time to play my game
https://yunusyanin.itch.io/lost-below-zero
Hey, thanks for the time, feel free to check out my teams game as well. It is a small portal puzzle platformer https://yunusyanin.itch.io/lost-below-zero
I can only imagine the intended experience on the vr is way more emotional, I played mouse and keyboard. The sound quality is really great and it is really a interesting perspective to observe your self from the center of the field and watching your other self going through the memories. Was an interesting experience. I don't know if it is my mouse but grabbing things and moving them was difficult, wasn't really that responsive. The player movement was good though. Thank you for making me take a walk through a memory lane!
Glad to hear you enjoyed it.
Yeah the "Shoot Beyond" area shouldn't have been accessible or the character should've have had the option of getting out from there istead of getting trapped. I took a note of it put completely slipped while dealing with other things to finish the game haha. Thank you for playing!
I enjoy these kinds of tower defense a lot, it reminds me of old flash games. The pixel art is very adorable. It is sad to see that some intended mechanics couldn't be implemented due to the time you guys joined but still was a decent game. Only if you guys implemented the sound I think it would have enhanced what is submitted atm. The pink / blue contrast is also very nice!
As the game starts I really get dark sci fi vibes and the sound fx and visuals, the scratches and grains really compliment it. If the game was darker or had more contrast in between the darks and the brights it would have been amazing. In terms of gameplay, a really simple mechanic having more and more layer as we progress which was great. I think the level designs are smart where we have to get momentum, or swing, or attract in a certain way. When I saw 3 balls I was really like "oh wow there is even more! hahaha". Great quick mini game, awesome!
Very readable characters and great soundtrack! It feels amazing when you get multiple kills but at the same having to constantly running around gets tiring and boring a bit fast. The menu select screen is very smart touch on introducing the main mechanic which gets the message across directly in my opinion.
The aesthetics are so nice, especially with the sound design that compliments it. I am not sure how it relates to the theme that well though. I had a issue seeing the cursor and some cars passing by, maybe a stronger contrast could have done the trick (like darker lines perhaps). And there are few runs where I had the contact sitting in front of the targets. I cannot bend the bullet so those runs are runs that lost is guaranteed. Still was a cute nice experience. Congrats!!
Hello all, I have started working on a project with my friend. Hoping that it will be useful for all.
We already have some ideas on what to add and continue, but would like to hear from you early on to see if there is something you would recommend that we didn't think of.
Thanks for the feedback, cheerios!
You can check out the project with the link below,
https://yunusyanin.itch.io/pixel-gun-randomizer
Hello everybody,
I am a pixel artist. I am planning to lead a project on a mobile game to build for my friend.
I am looking for a programmer who can code it for IOS mobile platform.
The game will be a 2D pixel art, side scrolling endless runner with a wakeboarding theme.
Not planning something too crazy but need somebody capable of making all the fundamental mechanics work smoothly, of which are 4 directional inputs, jumping, speedboost, menu and pausing etc. Potentially also a character select screen.
It is a paid project, so if you're interested, you can hit me up on Discord (yaninyunus#1701), for more information.
If I missed out some important details that you think the public should know, feel free to drop questions below.
Thanks 👍
Hello Itch,
I make pixel art illustrations and I was wondering what asset packs do you look for and what do you look for in these asset packs.
What is are some green flags or formats you appreciate.
Thank you
Originally I have accidentally posted on the wrong category, let's continue the discussion here :)
Edit: Link to original post in the wrong category